Sonic Megamix

Discussion in 'Engineering & Reverse Engineering' started by Stealth, Feb 20, 2009.

Thread Status:
Not open for further replies.
  1. Spanner

    Spanner

    The Tool Member
    3,282
    81
    28
    United Kingdom
    Sonic Hacking Contest
    <!--quoteo(post=518982:date=Oct 18 2010, 07:09 AM:name=Hayate)--><div class='quotetop'>QUOTE (Hayate @ Oct 18 2010, 07:09 AM) <a href="index.php?act=findpost&pid=518982">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=518579:date=Oct 17 2010, 02:40 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Oct 17 2010, 02:40 PM) <a href="index.php?act=findpost&pid=518579">[​IMG]</a></div><div class='quotemain'><!--quotec-->but we've had speed boosters for over two years now and they've never been a problem.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Two?

    We've had them since Sonic 2, which was eighteen years ago!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    He's talking about speed boosters in Megamix, not any other game.

    It seems that Team Megamix are going with the "multidirectional speed boosters in every zone" way. Although some people would prefer that Megamix has a few zones without them, it seems that speed is a focus in this hack and that the usage of boosters will help. Placing them everywhere like a Dimps game is annoying, but Megamix doesn't have bad physics, they're just going for a Sonic CD-approach. It's probably possible that you can complete the game without using them at all, unlike games such as Sonic 4 which seriously depend on them. You don't need to have to use the Homing Attack in Megamix either, because there are routes that can be character-specific. If one character can't use it because of a lack of move, another one can.
     
  2. jman2050

    jman2050

    Teh Sonik Haker Tech Member
    633
    0
    16
    <!--quoteo(post=518568:date=Oct 17 2010, 08:29 AM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Oct 17 2010, 08:29 AM) <a href="index.php?act=findpost&pid=518568">[​IMG]</a></div><div class='quotemain'><!--quotec-->I'm not happy. Fuck all the noise, I'm in love with that layout.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't settle for only good. You know the team is capable of better :P
     
  3. Tweaker

    Tweaker

    Misfit
    12,389
    1
    0
    <!--quoteo(post=519244:date=Oct 18 2010, 07:33 PM:name=jman2050)--><div class='quotetop'>QUOTE (jman2050 @ Oct 18 2010, 07:33 PM) <a href="index.php?act=findpost&pid=519244">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=518568:date=Oct 17 2010, 08:29 AM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Oct 17 2010, 08:29 AM) <a href="index.php?act=findpost&pid=518568">[​IMG]</a></div><div class='quotemain'><!--quotec-->I'm not happy. Fuck all the noise, I'm in love with that layout.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't settle for only good. You know the team is capable of better :P
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Stop trolling me, jman. You're a horrible troll. :(
     
  4. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    So huh maybe this question has already been answered but you know how the previous build had 4 acts for each zone, the 4th being only accessible through cheat mode.
    How are we going to access each 4th act in the final build?
     
  5. Ravenfreak

    Ravenfreak

    Is actually a guy. Tech Member
    2,925
    77
    28
    O'Fallon Mo
    Hacking Sonic Drift, Writer at Sonic Cage Dome
    <!--quoteo(post=519261:date=Oct 18 2010, 07:34 PM:name=Icewarrior)--><div class='quotetop'>QUOTE (Icewarrior @ Oct 18 2010, 07:34 PM) <a href="index.php?act=findpost&pid=519261">[​IMG]</a></div><div class='quotemain'><!--quotec-->So huh maybe this question has already been answered but you know how the previous build had 4 acts for each zone, the 4th being only accessible through cheat mode.
    How are we going to access each 4th act in the final build?<!--QuoteEnd--></div><!--QuoteEEnd-->The fourth act of every level is unlocked once you finish the game with Sonic (the only character that doesn't make the game reset to the boot up screen after defeating the final boss.) But Misty Maze Act 4 is incomplete and is impossible to beat without debug.
     
  6. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
    4,927
    107
    43
    Lincs, UK
    TurBoa, S1RL
    <!--quoteo(post=519262:date=Oct 19 2010, 01:38 AM:name=Ravenfreak)--><div class='quotetop'>QUOTE (Ravenfreak @ Oct 19 2010, 01:38 AM) <a href="index.php?act=findpost&pid=519262">[​IMG]</a></div><div class='quotemain'><!--quotec-->The fourth act of every level is unlocked once you finish the game with Sonic (the only character that doesn't make the game reset to the boot up screen after defeating the final boss.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Huh? I don't remember it resetting with the other characters...

    Anyway yeah, complete game, select EXTRA MODE. Act 4 of each level becomes available.
     
  7. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    <a href="http://www.newgrounds.com/audio/listen/370706" target="_blank">http://www.newgrounds.com/audio/listen/370706</a>

    something I made... Imagined it as Starry night act 2 thingy...
    This is still Wip.
     
  8. Tweaker

    Tweaker

    Misfit
    12,389
    1
    0
    <!--quoteo(post=520384:date=Oct 21 2010, 04:11 PM:name=Thundertimi)--><div class='quotetop'>QUOTE (Thundertimi @ Oct 21 2010, 04:11 PM) <a href="index.php?act=findpost&pid=520384">[​IMG]</a></div><div class='quotemain'><!--quotec--><a href="http://www.newgrounds.com/audio/listen/370706" target="_blank">http://www.newgrounds.com/audio/listen/370706</a>

    something I made... Imagined it as Starry night act 2 thingy...
    This is still Wip.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha, this is actually pretty neat! I dunno if we're gonna use it or not, but I'm really liking the sound of it. Eager to see it completed! :)
     
  9. steveswede

    steveswede

    Member
    5,032
    1
    16
    Ask my hand
    Fighting against the Unitary State of Europe
    <!--quoteo(post=520384:date=Oct 21 2010, 09:11 PM:name=Thundertimi)--><div class='quotetop'>QUOTE (Thundertimi @ Oct 21 2010, 09:11 PM) <a href="index.php?act=findpost&pid=520384">[​IMG]</a></div><div class='quotemain'><!--quotec--><a href="http://www.newgrounds.com/audio/listen/370706" target="_blank">http://www.newgrounds.com/audio/listen/370706</a>

    something I made... Imagined it as Starry night act 2 thingy...
    This is still Wip.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's well neat for an arranged version of SNZ.

    <!--quoteo(post=520388:date=Oct 21 2010, 09:18 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Oct 21 2010, 09:18 PM) <a href="index.php?act=findpost&pid=520388">[​IMG]</a></div><div class='quotemain'><!--quotec-->Haha, this is actually pretty neat! I dunno if we're gonna use it or not, but I'm really liking the sound of it. Eager to see it completed! :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    It could be worth, if Thundertimi is happy to share the midi. Is for you to do the instrumentation again so both tunes compliment each other perfectly.
     
  10. Cinossu

    Cinossu

    Administrator
    2,827
    15
    18
    London, UK
    Sonic the Hedgehog Extended Edition
    I think we need to do a Sonic Megaremix album now. :U
     
  11. Robjoe

    Robjoe

    Member
    <!--quoteo(post=519042:date=Oct 18 2010, 09:10 AM:name=SOTI)--><div class='quotetop'>QUOTE (SOTI @ Oct 18 2010, 09:10 AM) <a href="index.php?act=findpost&pid=519042">[​IMG]</a></div><div class='quotemain'><!--quotec-->It seems that Team Megamix are going with the "multidirectional speed boosters in every zone" way. Although some people would prefer that Megamix has a few zones without them, it seems that speed is a focus in this hack and that the usage of boosters will help.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not quite. I didn't use a single booster while redesigning Misty Maze, and I don't see any reason to have them in Metallic Base either, though that level hasn't been touched layout-wise since it's shit incarnation in 4.0, so depending on who remodels it, that statement may be falsified. Speed isn't a game-wide focus, but rather a design choice in some levels, as in the classic games; which is where Dimps' levels fall flat on their faces. Every level is the same, with the exception being Sonic 4, where the four levels all suck in their own special ways. :eng101:
     
  12. Does this happen to everyone? The game saved just fine when it suddenly froze on the credits and now no matter how far I am, it loads at Sunny Shores with 0 lives. Not 1, 0. If I die, I get infinite lives :) but still! Will this be fixed?
     
  13. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    <a href="http://www.newgrounds.com/audio/listen/372216" target="_blank">http://www.newgrounds.com/audio/listen/372216</a>

    Final version of act SNZ arragment
     
  14. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    <!--quoteo(post=523350:date=Oct 28 2010, 07:30 PM:name=Thundertimi)--><div class='quotetop'>QUOTE (Thundertimi @ Oct 28 2010, 07:30 PM) <a href="index.php?act=findpost&pid=523350">[​IMG]</a></div><div class='quotemain'><!--quotec--><a href="http://www.newgrounds.com/audio/listen/372216" target="_blank">http://www.newgrounds.com/audio/listen/372216</a>

    Final version of act SNZ arragment<!--QuoteEnd--></div><!--QuoteEEnd-->

    Holy shit! You did a fantastic arrangement there. Me thinks someone's gonna get a promotion very soon :D
     
  15. Spanner

    Spanner

    The Tool Member
    3,282
    81
    28
    United Kingdom
    Sonic Hacking Contest
    There seems to be something off with this track I'm afraid. I think it's something to do with the lead voice, but I might be wrong here.
     
  16. synchronizer

    synchronizer

    Member
    1,923
    1
    18
    I like the rearrangement, but yes, something's not so good about the lead you chose...I can't put my finger on it.
     
  17. Is not the best song I've heard, but for some reason I cannot stop listening to it : D really good job !!
     
  18. I decided to Fresh Prince the new Starry Night Zone!

    <!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/6w-4fR2ay9s&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/6w-4fR2ay9s&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2-->
     
  19. Hilarious
     
  20. Tweaker

    Tweaker

    Misfit
    12,389
    1
    0
    <!--QuoteBegin-Thundertimi+--><div class='quotetop'>QUOTE (Thundertimi)</div><div class='quotemain'><!--QuoteEBegin--><a href="http://www.newgrounds.com/audio/listen/372216" target="_blank">http://www.newgrounds.com/audio/listen/372216</a>

    Final version of act SNZ arragment<!--QuoteEnd--></div><!--QuoteEEnd-->
    This turned out awesome! Thanks for doing this—it's a real treat to listen to. :)

    <!--quoteo(post=523453:date=Oct 28 2010, 05:09 PM:name=RGamer2009)--><div class='quotetop'>QUOTE (RGamer2009 @ Oct 28 2010, 05:09 PM) <a href="index.php?act=findpost&pid=523453">[​IMG]</a></div><div class='quotemain'><!--quotec-->I decided to Fresh Prince the new Starry Night Zone!

    <!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/6w-4fR2ay9s&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/6w-4fR2ay9s&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2--><!--QuoteEnd--></div><!--QuoteEEnd-->
    I FUCKING LOVE YOU.
     
Thread Status:
Not open for further replies.