Hai guys. I Sonic Generationed.

Discussion in 'Engineering & Reverse Engineering' started by Polygon Jim, Jun 25, 2011.

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  1. JcFerggy

    JcFerggy

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    Bubble Shield = Bounce Bracelet (with breathing underwater)
    Fire Shield = Air Dash/Homing Attack with no enemies around (with fire protection)
    Electric Shield = Well, the electric shield, but with a double jump (And projectile bouncing)

    Sega does things alot of times with the right idea, or good intentions, but the execution of these ideas comes off poor, far from the original, or just cheep.
     
  2. Covarr

    Covarr

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    <!--quoteo(post=601551:date=Jul 1 2011, 08:20 PM:name=Chimera)--><div class='quotetop'>QUOTE (Chimera @ Jul 1 2011, 08:20 PM) <a href="index.php?act=findpost&pid=601551">[​IMG]</a></div><div class='quotemain'><!--quotec-->How many times has Sega screwed up an anniversary game horribly?

    Just once, but that was somewhat recent...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Twice. '06 and Sonic The Hedgehog Genesis.

    What I'm most curious about is whether some scripted events can simply be disabled, to see how well the engine handles these things on its physics alone. There would be little more disheartening than to find that things which work just fine on their own were scripted anyway.
     
  3. Polygon Jim

    Polygon Jim

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    I'm sorry. :(
     
  4. Lobotomy

    Lobotomy

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    <!--quoteo(post=601841:date=Jul 2 2011, 09:05 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 2 2011, 09:05 PM) <a href="index.php?act=findpost&pid=601841">[​IMG]</a></div><div class='quotemain'><!--quotec-->I'm sorry. :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh look, it's Sonic 4, except not shitty.

    Now enable boost.
     
  5. Zephyr

    Zephyr

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    I can't say I hate this.
     
  6. Hez

    Hez

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    <!--quoteo(post=601841:date=Jul 3 2011, 12:05 AM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 3 2011, 12:05 AM) <a href="index.php?act=findpost&pid=601841">[​IMG]</a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=BX3wEIniqv4&" target="_blank">http://www.youtube.com/watch?v=BX3wEIniqv4&</a>


    I'm sorry. :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    I hate you....I really hate you...don't ever do that again.
     
  7. Crappy Blue Luigi

    Crappy Blue Luigi

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    I am crying. Right now.

    Maybe there's leftover code for Classic Sonic's boost, too! :v:
     
  8. Polygon Jim

    Polygon Jim

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    And then I made rolling better. It took a whole 1 value change. So hard.
     
  9. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And then I made rolling better.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, that's really better, way better.
     
  10. Epsilonsama

    Epsilonsama

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    <!--quoteo(post=601861:date=Jul 3 2011, 03:12 AM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 3 2011, 03:12 AM) <a href="index.php?act=findpost&pid=601861">[​IMG]</a></div><div class='quotemain'><!--quotec-->And then I made rolling better. It took a whole 1 value change. So hard.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe its a typo that Sonic Team will fix.
     
  11. Sik

    Sik

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    <!--quoteo(post=601861:date=Jul 3 2011, 04:12 AM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 3 2011, 04:12 AM) <a href="index.php?act=findpost&pid=601861">[​IMG]</a></div><div class='quotemain'><!--quotec-->And then I made rolling better. It took a whole 1 value change. So hard.<!--QuoteEnd--></div><!--QuoteEEnd-->What variable was it and what's the new value? =P
     
  12. So THIS is why we have the PC version. Make us proud Polygon Homing attack.
     
  13. Neoblast

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    Nice; this is awesome.
    I agree sik there, what value was it?
     
  14. Hodgy

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    Jim. I hope you are in contact with some SEGA higher up's that can show the generations team, what you did to the physics. They really need to look at that
     
  15. Is it just me being cynical, or does anyone else consider Sega to go "hey guys we heard you didn't like the physics / spin dash / rolling so we fixed it based on fan feedback!"

    Only for them to of already done it, and not just turned it on / fixed it in the first case. If you know what I mean.
     
  16. Retroman

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    <!--quoteo(post=601861:date=Jul 3 2011, 05:12 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 3 2011, 05:12 PM) <a href="index.php?act=findpost&pid=601861">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/9DsCa9g_NJQ&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/9DsCa9g_NJQ&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2-->


    And then I made rolling better. It took a whole 1 value change. So hard.<!--QuoteEnd--></div><!--QuoteEEnd--> I love you.
     
  17. Kemaiku

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    I haven't been able to play any of the demo's so its been watching a lot of youtube videos here for over a week, but even from those you can really see the difference in the rolling, much much better.

    Narstyle: It could be a little joke from Sega, knowing we'd hack the thing to pieces inside a few days, having the fix right there as a surprise for us to find and impliment, having the value changed properly for the final product. If not one email, one little tweak and the things fixed anyway.
     
  18. JcFerggy

    JcFerggy

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    That rolling does look better than what the demo had, but it still looks like it could be changed more. Rolling down those slopes, he should accelerate more.
     
  19. <!--quoteo(post=601917:date=Jul 3 2011, 09:01 AM:name=Kemaiku)--><div class='quotetop'>QUOTE (Kemaiku @ Jul 3 2011, 09:01 AM) <a href="index.php?act=findpost&pid=601917">[​IMG]</a></div><div class='quotemain'><!--quotec-->Narstyle: It could be a little joke from Sega, knowing we'd hack the thing to pieces inside a few days, having the fix right there as a surprise for us to find and impliment, having the value changed properly for the final product. If not one email, one little tweak and the things fixed anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know that Retro has elements of a hacking community and such, but I highly think that Sega released this and genuinely thought it wouldn't get hacked. This could just be my opinion but when you take in consideration that they released this early as a birthday celebration and such. It is silly for them to leave stuff in the demo, but it shouldn't of been seen. You only need to ask a sega representative regarding the zone lists and elemental shields and they'll close up and say "we can't discuss that at the moment". It's public knowledge by now!
     
  20. Polygon Jim

    Polygon Jim

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    Since people don't seem to understand, it wasn't like <BetterRolling>0</BetterRolling>, I just increased the velocity the roll can do, it was set very low before so I just raised it and it allows you to roll at a much higher speed. No SUPAR SEKRIT Sega conspiracy here. Don't count on the rolling being fixed in the final as it takes months of beta testing to make sure things like this don't break a single thing in any other levels.
     
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