Sonic CD now out for everything except Nintendo consoles

Discussion in 'General Sonic Discussion' started by TimmiT, Aug 22, 2011.

  1. Xilla

    Xilla

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    Absolutely! SFIV did it for the characters voices afterall.

    I remember switching the soundtracks for the PC version (including editing the video files) and I did keep a few US tracks (Act Clear, Invincible are the ones that spring to mind) so to do this in-game would be nice.
     
  2. ELS

    ELS

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    I wanted to do that but couldn't find an idiot proof way to do it. It'd also mean that picking the alternate soundtrack would be a compilation of songs I didn't like as much which could be funny.
     
  3. Xeeynamo

    Xeeynamo

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    Recently the emulator RPCS3 (a PS3 emulator) was able to run some commercial games. The first full-compatible game that was tested is... Sonic CD!
    [media]https://www.youtube.com/watch?v=8iEq-xONawg[/media]
     
  4. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    It's not the first full-compatible game:
    http://www.youtube.com/watch?v=_YK1WFZF790

    Still really cool that it works though. It's great to see this much progress on the PS3 emulator.
     
  5. Machenstein

    Machenstein

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    Part of me hopes we get a Sonic CD "Gold" which has Desert Dazzle, Final Fever, as well as new fixes that address the flaws the original game had. At the same time, I'd like to see Taxman and Stealth use the Retro Engine for a brand new 2D Sonic once they are done with Sonic 3. One thing at a time, I suppose.
     
  6. Orengefox

    Orengefox

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    Some artwork, a ZZT game, and a hack.
    Late for the party with this stuff as well but having watched what was there of Desert Dazzle and checking out the screenshots of what was there of Final Fever was mind blowing. It was like the days of when we would dig for this sort of stuff in a lot of the really old Sonic games. What is there looks great in design and would love to see this sort of stuff as a new Sonic game with new levels, music, enemies, bosses, etc. utilizing the engine Taxman/Stealth uses.
     
  7. DarkVDee

    DarkVDee

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    Sonic DVD [CD2]
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  8. Dark Sonic

    Dark Sonic

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    Working on my art!
    Oooohhh now there's a mod. I may just give this game a go tomorrow with these QoL improvements
     
  9. MagnusTheGreen

    MagnusTheGreen

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    This comment aged like fine wine.
     
  10. LordOfSquad

    LordOfSquad

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    making cool music no one gives a shit about
    Since this thread got bumped anyway, good time to mention that the game is now truly out for everything, including the Switch... If you're a homebrew user, at least. Right this way for those interested.
     
  11. DarkVDee

    DarkVDee

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    Sonic DVD [CD2]
  12. Turbohog

    Turbohog

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    Wow. I'm quite impressed by this. Will definitely be taking a look when I get the chance.
     
  13. JaxTH

    JaxTH

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    Jack shit.
    This version of CD turns 10 years old this year.
     
  14. The Joebro64

    The Joebro64

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    Don't do that. Don't make me feel old.
     
  15. I would like to add to your idea: a special definitive Sonic Classic Collection (or a different name) that includes the original 4 classic games as released, plus a special prototype director’s cut version of all 4 games (since we now finally have prototypes of each game) where scrapped elements from each game are implemented such as backgrounds, obstacles, enemies, etc. This would increase replay value as well as introduce new players to the original development ideas that never made it to the final games. A completely customizable classic Sonic collection.

    I know there’s hurdles to cross with Sonic 3&K, and Taxman and Stealth both have the capabilities to turn incomplete ideas into reality, just like Hidden Palace in Sonic 2 iOS.

    Man I would love to see that lol but ofc knowing SEGA it probably won’t happen

    Btw, of course all of the games would be Taxman ports
     
    Last edited: Jan 2, 2021
  16. Diablohead

    Diablohead

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    I'm still crossing fingers for a retro engine collection and if possible a S3K version too with the original beta music to get around that issue.
     
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  17. muteKi

    muteKi

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  18. Xeeynamo

    Xeeynamo

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  19. Jason

    Jason

    *Results not lab tested. Member
    Couple problems with the recompiled PC version:

    1.) Pressing right on the D-Pad of an Xbox One controller causes the game to close.
    2.) Currently, the settings menu doesn't open. At all.

    Aside from that, this is a great start to true Retro Engine modding. Can't wait for Hacking Contest entries!
     
  20. KingOfBunnies

    KingOfBunnies

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    Where is the save data for the game put? I completed the game with the Time Stones and the Time Attack on Steam and just want to carry that over to the compiled version.