Nice work, GoldS! I never thought that S3K can be THAT glitchy. I can't understnd only one thing - how did you find glitches like vertical scroll and transformation unsolidity? It was an accident or research? Oh, by the way, I tried to do that Megaglitch thing, but game keeps hard reseting instead of soft, so I ask - how many times you were able to perform Megaglitch properly? I just want to know, what are the chances of doing it? Few times, however, game didn't reset or lock up, and I were able to slowly move camera to the left without crashes. There were normal level blocks of LRZ2 with lava flowing down and after that room with Sonic & Tails flying in mid air. I'll check out the coordinates given by debug (once I had debug enabled to have some freedom in exploring level) in act 1.5 with normal LRZ2 to find that place. Edit: It's not level, maybe it's loopback - D6D5087D can't be reached due horizontal lock of camera. Normaly the loopback can be accesed with debug, right?
Video is currently down while I do some rough annotations. EDIT: It's back up, now in annotated form. Woo.
I should tell you right now that I'm unable to find any glitches in Doomsday Zone, so anyone hoping for a video on that is out of luck.
Ah well, we've still got Death Egg 1 & 2. I'm sure that there'll be plenty in those two, with reverse gravity, plus those crazy spindash object, which make sonic fly around the stage.
I can understand that; I mean, it seems that 99% of these glitches stem from going off the beaten path, because obviously Sega had no idea that people would dare do anything else but run and jump and head right for the goalpost. Doomsday, of course, there is no going off the beaten path. So, makes sense. Incidentally though, have you found any others in previous levels? Can we expect another glitch potpourri?
If only tails carried sonic in S2, we could expect more glitches then. =P Edit: though, S2 is completely different in the way layouts are done etc to s3, plus no Act transitions. D=
Giant flashing fullscreen message and show off the different character gameplays? (I.E. Level Selecting Doomsday while selecting the character values for Knux/Tails.) That would prevent any Youtubefags from pestering you with "L01Z WU7 AB0UT 7EH D00MzDAIZ ZOWNE?".
I did this and went "What the hell is happening" with some of the Glitches as I wasnt sure what was being shown... I laughed my head off when Mecha Sonic Appeared in the wrong place and the way the end of Act Scene completely messed up! Question to everyone who has shown interest in this GREAT Project of GoldS/Orkal.... Which glitches have been your favourite and why? Launch Base Zone, Glitching to Knuckles Twin Hammer Boss and leaving one alive to follow you through out the whole zone Thats one of my favs. Now you guys are probably going to say "djdocsonic is strange for loving this one!!" But the Sandopolis Act 2 Glitch just before the Boss room when you do the Scrolling glitch and Super Sonic Double Jump..... My other half jumped when I pulled off that glitch using the Wii and a Genesis Emulator!! she was like "What the fuck was that? that aint normal!!"
Nothing can compare the epicness that was Launch Base Zone. The Curse of the Egg Golem is my second favourite.
Of course, there's always Death Egg to beat that record. I'll admit Launch Base Zone is by far the most glitchy of them all so far.