You sir are a gentleman and a scholar. Props to you, Dario, and everyone for all of the work put into this.
So for the most part this doesn't crash at all. Only because its missing things that Dario can fix. But thats not important, what is important is that "Look theres foot collision like in Unleashed!, that wasn't used in Generations but how?" Anyways that happened and its pretty darn cool.
That looks nice. Now just make his shadow affected by directional lighting properly like in Unleashed, and we've got... uh, Unleashed. I wonder if that's actually possible, though. I'm sure some of you may have noticed, but Sonic's shadow is directly below him at all times in Generations, unlike in Unleashed. Example: Unleashed - Generations. Although I suppose having the shadow directly below Sonic does help with aiming your fall...
That should be possible to do, if we get the GI textures working correctly. I remember seeing settings in the Sonic.prm.xml about the shadow. But I'm not sure it might be in the collision data that does that. I pretty much got Chunan done the xml just needs to be fixed up to test it more. I might try cracking at that myself so Dario doesn't have to keep doing all the xml stuff all the time. I should learn to use that SonicGLvl, plus it be fun to learn. Anyways this is fun to do, pretty much remaking the stage collision and fixing it up. Its quite nice rather than trying to convert the old collision to be new.
So SEGA said they'll be releasing new DLC this month. One stage they said they were going to import was Ice Cap. The Modern version closely resembles a darker variant of Cool Edge and White Acropolis (minus the military stuff) while the Classic one resembles almost every ice stage ever made in 2D. Only was able to grab two pics of the Modern half. Enjoy.
Why can't DLCs be free. Oh well, I'll buy it when I have the chance. when you mean "this month". I'm assuming you mean February?
Wow, that looks awfully like Holoska that I let you snag at. I must be seeing things, anyways nice job with the collision so far.
I thought it was kinda obvious guys. Didn't you see Dario's import of Holoska? And how all the texture mapping got fucked up? Apologies for the "trolling;" I prefer to call it elaborately saying "I'm getting collision to work while also generationsing the object layout." But oh well V: I need an idea for what to do about the whale. Last time I checked, Unleashed doesn't have the same .model format as Generations PC so I can't just port the model of the whale and make a custom animation. Regarding the bobsleigh... I have my own idea how to fix that ;P (no it has nothing to do with carts)
Scrap the whale entirely, make some sort of new platform and snowboard the fuckers. At least, for the first one. The second whale... I don't know. Platforming segment?
Lol without the lighting some parts of it look like the Wii/PS2 version. Anyways, it's looking amazing dude :DD
Am I right in assuming that if you went Super and tried boosting, you'd follow GHZ Act 2's set path? Is there any way to make Modern Super Sonic NOT go into play the level for you mode when boosting?
I would assume make it use the same path that you normally use for Sonic and replace it over the super sonic paths, just copy paste and that would work. I haven't tried that though.
@Gene: Stop reading my mind. @Lobotomy: You too Yes. Just delete the <Path> node for Super Sonic's guide path in stage.stg.xml and delete the path.xml that has Super Sonic's flight (name is not at the top of my head) Also attempting to find out what controls getting the you know what in Urban Flee.