Sonic 2: Rebirth of Paradise

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Aug 1, 2003.

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  1. superstarCSB

    superstarCSB

    snootch Member
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    I probably should get back to work on my site someday...
    Wow, Hidden Palace's colors are so pretty!
    Keep it up!
     
  2. Kles

    Kles

    Member
    HPZ is really nice to look at.

    5/5

    EDIT: Fixed a grammatical error.
     
  3. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Could you tell me your reasons now?
     
  4. Kles

    Kles

    Member
    ...
     
  5. Rarmander

    Rarmander

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    An Empyreal Child
    Hey-o I am wondering what program you use for Sonic Omega and If you would please tell me where I can get it. I like The Name Volcano Hell Zone. It just has that ring
     
  6. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    sonED
    ESE
    and a few others.

    http://sonicology.fateback.com/
     
  7. Rarmander

    Rarmander

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    An Empyreal Child
    Thanks a bunch!
     
  8. Quickman

    Quickman

    be attitude for gains Tech Member
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    omg porjcet
    The new desert level you designed looks nice but the cacti look shitty.
     
  9. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I am not that good at this, but was able to make it shoot arrows.

    TOZ act 1 stats

    About half finished.
    My best level since VHZ act 1, and ICZ act 2.
     

    Attached Files:

  10. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    yes, I know a couple things look crappy.

    [​IMG]

    [​IMG]
     
  11. Hayate

    Hayate

    Tech Member
    woah, what kind of zone is that? reminds me of one of those cave levels in CK4E... Anyway, it looks good.
     
  12. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Lava Mountain Zone
     
  13. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Couple new screen shots of TOZ act 1.

    [​IMG]

    [​IMG]
     
  14. Hayate

    Hayate

    Tech Member
    so where's the lava? you should call it rocky cave zone :lol:
     
  15. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    It's in there.
     

    Attached Files:

  16. Hayate

    Hayate

    Tech Member
    Now it reminds me of Marble Zone... :\

    So when is a version with LMZ going to be out? I really want to play that zone.
     
  17. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    This was out in an earlier version of Omega. It the same as it is now. Except for the palette being different, and the objects being out of place. A fully playable version of should be out for the hacking contest.
     
  18. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    TOZ is about 80% done.

    My plans for the next version. (If everything goes well)

    TOZ act 1 finished
    VHZ act 1 finished
    Ported to a new Sonic 2.
    A few other things to make it better.
     
  19. Hayate

    Hayate

    Tech Member
    Um, why do you do that so often? Is it because SonED breaks things?

    Wait... would porting to a clean ROM remove those stupid "lock-up-at-a-certain-x-location-in-a-certain-act" bugs?
     
  20. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    A few major bugs that I can't fix.

    The game can't even go to title screen.
    Can't go Super.
    SCZ doesn't work.

    yes
     
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