What would you ask? You know. Theoretically. Also, to be clear, if I hear any stupid jokes about cats or things that are not serious considerations of questions, I'm suspending you. Homie don't play that way.
would you seriously consider doing a collaborative soundtrack with other composers at Sonic Team? Hataya, Jacques, Ohtani... and I don't mean collaborative in the Sonic Generations sense, I mean collaborative as in working together on multiple tracks, giving and receiving input and critique from your peers.
Outside of Generations and Sonic 4, Jun hasn't written or arranged much for main Sonic games in the past half-decade. What's been keeping him busy?
What were the main difficulties with composing the songs within Sonic 4? Also, why were Episode 1's loops shorter than what we have received in previous (Sonic 1,2,3&K) games? What was your inspiration for these songs?
I would ask him what's his to go to VSTi's, DAW and if he's a big fan of sound design rather than just using a ROMpler.
Why didn't he get other composers to work with him on Sonic 4? His best work has never been when he was composing everything or next to everything. I'm sure it is due to budgeting, but I blame that issue for the 30 second tracks in Sonic 4. Another question is "Who (or what) was his inspiration growing up?".
Hmm, I'd ask "What inspires you to make the melody for the stages you are shown throughout Sonic games?" I just had to inflate pool rafts and now my head feels funny, so that might be worded weirdly
I might ask the question, "How long are your deadlines for most of the projects you have? Do you get a couple weeks, a month, or more/less than that?"
EDIT: Better question: I would ask him this: Out of all the millions of Sonic songs you have composed, which one tops the chart as being your all-time favorite?
...What did he say? ----------------------------------------------------------------------------------------------------------------------------- I think I would ask what's his process in composing. Does he choose instrumentation first or does he start off whistling a melody to himself?
Keep in mind I'm being completely serious here and am not trying to troll. What made you want to try and limit the instruments to those similar to the ones used for the Sega Genesis for the Sonic 4 series?
Hopefully this is a suitable question. I have noticed that a similar question is present here but I have added my own twist to things. What made you accept Takashi Iizuka's request to work on the Sonic the Hedgehog 4 series as a sole composer rather than bringing in other musicians to assist as seen with the Classic Sonic music in Sonic Generations?
No, no~ Arique edited his post. The other question was whether he had worked with Michael Jackson or not and he said that Howard Drossin had already answered this question. I wanted to know what he said.
The self-titled Crush 40 album is just a compilation of the vocal tracks from the Sons of Angels (Crush 40's original name) album Thrill of the Feel with a few new tracks. Thrill of the Feel was a soundtrack for a 90s Nascar game.
Recalling one of my latest critiques of his works: - Are the mixing and mastering of songs done by their composers or by a separate individual? And I'm not sure quite how to phrase this, so any help to better word it is welcome: - How did the process of creating a song differ before and after Sega became a third-party company? Any general input is welcome, but I'm mainly asking from a technical standpoint - ie, from composing a song to recording it to ultimately mastering it. I've always been curious about this ever since I noticed technical differences between tracks reused from the original Sonic Adventure 2 and new tracks done for SA2 Battle.