The rotation change was a one byte change that affects how often the screen rotation updates. S3C didn't do anything special. That's how the...
All of Knuckles' appearances in Sonic 3 run from a single set of art and mappings, which include the giggles. This art isn't included in S&K at...
I've never seen or heard of any indication of this before. What's the source for this? Flying Battery is the only out of sequence level in the...
Not really. Sonic 3 just has way more SRAM space in the cart than it ever uses, and Sonic & Knuckles borrows some of that blank space. Sonic 3...
Well, this took a turn, didn't it. Neo's summary is pretty much dead right. I appreciate the offers from the community to assist, but my...
Most of the cheat references in magazines/guides I saw in the UK in the nineties referred to it as "level design mode", a term that seems to have...
If you delete all your S3&K saves from the save screen, and then turn the power off and on, any valid Sonic 3 save files will be imported into...
The SRAM situation doesn't seem to be quite right as an S3&K mod, either - S3C's options data is being discarded, but normal game saves work. It...
If you click on Steam Store or Steam Hub from the Steam DB page, Steam redirects you to the Sega Classics emulated Sonic 1. Given that and the...
It always played fine for me on SSF, provided you collect all the runes and chant the proclamations correctly to get SSF working. I did verify...
No. You go back to 3/0, as in a new game, but you continue from the zone you reached. This is presumably why continues let you restart from your...
True enough, but I think it's worth qualifying what "a lot" means: it's a real speedrun skills thing to do with the original hit count, requiring...
Not quite, actually, although your summary of the difficulty order is correct. Original S3: backwards pointing spring Original S3&K: backwards...
I'm still alive and notionally in charge for now, but Neo's done a lot more work on all aspects of the thing than I have in the last few months -...
It looks like sloppily imported code from Sonic 1. $38(a0) is cleared while spinning out at the end of the stage, which happens to correspond to...
The speed options are 07E and 07F since the 2013 release - perhaps I missed updating that on the wiki. 055 is an extra ValleyBell made as part of...
It's not just a Tails thing. Sonic can knock them "down" (up) (?!) in reverse gravity too, but he has to be gentle about it: the knock-down...
Sonic 3 (& Knuckles) is no more PAL optimised than Sonic 2. The music runs at the proper speed, and a few other specific things are sped up to...
The update I gave in 2014 is mostly still applicable in terms of overall progress. There is work going on at the moment, but mostly not from me....
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