<!--quoteo(post=256160:date=Dec 13 2008, 10:53 AM:name=Matwek)--><div class='quotetop'>QUOTE (Matwek @ Dec 13 2008, 10:53 AM)
<!--quoteo(post=255907:date=Dec 12 2008, 05:21 PM:name=Blue Cheese)--><div class='quotetop'>QUOTE (Blue Cheese @ Dec 12 2008, 05:21 PM) [/quote] That actually looks pretty good. Perhaps we can start with that and see where it goes. It kind of looks like a combination of all three.
<!--quoteo(post=256178:date=Dec 13 2008, 01:38 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Dec 13 2008, 01:38 PM) </a>
I have an idea for a level that would fit inbetween a forest level and a city level, and I'm fairly confident that it hasn't been done before, at least in a 2d sonic game. A forest city! Er. A city in a forest. Better idea, suburbs with lots of big trees. Like an old town in an out-of-the-way area with lots of history! Not sure how legible my scan is, or my handwriting for that matter. And my art sucks too. But here's the general gist of it: lots of buildings and trees, perhaps a couple radio towers or power lines or something like that. The level doesn't necessarily have to be logical in the real world: (IE: 70 story trees next to a high-voltage power backbone next to a presumably populated city building), because, after all, this is a game about a blue hedgehog which destroys robots to save little animals and collects a set of mystical gemstones to turn glowy yellow and defeat a fat mad scientist and his crazy schemes. That being said, this sounded like a REALLY COOL level when I was thinking about it. Here it goes: I even thought up a boss. It'd function like the advance series bosses (running down a straight path), but be essentially Drillcar 2.0 - Gentlemen, I present the Eggvan! In addition to the drill up front, it sports spikes up top to stop that pesky hedgehog from breaking it! Unfortunatley, due to the size of the van, there is a nice weak spot where the windshield is. Additionally, the back of the van looks unarmored! Each hit causes the van to speed up (making it harder to avoid being hit), and causes additional spikes to sprout from the top, decreasing the area that you can safely attack. Like, it'd start off with two spikes on top making parts of the top available to attack, but after a few hits, the only place you can attack is the front glass or the back panel. Perhaps make diagonal spikes to further decrease your hit area.
This would more likely fit better near the end of the 'canadian' stage as the level layout progressively changes to the 'city' zone as opposed to an entire level itself.
<!--quoteo(post=256280:date=Dec 13 2008, 07:00 PM:name=muteKi)--><div class='quotetop'>QUOTE (muteKi @ Dec 13 2008, 07:00 PM) </a> [/quote]I'm not sure, it might be one of the many (8 or so) revisions I made. I already have the walking and running animations somewhere in my (busted) laptop, I'll see if I can get them soon. You can see one of the first I made in the Metal Shield mockup, if it's been posted in this forum already.
I completely re-did Sonic. The only thing I got from the older design were the shoes, the rest is almost 100% custom, specially the head. Ignore the two rightmost sprites, they're the Sonic Triple Trouble's sprite, which I based over to do Sonic and an earlier "beta" of my sprite, which has more similiarities to the Sonic Triple Trouble one. I still didn't come up with an arm for the sprite, only the one which is at the earlier beta which didn't come up well IMO.
This is probably the best Sonic sprite posted so far. The other ones are either too dark or just plain suck. Yours is good, but Sonic had hands last time I checked *runs* edit: quoting pic because of new page<!--quoteo(post=256989:date=Dec 16 2008, 03:55 AM:name=Rave)--><div class='quotetop'>QUOTE (Rave @ Dec 16 2008, 03:55 AM) Ignore the two rightmost sprites, they're the Sonic Triple Trouble's sprite, which I based over to do Sonic and an earlier "beta" of my sprite, which has more similiarities to the Sonic Triple Trouble one. I still didn't come up with an arm for the sprite, only the one which is at the earlier beta which didn't come up well IMO.[/quote]
<!--quoteo(post=256194:date=Dec 13 2008, 01:36 PM:name=BadCopNoDonut)--><div class='quotetop'>QUOTE (BadCopNoDonut @ Dec 13 2008, 01:36 PM) [/quote] I'm going to "bump" this since it seems to have been largely ignored on the previous page. Does this old level I have laying around have potential, or not for this project?
Not so sure on the colours for that level, the grey seems really bland against the blue and black background. Although it do like the grill like effect of being able to see through it, something like that could be used as part of a mecanical type tile set as opposed to making up the majority.
I forgot to mention, for the sake of not looking like I'm fully stealing something without credit, will say that the "grill" part that you can see through, I think was borrowed from Wing Fortress Zone, so I'd have to modify it a bit. Its been nearly 3 years since I made this so I don't 100% remember. I just remembered to credit 8 Bit Dragon due to a PM between him and I way back when. I expected this to need more detail, I just was curious if this was of any use. I figure I might as well let some of my old work get some use rather than sit unused on my computer.
If I may, allow me to throw my hat in to the Sonic sprite ring, however worthless it may be. A. The original version of the sprite I did over a year ago (boredom) B. The second version of the sprite C. An edit of the sprite by a friend of mine, Neokku D. My edit of his edit E. Doing an extra pose for my edit of his edit F. The last version of the sprite I worked on Problem would be doing the rest of his animations, and I am not willing to do them myself.
<!--quoteo(post=257177:date=Dec 16 2008, 07:40 PM:name=BlazeHedgehog)--><div class='quotetop'>QUOTE (BlazeHedgehog @ Dec 16 2008, 07:40 PM) [/quote] Take B, make his head proportionate and give him an overall lower level of colour saturation, and you have something I like a lot. It's the overall 'dynamic' shape of the spines that make it for me. Sure, it doesn't look like something from the MD games, but it does seem to be styled in a manner that is between them and the intro to Sonic CD (Try lifting the colours from that).
Sorry if this is kinda jerk but <!--quoteo(post=256989:date=Dec 15 2008, 11:55 PM:name=Rave)--><div class='quotetop'>QUOTE (Rave @ Dec 15 2008, 11:55 PM) Ignore the two rightmost sprites, they're the Sonic Triple Trouble's sprite, which I based over to do Sonic and an earlier "beta" of my sprite, which has more similiarities to the Sonic Triple Trouble one. I still didn't come up with an arm for the sprite, only the one which is at the earlier beta which didn't come up well IMO.[/quote] I really feel like mine's getting ignored