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Sonic Colours out for Wii/DS

Discussion in 'General Sonic Discussion' started by TimmiT, May 26, 2010.

  1. synchronizer

    synchronizer

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    Ooh it's a Zone hub and it looks pretty nice., Also, the S ranks seem like they will actually do something in this game since they have their own counter! I also love how Eggman has a Disco ball room in one of those screens.
     
  2. glem3

    glem3

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    Oh, I see... that seems... unnecessary. I mean they're all right next to each other and seemingly have no ground in between them.

    Anyway, look who's back!

    [​IMG]

    It doesn't make it completely obvious but those are those things from unleashed that you chased, once again in a different skin. As I said, I don't like this in level design (doesn't let you backtrack and kinda ruins the pace) but I like the reference.

    Jesus there are a LOT of cutscene images here, as well as images of new levels:

    http://www.gamekult.com/images/J000103827/p3/

    I know it was already posted but no one seems to be commenting about them.

    You know what?

    [​IMG]

    I don't think you can actually move in these hubs. You just beat the level and you can move around like a mario map.

    Gravity time:

    [​IMG]
     
  3. Shade Vortex

    Shade Vortex

    The Black Vortex Member
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    Wow, a Mario hub. That's actually pretty interesting. Looks a bit weird, but I'll probably get used to it. Besides, for the main story, I'm probably going to use the Egg Shuttle to do the levels in order, which I've heard that's what it's for.

    But one complaint I do have is that still, no single QTE scene so far shows anything but mashing A. Also it's funny, I never noticed the wisps in capsules were just sprites. Even in the end level capsule!

    [​IMG]
    Also, multiple goal rings in a single level confirmed- there are two goal rings in the same area in this screenshot, hang rails (instead of grind rails) leading to them both. I wonder if more stages will have things like that? That'd be interesting if there are alternate goals hidden somewhere else in stages besides the main goal.
     
  4. synchronizer

    synchronizer

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    Thank goodness, I thought the red rings had to be collected within the level in one playthrough like in Advance 2.
     
  5. glem3

    glem3

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    Holy shit called it. I can't find the quote but I said "those 20 hours need to come from somewhere, my guess is having second exits in levels after you get more wisps".
     
  6. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    MOTHERFUCKING MOTOBUG!


    [​IMG]
     
  7. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    EDIT: Look out! He's going to TURN AROUND if he gets to far ahead of you, *gasp* O the horror!

    Considering the number of games that actually do this, I'd say it's a lot more than simply "possible."
     
  8. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    ...

    ...shit just got real...
     
  9. Fiamonder

    Fiamonder

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    So I just read a few pages ago about a Super Sonic discussion, and thought of something...

    Hyper Sonic anyone? I know that it might sound ridiculous, but still.
     
  10. Lanzer

    Lanzer

    The saber calls for its master... Member
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    HOLY FUCK! talk about a screenshot dump!

    Can someone make a huge zip/rar of all the new shots?
     
  11. SomeSortOfRobot

    SomeSortOfRobot

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    It'd fit well with the "colors" name. :v:
    Also might add for some more re-playability. Just hope the special stage doesn't suck.
     
  12. NTom64

    NTom64

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    A Neon, Egg-Fleeteqsue level and MOTOBUG?! This game...THIS GAMEEEE.

    C'mon November, you can get here faster than this!
     
  13. 0r4ng3

    0r4ng3

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    From what I understand from French, which it isn't much since I only have a few months under my belt, there's nothing awkward about the cutscenes.

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310851_2.jpg
    19 rings, close to 20, must be that number per drop.
    http://cdn.cnetnetworks.fr/gamekult-com/im...001310893_2.jpg
    that's a really funny position to be caught in.
    http://www.gamekult.com/images/ME0001310896/
    A 3D loop? This was rare in Unleashed. I don't think there was another shown before.

    The first page of the screenshots is the one that contains most of the interesting things.
     
  14. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    [​IMG]
    CHEESEBURGER
     
  15. MykonosFan

    MykonosFan

    MODE CHANGE. Moderator
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    ET UN MILKSHAKE

    He looks kinda demented there...but I can't take it seriously with "Cheeseburger" and "Milkshake" under him.
     
  16. Mainman

    Mainman

    Dancing to some sort of Apocalyptic Rave Member
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    'Sonic the Comic' research & documentation
    [​IMG]

    Sonic the Civilian, the true 10th class of Team Fortress 2.
     
  17. Dusk Golem

    Dusk Golem

    Where Fear and Cryptic Puzzles lie... Member
    I was going to translate the cutscene images using my 3 years of French, but Core beat me to it so here is his translation:

    <!--quoteo(post=203800:date=23 September 2010 - 03:49 AM:name=Core)--><div class='quotetop'>QUOTE (Core @ 23 September 2010 - 03:49 AM) [​IMG]</div><div class='quotemain'><!--quotec-->Ooh, awesome!! And I didn't know there would be individual maps for each world; they're nice!

    Translation of the cutscenes stuff, as requested:

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310853_2.jpg
    Welcome to Eggman's great interstellar amusement park,

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310854_2.jpg
    He likes to hear himself talk, but I have to admit that this place is incredible.

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310857_2.jpg
    has absolutely nothing to do with an evil plan or premeditated act.

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310858_2.jpg
    Yihaaa! Move, little aliens!
    (this must be Cubot in cowboy mode)

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310880_2.jpg
    Need to connect the framistatic condenser to the optimization modulator...

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310884_2.jpg
    Twenty-three... Twenty-four... Twenty-five...

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310885_2.jpg
    No, get me a cheeseburger and a milkshake instead.

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310890_2.jpg
    You are you and what's happening to your people?

    http://cdn.cnetnetworks.fr/gamekult-com/im...001310891_2.jpg
    OK. He says his name is "Yakker" and he comes from a distant soda
    (huh, soda?)[/QUOTE]
     
  18. Jimmy Hedgehog

    Jimmy Hedgehog

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    [​IMG]
    1.5 players? What?
     
  19. Spanner

    Spanner

    The Tool Member
    Hey, Eggman's still using that Eggpod with the Dreamcast in it. Also, there needs to be another sandwich scene.

    As for the Motobug, that definitely looks better than the raped version in Sonic 4...only bigger. Needs more giant enemy crab. =P
     
  20. Greg the Cat

    Greg the Cat

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    Comics from the Mind of Yours Truly, A little workshop of animation, Sonic FreeRunner
    This game.. THIS GAME... This...

    Okay, I'm poised to purchase this game now. This may as well end up being what Unleashed failed to be. Still not the Sonic game I'm wanting but DAMN... How can you not like what we've seen so far aside from linearity?