Sonic Colours out for Wii/DS

Discussion in 'General Sonic Discussion' started by TimmiT, May 26, 2010.

  1. synchronizer

    synchronizer

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    Ooh it's a Zone hub and it looks pretty nice., Also, the S ranks seem like they will actually do something in this game since they have their own counter! I also love how Eggman has a Disco ball room in one of those screens.
     
  2. glem3

    glem3

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    <!--quoteo(post=509494:date=Sep 23 2010, 07:04 AM:name=trakker)--><div class='quotetop'>QUOTE (trakker @ Sep 23 2010, 07:04 AM) <a href="index.php?act=findpost&pid=509494">[​IMG]</a></div><div class='quotemain'><!--quotec-->Probably the act select within the level select<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oh, I see... that seems... unnecessary. I mean they're all right next to each other and seemingly have no ground in between them.

    Anyway, look who's back!

    [​IMG]

    It doesn't make it completely obvious but those are those things from unleashed that you chased, once again in a different skin. As I said, I don't like this in level design (doesn't let you backtrack and kinda ruins the pace) but I like the reference.

    Jesus there are a LOT of cutscene images here, as well as images of new levels:

    <a href="http://www.gamekult.com/images/J000103827/p3/" target="_blank">http://www.gamekult.com/images/J000103827/p3/</a>

    I know it was already posted but no one seems to be commenting about them.

    You know what?

    [​IMG]

    I don't think you can actually move in these hubs. You just beat the level and you can move around like a mario map.

    Gravity time:

    [​IMG]
     
  3. Shade Vortex

    Shade Vortex

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    Wow, a Mario hub. That's actually pretty interesting. Looks a bit weird, but I'll probably get used to it. Besides, for the main story, I'm probably going to use the Egg Shuttle to do the levels in order, which I've heard that's what it's for.

    But one complaint I do have is that still, no single QTE scene so far shows anything but mashing A. Also it's funny, I never noticed the wisps in capsules were just sprites. Even in the end level capsule!

    [​IMG]
    Also, multiple goal rings in a single level confirmed- there are two goal rings in the same area in this screenshot, hang rails (instead of grind rails) leading to them both. I wonder if more stages will have things like that? That'd be interesting if there are alternate goals hidden somewhere else in stages besides the main goal.
     
  4. synchronizer

    synchronizer

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    Thank goodness, I thought the red rings had to be collected within the level in one playthrough like in Advance 2.
     
  5. glem3

    glem3

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    <!--quoteo(post=509500:date=Sep 23 2010, 07:19 AM:name=Shade Vortex)--><div class='quotetop'>QUOTE (Shade Vortex @ Sep 23 2010, 07:19 AM) <a href="index.php?act=findpost&pid=509500">[​IMG]</a></div><div class='quotemain'><!--quotec-->Wow, a Mario hub. That's actually pretty interesting. Looks a bit weird, but I;ll probably get used to it. Besides, for the main story, I'm probably going to use the Egg Shuttle to do the levels in order, which I've heard that's what it's for.

    But one complaint I do have is that still, no single QTE scene so far shows anything but mashing A. Also it's funny, I never noticed the wisps in capsules were just sprites. Even in the end level capsule!

    [​IMG]
    Also, multiple goal rings in a single level confirmed- there are two goal rings in the same area in this screenshot, hang rails (instead of grind rails) leading to them both. I wonder if more stages will have things like that? That'd be interesting if there are alternate goals hidden somewhere else in stages besides the main goal.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Holy shit called it. I can't find the quote but I said "those 20 hours need to come from somewhere, my guess is having second exits in levels after you get more wisps".
     
  6. Polygon Jim

    Polygon Jim

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    across town from Hinchy
    All the bitches.
    MOTHERFUCKING MOTOBUG!


    [​IMG]
     
  7. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    EDIT: Look out! He's going to TURN AROUND if he gets to far ahead of you, *gasp* O the horror!

    <!--quoteo(post=509465:date=Sep 23 2010, 04:09 AM:name=BlazeHedgehog)--><div class='quotetop'>QUOTE (BlazeHedgehog @ Sep 23 2010, 04:09 AM) <a href="index.php?act=findpost&pid=509465">[​IMG]</a></div><div class='quotemain'><!--quotec-->It's possible that:

    #1. Sonic has a special, high-detail model specifically for cutscenes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Considering the number of games that actually do this, I'd say it's a lot more than simply "possible."
     
  8. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    <!--quoteo(post=509514:date=Sep 23 2010, 07:41 AM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Sep 23 2010, 07:41 AM) <a href="index.php?act=findpost&pid=509514">[​IMG]</a></div><div class='quotemain'><!--quotec-->MOTHERFUCKING MOTOBUG!


    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    ...

    ...shit just got real...
     
  9. Fiamonder

    Fiamonder

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    So I just read a few pages ago about a Super Sonic discussion, and thought of something...

    Hyper Sonic anyone? I know that it might sound ridiculous, but still.
     
  10. Lanzer

    Lanzer

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    HOLY FUCK! talk about a screenshot dump!

    Can someone make a huge zip/rar of all the new shots?
     
  11. SomeSortOfRobot

    SomeSortOfRobot

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    <!--quoteo(post=509554:date=Sep 23 2010, 10:08 AM:name=FiamonderDX)--><div class='quotetop'>QUOTE (FiamonderDX @ Sep 23 2010, 10:08 AM) <a href="index.php?act=findpost&pid=509554">[​IMG]</a></div><div class='quotemain'><!--quotec-->So I just read a few pages ago about a Super Sonic discussion, and thought of something...

    Hyper Sonic anyone? I know that it might sound ridiculous, but still.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It'd fit well with the "colors" name. :v:
    Also might add for some more re-playability. Just hope the special stage doesn't suck.
     
  12. NTom64

    NTom64

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    A Neon, Egg-Fleeteqsue level and MOTOBUG?! This game...THIS GAMEEEE.

    C'mon November, you can get here faster than this!
     
  13. 0r4ng3

    0r4ng3

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    From what I understand from French, which it isn't much since I only have a few months under my belt, there's nothing awkward about the cutscenes.

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310851_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310851_2.jpg</a>
    19 rings, close to 20, must be that number per drop.
    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310893_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310893_2.jpg</a>
    that's a really funny position to be caught in.
    <a href="http://www.gamekult.com/images/ME0001310896/" target="_blank">http://www.gamekult.com/images/ME0001310896/</a>
    A 3D loop? This was rare in Unleashed. I don't think there was another shown before.

    The first page of the screenshots is the one that contains most of the interesting things.
     
  14. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    [​IMG]
    CHEESEBURGER
     
  15. MykonosFan

    MykonosFan

    MODE CHANGE. Moderator
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    <!--quoteo(post=509565:date=Sep 23 2010, 11:38 AM:name=TimmiT)--><div class='quotetop'>QUOTE (TimmiT @ Sep 23 2010, 11:38 AM) <a href="index.php?act=findpost&pid=509565">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]
    CHEESEBURGER<!--QuoteEnd--></div><!--QuoteEEnd-->

    ET UN MILKSHAKE

    He looks kinda demented there...but I can't take it seriously with "Cheeseburger" and "Milkshake" under him.
     
  16. Mainman

    Mainman

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    Sonic the Civilian, the true 10th class of Team Fortress 2.
     
  17. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    I was going to translate the cutscene images using my 3 years of French, but Core beat me to it so here is his translation:

    <!--quoteo(post=203800:date=23 September 2010 - 03:49 AM:name=Core)--><div class='quotetop'>QUOTE (Core @ 23 September 2010 - 03:49 AM) <a href="index.php?act=findpost&pid=203800">[​IMG]</a></div><div class='quotemain'><!--quotec-->Ooh, awesome!! And I didn't know there would be individual maps for each world; they're nice!

    Translation of the cutscenes stuff, as requested:

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310853_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310853_2.jpg</a>
    Welcome to Eggman's great interstellar amusement park,

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310854_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310854_2.jpg</a>
    He likes to hear himself talk, but I have to admit that this place is incredible.

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310857_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310857_2.jpg</a>
    has absolutely nothing to do with an evil plan or premeditated act.

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310858_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310858_2.jpg</a>
    Yihaaa! Move, little aliens!
    (this must be Cubot in cowboy mode)

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310880_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310880_2.jpg</a>
    Need to connect the framistatic condenser to the optimization modulator...

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310884_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310884_2.jpg</a>
    Twenty-three... Twenty-four... Twenty-five...

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310885_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310885_2.jpg</a>
    No, get me a cheeseburger and a milkshake instead.

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310890_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310890_2.jpg</a>
    You are you and what's happening to your people?

    <a href="http://cdn.cnetnetworks.fr/gamekult-com/images/photos/00/01/31/08/ME0001310891_2.jpg" target="_blank">http://cdn.cnetnetworks.fr/gamekult-com/im...001310891_2.jpg</a>
    OK. He says his name is "Yakker" and he comes from a distant soda
    (huh, soda?)<!--QuoteEnd--></div><!--QuoteEEnd-->
     
  18. Jimmy Hedgehog

    Jimmy Hedgehog

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    1.5 players? What?
     
  19. Spanner

    Spanner

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    Hey, Eggman's still using that Eggpod with the Dreamcast in it. Also, there needs to be another sandwich scene.

    As for the Motobug, that definitely looks better than the raped version in Sonic 4...only bigger. Needs more giant enemy crab. =P
     
  20. Greg the Cat

    Greg the Cat

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    <!--quoteo(post=509579:date=Sep 23 2010, 11:29 AM:name=Jimmy Hedgehog)--><div class='quotetop'>QUOTE (Jimmy Hedgehog @ Sep 23 2010, 11:29 AM) <a href="index.php?act=findpost&pid=509579">[​IMG]</a></div><div class='quotemain'><!--quotec-->[​IMG]
    1.5 players? What?<!--QuoteEnd--></div><!--QuoteEEnd-->
    This game.. THIS GAME... This...

    Okay, I'm poised to purchase this game now. This may as well end up being what Unleashed failed to be. Still not the Sonic game I'm wanting but DAMN... How can you not like what we've seen so far aside from linearity?