I don't imagine that Sky Sanctuary will hold many secrets. The area is really open, then again you seem to know how to make the magic happen.
I was having the same problem earlier. For some reason, it worked when I added "&fmt=18" to the end of the link, forcing it into HQ mode. Try this link and see if it helps. On the other hand, the time travel glitch is fascinating. Thanks again for another great watch. EDIT: Yeowch, sniped.
I've just watched it, and it's completly fine. Also, it even loaded quite fast, despite my internet conection is with lots of problems, and is running at 1/10 of its supposed speed.
Well I know you can skip the majority of the level all the way up to the last boss by that screen scroll glitch, some of the bosses individually with some skill (I think, I know it has happened to me at least once), this one not a glitch but certainly an oversight, and those transporter thingies must have a lot of weird thingies associated with them.
And in DEZ1 make sure to show the bug that kills you when you exit from the "room where you have to hit that thing 6 times" too fast because you get hit by the still half closed door.
I don't know if it's just me, but I've found YouTube to be running very sluggishly the past few days. Dunno why/how HQ seems to fix this problem.
In the past couple of months I noticed that 99% of the time YouTube either refuses to load the video or does it at a rate that is so slow that I don't bother watching the video, and that regardless of the format.
And don't forget the bottom bumpers that you can get stuck at, and have to wait the time to kill you, or reset the game.
I've updated the links to the newest video with &fmt=18, hopefully this will fix the problems people are having.
There's also a bug during the DEZ2 -> Final boss (not doomsday) transition when you use the fire shield attack (whatever it's called) and go off screen (leaving DEZ2) without landing which screws up the floor collision during the final boss. I'm not sure if you know about it already, or if I am explaining it right.
It looks similar, although it doesn't seem to be identical to what I experienced. I also don't know if Sonic would get stuck when at the far left of the screen. I also noticed that when I did it, Sonic was able to fall through the floor on the right side of the screen; pretty much the floor collision was shifted to the left.