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Sonic Megamix

Discussion in 'Engineering & Reverse Engineering' started by Stealth, Feb 20, 2009.

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  1. steveswede

    steveswede

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    Are there any plans to let players customise a load of stuff other than just FM to CDDA music? I for one would like to have the option to pick the Megadrive jump sound over the Mega CD one because that one seriously does my head in.
     
  2. nineko

    nineko

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    <!--quoteo(post=594492:date=Jun 11 2011, 09:59 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Jun 11 2011, 09:59 PM) <a href="index.php?act=findpost&pid=594492">[​IMG]</a></div><div class='quotemain'><!--quotec-->I for one would like to have the option to pick the Megadrive jump sound over the Mega CD one because that one seriously does my head in.<!--QuoteEnd--></div><!--QuoteEEnd-->We are two.
     
  3. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    So GeckoYamori joined in this project. I'm glad to hear so, dude has made a fantastic work on Streets of Rage Remake.
    This new City Outskirts theme should be enough to convince you guys of his talent :)
     
  4. dsrb

    dsrb

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    <!--quoteo(post=594494:date=Jun 11 2011, 09:01 PM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Jun 11 2011, 09:01 PM) <a href="index.php?act=findpost&pid=594494">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=594492:date=Jun 11 2011, 09:59 PM:name=steveswede)--><div class='quotetop'>QUOTE (steveswede @ Jun 11 2011, 09:59 PM) <a href="index.php?act=findpost&pid=594492">[​IMG]</a></div><div class='quotemain'><!--quotec-->I for one would like to have the option to pick the Megadrive jump sound over the Mega CD one because that one seriously does my head in.<!--QuoteEnd--></div><!--QuoteEEnd-->We are two.<!--QuoteEnd--></div><!--QuoteEEnd-->For auld lang sine…

    No, really! I understand personal preference and all, but I think I could make a biological case for SCD’s sound being much less grating than the other.
     
  5. Tweaker

    Tweaker

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    I really don't understand why there's such a concerted adversity to the Sonic CD jump noise when literally the only difference is that it uses a sine wave instead of a square, but it's not going anywhere. I suggest you get used to it.

    <!--quoteo(post=594472:date=Jun 11 2011, 03:28 PM:name=dsrb)--><div class='quotetop'>QUOTE (dsrb @ Jun 11 2011, 03:28 PM) <a href="index.php?act=findpost&pid=594472">[​IMG]</a></div><div class='quotemain'><!--quotec-->Ah, cool. Good luck, in that case! Do you tend to do (post-)production, as with Starry Night Zone?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I typically do for Verse's music, yeah. It's not an exclusive position, though; any one of us could do it.
     
  6. steveswede

    steveswede

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    <!--quoteo(post=594504:date=Jun 11 2011, 09:11 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Jun 11 2011, 09:11 PM) <a href="index.php?act=findpost&pid=594504">[​IMG]</a></div><div class='quotemain'><!--quotec-->I really don't understand why there's such a concerted adversity to the Sonic CD jump noise when literally the only difference is that it uses a sine wave instead of a square, but it's not going anywhere. I suggest you get used to it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not asking to get rid of it, just asking for an option to select between the two in options. Everyone's happy then.
     
  7. jman2050

    jman2050

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    Every time someone complains about the Sonic CD jump sound in this topic, a hedgehog dies.
     
  8. Cinossu

    Cinossu

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    Sonic the Hedgehog Extended Edition
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    Anyone care to do a Dead Hedgehog count so far?
     
  9. dsrb

    dsrb

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    My conscience is clear; I've done my bit for the hedgehog resurrection initiative. :v:
     
  10. This song...This song...

    Its AMAZING!

    Megamix has some of the best music I have heard in any hack!
     
  11. Skaarg

    Skaarg

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    <!--quoteo(post=594516:date=Jun 11 2011, 03:30 PM:name=jman2050)--><div class='quotetop'>QUOTE (jman2050 @ Jun 11 2011, 03:30 PM) <a href="index.php?act=findpost&pid=594516">[​IMG]</a></div><div class='quotemain'><!--quotec-->Every time someone complains about the Sonic CD jump sound in this topic, Megamix gets delayed a month.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fix'd that for you. :v:

    That song was amazing though. I'm really curious to see how the new version of the level looks.
     
  12. Rockman Zero

    Rockman Zero

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    Videos for Hellfire Commentaries.
    <!--quoteo(post=594504:date=Jun 11 2011, 03:11 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Jun 11 2011, 03:11 PM) <a href="index.php?act=findpost&pid=594504">[​IMG]</a></div><div class='quotemain'><!--quotec-->I really don't understand why there's such a concerted adversity to the Sonic CD jump noise when literally the only difference is that it uses a sine wave instead of a square, but it's not going anywhere. I suggest you get used to it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah...so that's why it sounds so different. Mystery solved! I prefer the Sonic CD jump sound anyway.
     
  13. Maxd

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    <!--quoteo(post=594466:date=Jun 11 2011, 02:20 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Jun 11 2011, 02:20 PM) <a href="index.php?act=findpost&pid=594466">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=594425:date=Jun 11 2011, 12:58 PM:name=Maxd)--><div class='quotetop'>QUOTE (Maxd @ Jun 11 2011, 12:58 PM) <a href="index.php?act=findpost&pid=594425">[​IMG]</a></div><div class='quotemain'><!--quotec-->The influences are great, and the typical Tweaker touch is fantastic. I'm not sure which I am more excited about right now: the game, or the music. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    While I appreciate the compliment, I didn't compose the music—GeckoYamori did. Feel free to redirect all the praise his way.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It sounded like you had rearranged the parts for it like you had for Starry Night Zone. If not, that's cool, but the instrumentation reminded me a lot of your other works. And a huge shoutout to GeckoYamori for making me drool.
     
  14. Sith

    Sith

    The molotov bitch Member
    I've heard several of Tweak's compositions in the past, and he is very good at making bright, vivid, joyful sounding music.
    Ideal music for lush looking stages in the GHZ category.
     
  15. LordOfSquad

    LordOfSquad

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    making cool music no one gives a shit about
    Speaking of music, here's another track from the game that Tweaker recently <a href="http://www.furaffinity.net/view/5932962/" target="_blank">posted</a> from his Twitter account. Sounds great.

    Although, I'd like to know where <a href="http://www.youtube.com/watch?v=hm0GzHEDb3s" target="_blank">this song </a>is from, if it's not being used for the game. I quite dug it.
     
  16. Tweaker

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    The song in question is a remix from the game the FM soundtrack's Act 1 music is from, The Hybrid Front. It's an obscure Japanese tactics game on the Mega Drive with a soundtrack composed by Naofumi Hataya of Sonic CD fame. I don't remember which particular album the remix is from, but the full title is THE HYBRIDFRONT ~SCARAB MIX~.

    For future reference, though, I'd appreciate that you try not posting updates for us. I'm not even totally sure that version will be used in-game; that's why I simply kept it in my own topic.
     
  17. LordOfSquad

    LordOfSquad

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    <!--quoteo(post=595760:date=Jun 15 2011, 02:56 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Jun 15 2011, 02:56 PM) <a href="index.php?act=findpost&pid=595760">[​IMG]</a></div><div class='quotemain'><!--quotec-->The song in question is a remix from the game the FM soundtrack's Act 1 music is from, The Hybrid Front. It's an obscure Japanese tactics game on the Mega Drive with a soundtrack composed by Naofumi Hataya of Sonic CD fame. I don't remember which particular album the remix is from, but the full title is THE HYBRIDFRONT ~SCARAB MIX~.

    For future reference, though, I'd appreciate that you try not posting updates for us. I'm not even totally sure that version will be used in-game; that's why I simply kept it in my own topic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aha, fair enough. Thanks for the heads-up.
     
  18. <!--quoteo(post=595760:date=Jun 15 2011, 03:56 PM:name=Tweaker)--><div class='quotetop'>QUOTE (Tweaker @ Jun 15 2011, 03:56 PM) <a href="index.php?act=findpost&pid=595760">[​IMG]</a></div><div class='quotemain'><!--quotec-->For future reference, though, I'd appreciate that you try not posting updates for us. I'm not even totally sure that version will be used in-game; that's why I simply kept it in my own topic.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So? It's still something for us to look forward to and discuss. I'm quite liking it, whether or not it'll make the final cut. Stop being a grumpy old man. >=(
     
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