To put this into perspective, I can say that Zone 1 is done for the most part done as well as fair progress on Act 1 of other Zones. As well as this, I'll be working on some Act 2 stages (Drill Base is going very slowly due to Team Fortress 2, my little sister and GCSE art coursework) and me and Hez have been discussing some stuff and have already started putting some ideas in place with proof of concept coding and whatnot. However, I'd like to say that once we've got levels and bosses done we'll be a good way into being done or at least having something which could be released (though we still need to implement some really cool stuff I don't want to spoil for you). It's pretty much just a case of fitting around the game around irl stuff (Hez) or teenage summer holidays procrastination (me), but we'll get there eventually.
Yeah it's not like music is stored externally and you can replace any track with whatever you desire.
I've spent good 3 minutes trying to understand how this comment is even remotely relevant and failed to do so.
You can mess with the rankings in the Unleashed Project on your own and make them easier. That's all well and good, but it wasn't released that way.
So I've been stuck on this level for a while....art wise. I just can't seem to be happy with how it sits. As much as I love keeping you guys in the dark, I AM still working on it. Any ideas? The background flashes a ton of colors, but the purple (I guess now gold) parts in the background just bother me with the flow of the level. I'm drunk, so it may be looking worse due to that. I've also considered making the purple supports in the forground yellow.
Looks like you need another background tile between the farthest background and the blueish foreground to help transition and break up the noise caused by it. I'd try coloring the purple supports yellow, but it might make it blend in too much. Maybe a combo of both suggestions?
Thanks for the update Hez! Great to hear you're actively still working on this! As for your screenshots I looked at them the other night (also whilst drunk) and the only thing that came to mind was your background might be too noisy and overwhelming. It looks a little too cluttered if that makes sense. I think the foreground is perfect as is and quite colourful and creative. You just need less noise in that background so it looks a little clearer and simpler and therefore more visually pleasing. You're a very talented retro artist though so I'm sure you'll get there in the end. How goes progress on the game overall? I'm willing to wait as long as it takes but it would be great to know if we're close to a demo and/or release date. Let us know!
Ah damn I thought this was an update on the game what with it being three months since this thread was last updated. Any update yet Hez?
Generally November - January is a dead time for me. I have three family birthdays including my own in November and Two in December including Christmas. I just picked back up but nothing super exciting. I'll post some screens later after work.
Thanks for responding Hez. New screens would be awesome. I'd definitely be super interested in seeing your progress. I'm sure others would too. And yeah the holiday period is generally downtime for everyone so that's understandable. Glad to hear that you've resumed work on the game now that the new year has kicked off. Classic 1 remains one of the best fangames I've ever played hence the excitement I have for Classic 2. Looking forward to the screens!
I don't want to give away many secrets, but here is the unlockable Wood Zone while playing Sonic 2. It's fairly unfinished (not as unfinished as the beta :D). I also enabled Sonic 2 title cards, sprites, and physics (well, as best as I could mimic). In game, you'll be able to unlock Sonic 1-3k Title Cards, sprites, and be able to choose which ones you want to play with. https://www.youtube.com/watch?v=akvfAnHmuus&feature=youtu.be May upload Genocide or Rock zone later, but I kind of want to leave some things to surprise :D
I'm loving this version of the Wood Zone, the extra graphics and obstacles, the rocking' theme (original or from another game?). Only nitpick may be to replace the Mushroom Hill platform at the start with original graphics, it sticks out a bit too much.
When you say that Wood Zone is unfinished, do you mean graphics as well? The original beta version looked like they never drew the sides of the tree-bark patterned ground, and everybody who's used the graphics for their own Wood Zone interpretation just seem to keep the unfinished ground and just cut the needed shapes out of it, making an odd flat graphic with no depth. Even normally flat-patterned ground had depth on the edges, such as Green Hill Zone's ground. Anyways, do you intend on making some new graphics for the sides of the ground in this level? Even just applying a gradient to the side edges would look better than a flat image. Other than the ground's edges, the rest of it looks amazing! I love the idea for the see-saw sawblades, they feel like the type of obstacle that would have been included in the original game. The Mushroom Hill platform does look out of place, but I can see that as a placeholder or something for later on.
Amazing work Hez. Extremely promising. I watched the video and it makes me super excited to try the game. Your interpretation of what Wood Zone would have looked like is outstanding. Just amazing, amazing work. As with Classic 1 you're evidently putting an enormous amount of energy and effort into this. Very impressive. Glad you've resumed active work and are making such promising progress. If you're considering uploading a video of Genocide City Zone please do. I'd love to see it.