A couple of things from Microsoft's Gamescom conference: SEGA's logo appeared on a list of publishers that are supporting backwards compatibility and Creative Assembly are making Halo Wars 2. Never played Halo Wars 1, or indeed any Halo for that matter (still have Master Chief Collection sat unopened on the shelf), but I'm intrigued by the backwards compatibility. I'm hoping that some of the XBLA games that never made it to PSN become available, rather than just some Sonic games I can play elsewhere. EDIT: Looks like it's just Bayonetta for now.
I'm not sure they realize that many people like me with a 360 may start considering upgrading to a One only if we could play all of our 360 games on it, without exceptions.
https://youtu.be/qNKiFcOZZbw?t=12m51s I wonder if this Alex Kidd in the Enchanted Castle glitch has been seen or done by anyone before? Note: this speedrun was played here on a Xbox 360 due to input lag through our set up making playing it on the Mega Drive tricky in spots, but the glitch was first discovered by FlattheYounger on the Mega Drive the night before. I'm the one on the right seeing it for the first time haha. @16:26 He explains that he mashes A on the fifth whining noise the final boss makes when defeated while in the peticopter. EDIT: just realised this may not be the best place to post this. Please move if needed.
Wait a second. What's this game's title? My dad had a game like this one in his PC back in Windows ME ages, and I was never able to find it again. Could it have been a modern version of this one? The character was, however, a strange thing that made strange (and funny) noises, not a person. EDIT: nevermind, I found out game's title from image's name, then googled it and it wasn't exactly what I thought. In this game, there were bolts, screws, nails and other stuff, and you had to get on a tube, screwdriver or hammer acording to what did you need to remove.
That sounds familiar. Sounds like you're talking about Gubble. =P http://www.youtube.com/watch?v=JBuKb1d_0aA
I... LOVE... YOU!!!!! Thank you so much for the game's name, it was something that was going me and my dad crazy!
This Reddit user has an original Propeller Arena prototype disc dated "7/8" from Mike Rhinehart, former Product Manager of SoA. Does anyone know if this is an earlier or later build of the game that's been floating around the internet for a decade or so?
I think I had the answer to this once but I didn't write it down: http://segaretro.org/File:SpaceHarrier_Art3.png This piece of Space Harrier art is signed (it's from the Japanese 32X version) - whose signature is it? This matters because it's the same person who drew all of these things http://info.sonicretro.org/File:SSS_SONIC14.png http://info.sonicretro.org/File:SSS_SONIC17.png http://info.sonicretro.org/File:SSS_SONIC18.png http://info.sonicretro.org/File:SSS_SONIC24.png Harmony etc.
Just a small thought that crossed my mind today. You know that short scrapped tune in the Shinobi III prototype? Try playing it right after the wall of text in the intro here: ...And hey, it seems to fit. So it may have been the original title music, before they added the text scene. Yeah, thank god they changed it.
Hey guys, tell me. What's the best way to connect a 32x to a computer monitor (VGA)? I have a Scart (RGB) cable by the way. Thanks.
There's a few VGA to SCART cables (and couplers) available on eBay, though I don't know how the sync lines are wired up. Past that, there's another more important issue: Most computer monitors won't support signals with HSync < 30 kHz. MD and 32X both use HSync = 15.734 kHz (15.625 kHz PAL). Unless you also get a scan converter, you probably can't use a 32X on a computer monitor. What's the model number of the monitor?
I don't have the monitor itself with me right now, so I can't check, I only know that it's an old plasma one. Still you gave some good pointers, I will look into it. Thanks.
Nemesis recovered some data from a Teradrive HDD, which has some internal Sega sales presentations. They confirm three original equipment manufacturers who built Genesis units: EFA, TAMA, and WKK. WKK is for Wong's Kong King, already listed on the wiki. Tama, I have no idea about. EFA could stand for EFA Corporation, from Taiwan (not to be confused with EFA Technologies, who do oil pumps) http://www.vcfortune.com/portfolio/portfolio_4_Dec15.htm However according to Sega-16: http://www.sega-16.com/forum/showthread.php?22892-Sega-Genesis-Mega-Drive-Manufacture-Date-Registry there are two Taiwanese manufacturers making Genesis units. One with code 0 and one with code 3. The problem is that the recovered presentations are dated 1991, which would match up with the manufacturer code 3, but not 0 (which built units in 1992). Making things more confusing is that there are Saturns with the manufacturer code 0, made in Thailand, that have "EF" written on them. And also, WKK uses manufacturing code 1 and Tama is code 2. So EFA could be either 0 or 3. Unless someone shows me a US Genesis with the serial starting with 01 (confirming that manufacturer 0 built units in 1991), I can't decide which code stands for EFA Corp. Tama is easier. one of the presentations lists them as "Tama Pack", and a manufacturer of that name exists today, based in Thailand. There has only been one Thailand based OEM that Sega used, with the serial code 2.
From looking at many SMS, MD, and GG serials, I think they reset their manufacturing codes in 1991. By 1991 "0", "1", and "2" were no longer in use. "3" (Taiwan, 1986-1991) ended, and "0" (Taiwan, 1991-1996) started. "4" (China, 1988 - 1991) ended, and "1" (China 1991-1997) started. "2" (Thailand) started in 1991. This is accompanied by a change in the serial format in 1991 for overseas manufacturers. The only other manufacturing code from the 80s still in use (that I'm aware of) was "8" (Japan, 1986-1991). In 1990 "A" (Japan, 1990-1998), and "B" (Japan, 1990-1998) started, both using the new serial format which would be used by the overseas manufacturers the following year. These were followed by "G" (Japan, 1991-1993), possibly the new code for "8". Then follows lots of different single letter codes, all of which that I've seen are "Japan", whilst all of the post 1991 number codes that I've seen are overseas. Later when they started using double letter codes there is a mix of domestic and overseas. So EFA was probably "3" from 1986-1991, and then "0" from 1991 onwards. WKK was probably "4" from 1988 - 1991, and then "1" from 1991 onwards.
Not sure if this warrants its own thread (if so, please split), but recently a bunch of internal Atari e-mails were dumped out onto the Internet, and among them was this bit: Ghost Hunter? Did that one ever come out? Presumably under another name if it did...
A quick Google for Sega and Ghost Hunter produces this: Ghost Hunter http://www.youtube.com/watch?v=UGx7wqVe4yk Given it's unlicensed, I doubt this is it though. :v:
Yes, I'd spied that too - but being a pirate Mega Drive game and not an arcade release, I moved on from it pretty quickly. EDIT: Somebody on Something Awful proposed that it's Laser Ghost - that seems to fit the bill, being a three-player ghost-shooting game with mirrors intended to make things look "3D".