Sonic 2 early prototype, dumped

Discussion in 'General Sonic Discussion' started by drx, Nov 7, 2006.

  1. Wow... Just.. Wow, This proto, is the BIGEST find I have ever seen on any community forum.
     
  2. Skaarg

    Skaarg

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    That's not all that's changed. look at every invincibility monitor in GHZ they're speed shoes now.
     
  3. SMTP

    SMTP

    Tech Member
  4. Skaarg

    Skaarg

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  5. ICEknight

    ICEknight

    Researcher Researcher
    Just noticed they differentiate between "seahorse" and "skyhorse", the latter possibly being the one with a jetpack on its back. So the robot seahorse we know might have intended to go underwater.

    EDIT:
    Code (Text):
    1. seahorsewings
    ...So the "seahorse" is indeed the one with little wings.
     
  6. booo95

    booo95

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    That gargled up enemy resmbles the bat enemys in HPZ so maybe that's what they are. I can kinda see the wing gargled in there. It's tough to tell. What does the fish enemy look like? Can you post a picture?
     
  7. Quickman

    Quickman

    be attitude for gains Tech Member
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    omg porjcet
    ICE, care to comment on the additions I made to your listing, and the queries someone raised about that?
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    I've just found out that there's the programming of two Sonic 2 bosses: Driller (EHZ) and Vacuum (CPZ)!
    Code (Text):
    1. vacumeguy PEqE?E?4E?
    2. patchg2E?DE?4E?$
    3. drillerguyhEr\E?|E?4E?X
    4. actionsublEpE??E?4E?
    5. bossvacpE?E?4E??
    6. bossdriller
    ...At least in the uncompiled code, but it's most likely there in usable form.
     
  9. Kage-Kami

    Kage-Kami

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  10. ICEknight

    ICEknight

    Researcher Researcher
    Looks like I was too tired yesterday. That "possible bubbler" looks more like an explosion from the ground, like a landmine or something... But it might be just something from Sonic 1. Here's a sligthly corrected list, with Quickman's additions:

    Code (Text):
    1. Sonic The Hedgehog 2 (Early prototype)
    2. COMPRESSED GRAPHICS LIST
    3. ========================
    4. Documented by ICEknigh7, except where stated.
    5.  
    6. 0009DF8E - Shield
    7. 0009E114 - Invincibility stars
    8. 000A0960 - SEGA logo
    9. 000A1520 - Title Screen graphics
    10. 000A2E82 - Sonic & Tails at the Title Screen
    11. 000A39C6 - GHZ Bit of flower (S1)
    12. 000A3A10 - GHZ & MZ Platform with chain (S1)
    13. 000A3B2A - EHZ Log bridge
    14. 000A3C16 - Unused 16x16 block (S1)
    15. 000A3C5E - GHZ Rolling ball (S1)
    16. 000A3DFC - GHZ rolling log with spikes (S1)
    17. 000A4010 - GHZ Unused spikes around the rolling log (S1)
    18. 000A413C - GHZ Rock (S1)
    19. 000A426A - GHZ Breakable wall (S1)
    20. 000A4308 - Some GHZ wall (S1)
    21. 000A4368 - Unknown fire [Quickman]
    22. 000A44A0 - Unused, possible burning log
    23. 000A45AE - Waterfall
    24. 000A46B4 - Unused HTZ fireballs [Quickman]
    25. 000A4802 - GHZ Log brigde (S1)
    26. 000A48DA - HTZ crossing platform thingy
    27. 000A4BCE - HTZ Automatic door
    28. 000A4C46 - HTZ Seesaw with green ball
    29. 000A4DDE - HPZ bridge
    30. 000A4F56 - HPZ Waterfalls
    31. 000A52B8 - HPZ Big Emerald
    32. 000A552A - Unknown blocks   [Quickman]
    33. 000A55EA - HPZ Glowing orb
    34. 000A5826 - Some platform
    35. 000A59C0 - UNKNOWN unused dust
    36. 000A5AE0 - CPZ floating platform    [Quickman]
    37. 000A5C2E - Water surface
    38. 000A5D9E - Button   [Quickman]
    39. 000A5E76 - Vertical spring
    40. 000A5F92 - Horizontal spring
    41. 000A605C - Diagonal springs
    42. 000A6230 - SCORE RINGS TIME
    43. 000A6338 - Lives HUD
    44. 000A644E - Rings
    45. 000A6542 - Monitors
    46. 000A696C - Vertical spikes
    47. 000A69BC - Gathered points
    48. 000A6A96 - Prototype checkpoint
    49. 000A6B3C - Prototype end of level sign
    50. 000A6F8A - Crocodile
    51. 000A732C - EHZ Buzz Bomber
    52. 000A7512 - HPZ Bat
    53. 000A7868 - OOZ Octopus
    54. 000A7B88 - Triceratops
    55. 000A7F84 - HPZ Dinobot
    56. 000A835A - Unused sideways piranha
    57. 000A8852 - OOZ Prototype seahorses
    58. 000A8CA0 - Unused rolling ball
    59. 000A8F36 - Unused Mother Bubbler
    60. 000A9162 - Unused Bubbler
    61. 000A9384 - EHZ Snail
    62. 000A9580 - Prototype Crawler
    63. 000A9902 - EHZ Piranha
    64. 000A9B0E - Boss ship
    65. 000AA24A - CPZ Prototype boss
    66. 000AA7A8 - Big explosion
    67. 000AAE30 - Robotnik's ship boost
    68. 000AAEAE - Puff of smoke    [Quickman]
    69. 000AAF94 - EHZ Boss
    70. 000AB780 - EHZ Boss helicopter blades
    71. 000AB874 - SBZ Ball Hog (S1)
    72. 000ABC34 - Crabmeat
    73. 000AC122 - GHZ Buzz Bomber (S1)
    74. 000AC4C8 - Possible unknown explosion from the ground
    75. 000AC6B0 - LZ Burrobot (S1)
    76. 000ACD9A - GHZ Piranha (S1)
    77. 000AD002 - LZ Jaws (S1)
    78. 000AD28C - SYZ Roller (S1)
    79. 000AD7B0 - GHZ Motobug (S1)
    80. 000ADA3A - GHZ Newtron (S1)
    81. 000AE058 - SYZ Snail (S1)
    82. 000AE440 - MZ Bat (S1)
    83. 000AE73C - Splats (S1)
    84. 000AE984 - SLZ Bomb (S1)
    85. 000AEC1C - LZ Orbinaut (S1)
    86. 000AEDFA - MZ Catakiller (S1)   [Quickman]
    87. 000AEF88 - Title card (S1)
    88. 000AF596 - Explosions
    89. 000AFBFC - GAME OVER, TIME OVER
    90. 000AFD8E - Vertical spring  [Quickman]
    91. 000AFE90 - Sideways spring
    92. 000AFF6C - Big ring flash
    93. 000B00E0 - End of level hidden bonuses (S1)
    94. 000B03E2 - Sonic at Continue screen + Continue star (S1)
    95. 000B0692 - CONTINUE + Minisonic (S1)
    96. 000B08CC - Bunny
    97. 000B0A24 - Chicken
    98. 000B0B80 - Penguin
    99. 000B0CFC - Seal
    100. 000B0E18 - Pig
    101. 000B0F4E - Flicky
    102. 000B1088 - Squirrel
    103. 000B2184 - EHZ graphics
    104. 000B5784 - HTZ graphics
    105. 000B6BAA - HTZ placeholders for animated tiles
    106. 000C0492 - HPZ graphics
    107. 000C31A0 - HPZ glowing orbs
    108. 000CC8F4 - CPZ graphics
    109. 000CFDC0 - UNKNOWN
    110. 000D8C34 - GHZ graphics (S1)
    111. 000DC1F0 - GHZ graphics (S1)
    112. 000E0B62 - Ending scene additional graphics (S1)
    113. 000E0DEA - Credits font (S1)
    114. 000E13E8 - SONIC THE HEDGEHOG ending text (S1)


    I'm figuring all this out without putting the tiles together, because I don't have a program for that. So which one do you guys recommend?
     
  11. Rosiero

    Rosiero

    Mmph! Oldbie
    Hahaha, "vacumeguy." This is new, though, since the unused sprite with the blob falling on Eggman's head was related to the normal CPZ boss.

    Or maybe the Japanese staff just didn't know what 'vacuum' means.
     
  12. drx

    drx

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    :rolleyes:
    IceKnigh7: I think TLP is the best for such things, though some people prefer TilED.

    Also, on a side note, I've decided I'll make a full disassembly of the game in the weekend (or at least start) so we can tear it apart like there's no tomorrow.
     
  13. ICEknight

    ICEknight

    Researcher Researcher
    EDIT: See post below.
     
  14. Quickman

    Quickman

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    By the way, the "unknown fire" and "fireballs from HTZ" are parts of the HTZ lava fireball item described on Sonic CulT.
     
  15. Tweaker

    Tweaker

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  16. drx

    drx

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    :rolleyes:
    —REMOVED--

    Sorry!
     
  17. Ambil

    Ambil

    I want that heinous hedgehog hammered! Member
    Hidden Palace Zone weird stuff:

    [​IMG][​IMG]

    Sonic changes his colour at every turn, while using debug mode.


    [​IMG][​IMG]

    Sonic doesn't get air if he leaves the water after wall-bouncing. Look at that fukd block near to him -- it's a drowning countdown number. It remains despite he's not on water.

    [​IMG][​IMG][​IMG]

    If Sonic lands on a badnik after a wall-bouncing, he won't get hurt until he stands up again.
     
  18. Quexinos

    Quexinos

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    so are these one of the seahorses then?... they look so weird.
     

    Attached Files:

  19. SMTP

    SMTP

    Tech Member
    Yes those are the seahorses. Yet the patterns will not fit them....
     
  20. Orengefox

    Orengefox

    Snooping as usual... Researcher
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    Right in front of my computer.
    Some artwork, a ZZT game, and a hack.
    I'm sure this was a known fact already but I never thought about it til now. When using the debug (c, c, u, d, d, d, d, u, a + start) and level select code (u, d, d, d, u, a + start) on Drx's Sonic 2 prototype, it also works for Simons Sonic 2 prototype as well on the title screen. what's wierd is how the level select in Simons S2 prototype is already activated but that might be due the pirating in which the pirates did themselves (same reason why the pirates removed the SEGA logo before the title screen in Simons S2 proto).