Really? I thought you said in the tutorial that you were using ProSonic, but I guess EO2 is fine, too...
Something I've thought about - S1/2/3 and subtle evolution of physics. Will this project seem to recreate Sonic 3's or evolve them just a little bit more?
E02 is much more evolved than the current state of ProSonic. It's very accurate and only makes sense to choose it over ProSonic. Is there a certain reason that you were wanting ProSonic to be used?
ProSonic has potential to be more accurate than E02, and it's likely to get many features once it's completed. But I admit I'm speaking in future terms, so on an immediate scenario I understand why E02 can be preferred.
OK, I'm very outdated, can somebody tell me what's the lastest version of E02? The only version of E02 I ever messed up with was for DOS =P EDIT: I'm asking because I don't think E02 would have been choosen if it was still DOS =b
The tutorial is outdated. What's so hard to understand? And E02 is already 100% accurate to the Genesis games. I don't understand what more you could possibly need, but whatever.
http://www.homestead.com/specialvegetadays...trix-SAGE08.rar I uploaded it because I think the website is down.
Show your features in one hand, show your potential in the other. Which hand gets full first? Neither of them of course, both are abstract concepts and don't occupy volume. But I definitely wouldn't be losing interest in the hand that works for what I want to do in the here and now.
I love how you're getting all philosophical about which engine to choose to make a sonic fangame. Awesome :P
wow a full project using E02... I thaught I was the only person to ever tinker with E02 - I would love to help with scripts. Where do I sign up? (that is of course if you want me )
We need anyone who knows how to use the thing at this point. :P All I know how to do it import pcx files and edit level layout and collision.
count me in then... I am the opersite lol I can alter the games scripts but could never get any graphics to import !!!