There was a patch for New Style Boutique some weeks ago but it's still a Nintendo game. Don't know if 3rd parties can put patches on 3DS.
So I got the 3DS Version today, and boy, I have a crap of things to list about it during my first few hours of gameplay. The framerate is stated to be capped at about 30 frames per second, but you'll be lucky to have remain above 20 for most levels, namely ones with a lot of things going on at once (which is most of them). The only levels that I can think of where the framerate didn't crap out most of the time were Seasonal Shrines (Shinobi) and Sunshine Tour (from the first game). The mid-air trick system is unpredictable most of the time, you could be falling with nothing around you and still have a "Stunt Failed" moment, and sometimes the input on the d-pad for the tricks won't even be acknowledged at all, this is problematic for the flying sections which heavily rely on the tricks system for dodging obstacles and enemy attacks. Sometimes landing after doing a trick will cancel out your acceleration input, and you won't notice until the boost is done, it takes two or three attempts at pressing whatever your acceleration button is set to before the game acknowledges your input again. The drifting has instances where holding it and the acceleration buttons at the same time cancel out the acceleration, slowing you down until you come to a complete stop unless you release the drift button or release and press your accelerate button again. I never had anything like this happen on the 360 version of the game. The collision is sometimes unpredictable as well. The AI always seem to have weight priority over you, no matter who you play as. They shove you to side if you're going the same speed. Want to shove back? You can't, you hit them like they're a wall, only for them to shove you again (probably off the track). I had an instance in Tokyo-To (JSRF track ported from the first game) where one of the buses didn't have any collision at all, and I drove straight through it as if it didn't exist. The music takes a hit as well. It's the same tracks as the big brother versions, but parts are noticeably missing in many tunes, yet present in others. Remember that "Super Sonic Racing" part of Ocean View's track? Or how about that "Back in Time" shout out in Sanctuary Falls? They're completely missing, which is understandable for file size limitations, but then the game has both parts of Galactic Parade's BGM depending on if you're in the air or driving, and the two sound identical sans the "opening part" of the second track. The half finished BGM tracks don't loop really well without those second parts, and you'll notice it in Ocean View and Sanctuary Falls if you're familiar with the "Sky Sanctuary" and "You Can Do Anything" tracks, which is more of nuisance than a hindrance. Oh right, some tracks lucky enough to keep their second half of their BGM will only switch between the tunes depending on what vehicle mode you're in. That cool second part of the Dream Valley level's BGM that's used when you're in the "boss areas" won't be playing during those parts, instead only playing for that brief time you're in the boat near the end of the lap. The cheerful upbeat tune used throughout most of the track just isn't well fitting for those psuedo-boss encounters. That's all I really have to say for now. I know I missed quite a bit, I've ranted enough for one day, and I'm sure other people can point out things I didn't even bother to address.
Just to check though I really doubt it... regarding the frame rate, is there any way to turn the 3D off? The Street Fighter game that launched with the 3DS had a setting in the options menu to disable 3D entirely. With it on, it ran at 30FPS, but off it'd go 60. The depth slider didn't have this effect. For a game like this where they're struggling with the framerate anyway, it seems like a good idea to put that sort of option in.
3D Ripper Max doesn't work on it for me, haven't tried any others but Ninja Ripper, which I think is the next evolution or somesuch of DXRipper, which works pretty well! There's a Generations mod that replaces the kart thing in Seaside Hill with Sonic's Transformed car ripped this way which is how I found out about that.
NinjaRipper works like a charm, definitely. A few people I know at KC-MM have already gotten out a lot of the characters. They're sporadically sprinkled throughout the thread here: http://forums.kc-mm.com/index.php?topic=56613.0 The list so far, looking at the thread: NiGHTS, REALA, Ristar, Joe Musashi, the Billy Hatcher crew, Pudding, Ulala, Ralph, Kidd, Gum, Segata, the Burning Rangers, Aiai, Meemee, Wizeman, Shogun, and Spy.
It's been a while since I've done something like this, but the mood's been chipper and this has been itching in the back of my mind for a while now. So, for your downloadable pleasure I present... Back in Time - TransfoRmed Mix
I'll more than likely be buying the PS3 Version of the game....maybe the PC Version if I have a bit of cash left over. I do like the way that if you buy the game off of Steam, you get Heavy from Team Fortress 2 as an extra character (Kinda like Banjo and Kazooie in the original SASASR). It's really nice to see Valve and SEGA co-operating like this.
You don't need the PS3 version if you have a good PC and a controller. ^_^ Also, you actually get a combined character called "Team Fortress," which transitions between Spy, Heavy and Pyro for each vehicle.
Looks like guest characters are really stat-buffed in the game. Danica Patrick is my main character in the game, even if I despise her inclusion in the game , but I seem to win always if I use her.
Football Manager is the best character to me an I've not even played the game yet. I don't know what it was about that PC trailer but I NEED him.