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Sonic 2: Rebirth of Paradise

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Aug 1, 2003.

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  1. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    IMO they're only similar in the fact that they're "at night" - which can be disregarded as just a level clich? (not to mention the fact I think HZ's is better with the stars etc.). Great hack, great work - keep it up!
     
  2. Rika Chou

    Rika Chou

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    Both are EHZ at night, Both contain added "stars", both have darker grass, and both have darker brown used for the floor color.
     
  3. Syren

    Syren

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    Reintergration
    It is similar, but so long as .hack//zero's not intentionaly ripping it off (and I highly doubt it) then it's ok, in my oppinion. If you don't like it, don't play it.

    Those are my views.
     
  4. .hack//zero

    .hack//zero

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    Soil is right. I wasn't trying to copy off Project Shadow. Like I've said before I have forgotten about Project Shadow until Rika Chou said something about it.
     
  5. Syren

    Syren

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    Exactly, enough said. Are you doing anymore with the music btw?
     
  6. .hack//zero

    .hack//zero

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    Not right now, but I will later. I am going to work on it the most when Sonic QX works with Sonic 2.
     
  7. Rika Chou

    Rika Chou

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    I wasn't saying that you were purposely copying it. I was only saying that it does look similar and that changing it might be for the best.
     
  8. .hack//zero

    .hack//zero

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    Okay

    How does it look?
     

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  9. Kampfer

    Kampfer

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    It look like it's a little before dawn.


    I like it.
     
  10. Hayate

    Hayate

    Tech Member
    wow! That's good!
     
  11. Syren

    Syren

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    Y'know what? That's even better! Nice one, despite the fact that I was going to do that. ;)
     
  12. voice

    voice

    Make any joke you want, you know I look good. Banned
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    RSN2.0, PHP:IRC (A attempt at CGI:IRC in PHP)
    Nice :D
     
  13. Kama

    Kama

    Sittin on my Bench, Watchin the sunset. Member
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    Pretty good. Just make sure you finish all the tiles before release. ;)
     
  14. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I have finally figured out what I want to see in GCZ. The only problem is explaining it so you see it the way I see it. (Mainly the forground)

    Background: A lot of destroyed buildings with a huge half moon(about 2 128X128 Minus whatever the destroyed building cover up) the lava will be like it was before.

    Forground: A rocky area with some metal in some areas.

    enemies: Shell Cracker, The star guy that shoots out spikes, the praying mantis thing, and sol.

    The other things that can hurt you: The spiky ball thing, the spikes that come up from the ground and hurt you from MZ, and normal spikes.
     
  15. Kles

    Kles

    Member
    I like it! Good job.
     
  16. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
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    Nothing that concerns this place in the least.
    That new art for Emerald Hill's sky is pretty impressive. I can't wait to play this next release.
     
  17. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    The hard part for doing this is the tile art. Sadly I suck at. I can only do some simple things.
     
  18. .hack//zero

    .hack//zero

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    This what I done so far. Look at the area that Sonic is standing on.
     

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  19. Kles

    Kles

    Member
    Palette sucks. No offense, but it's no good. Possibly a total rework? (Yes, I'm looking at where he's standing, and I don't like it.)
     
  20. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Maybe it just needs to completed more to see if it's good or not.
     
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