This topic is starting to get me nightmares. Seriousily, now I'm worried all my games will go bye-bye in just matter of time. Although, I realiaze nothing lasts forever.
Well, consider that Shonic's cart started dying quite early, so chances are, his cart was most likely defectuous or something.
I renember having a dead populus cart that would only work if plugged into a pro action replay cart. Quite strange really.
I've tried that. I actually used an official Sega cartridge cleaning kit I got years ago (which is just alcohol and the cleaning swap things) and it didn't do anything to help. I still have the cleaning kit actually, I don't use it anymore because I heard it might be rare. Actually...I'm pretty sure the MD carts that I have all have a small capacitor in them. My two Sonic 1 carts do anyway, I haven't really paid attention to the others. Yeah, I wouldn't worry too much Chibisteven. This Sonic 1 cart died roughly a decade ago. =P
Not much, but I do remember it was in SBZ Act 2. I think the "Illegal Operation" text came on the screen, like the one you get when you roll off the end in LZ Act 1.
I've never had LZ1 crash like that, and I just tried it then and it was fine o.o, but I know what kind of error you mean, same error that the Sonic 1 cart was having. (Actually...come to think of it, I think it had a few of those 'LINE 1010 EMULATOR' errors too, while it was dying)
I forgot to mention, my copy of Spiderman for the MD has the same problem. It'd go past the 'Licensed by SEGA' screen and just go black. It's been doing it since around 1998-2000. Not entirely sure, but I've only really played the game properly once.
On a similar vein, I have a couple of carts that won;t boot on any system, but DO generate stages via S&K Lock-On. I suspect a dirty pin somewhere that S&K doesn't need. =P
I think there's something similar with my X'Eye -- the cartridge slot is probably iffy because it reads carts fine when I have the 32X in, but if I have it removed the only game that works is LHZ Attack Chopper.
I'm pretty sure it's because Populous carts didn't have the SEGA text the TMSS was looking for. The PAR either has the SEGA text or some other method of bypassing the TMSS, allowing the cart to boot.
Come to think of it, it did also display one of those "EMULATOR" lines now that you mention it. Have you tried the rubbing alcohol method some of the others suggested?
Action Replay's ROM lacked the 'SEGA' text in the header. I wonder if it's the same deal with the Pro Action Replay too.
Yeah I did, but it was in the form of the official Sega cartridge cleaning kit, which I think was just 'official rubbing alcohol' anyway.
Okay, nitpicking, sorry, but there aren't any glue chips in carts. There's yer standard rom chip, maybe a few caps, but no logic chips.
Pirate carts? I'm actually pretty confused. If there was only a glue chip the cart wouldn't function really. Is that the point?