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Sonic 1 Review

Discussion in 'General Sonic Discussion' started by Galvatron, Nov 25, 2004.

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  1. voice

    voice

    Make any joke you want, you know I look good. Banned
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    He can't right now seeing as hes pending approval.
     
  2. Ben2k9

    Ben2k9

    We stand to Fight Oldbie
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    do you seriously believe that photo was a hoax?

    fucking hell, Lord give me strength if we find another beta....
     
  3. BtCE

    BtCE

    Member
    I hope to God Simon approves him. Take a look at the top-left corner of the left piece of paper. The foreground tiles are of Marble Zone, or so it appears, and what the hell is that backround? Mountains and Waterfalls... hm, I think the revies itslef is fake, but I think the pictures are real. I mean, those are actually from a magazine, but the reviewers never really played the game.
     
  4. Rika Chou

    Rika Chou

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    [​IMG]

    [​IMG]

    [​IMG]


    It's almost the exact same location, but the art is in way higher quality. Also, in the second picture, you can see the spikeball object. Obviously, it's real.
     
  5. Kles

    Kles

    Member
    Different build. The balls are out of place, and one is over the goodbye sign, while in the other pic Rika provided, one is not.
     
  6. Ice God

    Ice God

    Earthbound Fanboy Banned
    I'm thinking that SEGA had just repositioned the object so it wouldn't be overlaping the 'Good-bye' sign like that, then they eventually took out that 'good-bye'.

    Another possibility, is the 'good-bye' was part of the back-ground, and they didn't move it at all, it's just Sonics positioning.
     
  7. LOst

    LOst

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    Looks like the stars are animated in the background. And I don't think it is done by palette rotation. This is yet again a pattern switch animation like the planets in Marble Zone

    EDIT: Look how the Good bye sign has a star over it in the middle image. That's why I believe it's a pattern switch animation.

    EDIT: Now I get it. The stars are part of the plane A (256x256 meta blocks), and they are animated with a pattern switch
     
  8. Rika Chou

    Rika Chou

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    Do you know that those star graphics were found in the final ROM? ICEknight made a nice animated gif.
     
  9. LOst

    LOst

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    Did he make an animated gif?

    I want to see because I know they are part of the foreground level blocks and not part of the background. They are animated like the GHZ flowers.


    EDIT: If the stars are uncompressed art, then I'm proven right. Pattern switches can only be done with uncompressed art
     
  10. Rika Chou

    Rika Chou

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    No, the graphics are compressed.

    The original topic on the Cult got lost, but Hivebrain said the animated flowers on the ending of S1 also use compressed art. (not the normal flowers, but the other flowers)
     
  11. LOst

    LOst

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    It can be compressed if there is room for all the animated frames in VRAM. And there isn't room in the final Sonic 1.
     
  12. Frigidare

    Frigidare

    Above picture copyright of IFG Publications Member
    Could be why they were taken out.
     
  13. Elusive

    Elusive

    Sparkster the Rocket Knight Member
    It's called keeping an open mind. I'm attempting to ask valid questions about the article & cartridge, and not just label it a hoax - nowhere DID I call it a hoax. However, with the clarity of the scans, backed up with known prototype shots, I'm inclined now to think of it real.

    Something interesting about the spike windmill in the scan - it appears to have more than one arm (check the bottom), whilst in the final version it only has one. Also, the fact that it is coming out of a star bumper is strange. Maybe the Sparkling Zone was more challenging in the prototypes.
     
  14. Galvatron

    Galvatron

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    I know the game I got was Sonic 1v.2 because it has the moving clouds on the title screen and in the Green Hill Zone, plus there is also the ripple effect in the Labyrinth Zone. I won the game off eBay, and like I said before who ever had it before me left some cut outs of old reviews of Sonic 1. I also won Strider and Super Hang On from the same guy and these also had cut out reviews.

    I was going to scan the rest but my scanner has decided to break, at the most inappropriate of times. I may be able to get it working again later but if not I'll use a friend's scanner.
     
  15. ICEknight

    ICEknight

    Researcher Researcher
    After looking at the new high resolution scan it looks like the stars in Sparkling are different than those in the final ROM. These have 8 edges instead of 4, and seem to have just two animation frames, one of them being the other one but mirrored.

    There seem to be 2 kinds of stars in Sparkling Zone:
    -The static 8x8 yellow '+' shaped stars, fixed at some places of the same background plane as the buildings (such as the star in the top right of the building on the left). These seemed to use the same yellow rotating palette as many other background elements but weren't animated at all.
    -The (seven?) 16x16 animated purple stars that seem to appear and disappear at random places. These objects used the purple colors of the second palette and only seem to use 4 8x8 tiles for their two animation frames. They can overlap the background graphics as well as other purple stars (as seen in the new scan), but not any other sprites.


    Galvatron, can you PLEASE scan the screens in the other half of the article, even if there doesn't seem to be anything wierd going on? Preferably at the same resolution than this scan but saved in PNG.

    Also, a non-GIF rescan of the pics in the second page would be nice.
     
  16. LOst

    LOst

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    Also some of the purple/pink stars are part of the background and not the foreground level blocks because they overlaps!
     
  17. Galvatron

    Galvatron

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    It only took me 11 hours but my scanner is finally working. Use the same link as before in the first post and scroll to the bottom, click on "link" and there is the other half, in .png format as Iceknight requested.
     
  18. ICEknight

    ICEknight

    Researcher Researcher
    That's one of the reasons why I think it would make more sense if they were sprites.
     
  19. LOst

    LOst

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    Can you scan just the beta Sparkling Zone image in PNG?

    I would love to have it in such a good quality!
     
  20. LOst

    LOst

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    They use that purple palette line for sure. But they are not sprites. You can't do sprites like that. Sprites need VRAM space too, like compressed art, and those are animated patterns, so unless you find enough room in the VRAM for all those frames (4 patters per star frame), it can't be sprites or uncompressed art.

    Like the flowers in GHZ, the tourch(sp?) flames in MZ, the smoke in SBZ act 1, I believe the stars are uncompressed pattern animations used in both the foreground and the background.
    The yellow stars are probably static using palette animations like you said.
     
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