Naoto [email protected] Interview tonight at 8:45PMEST Get involved
Posted 24 September 2011 - 10:41 PM
We did, sort of; the problem was more related to the translators being put on the spot and the complexity of the questions that were asked. We ended up going for simpler, more straightforward questions for the voice interview and that ended up working out better on the whole.
We've been given express permission to continue asking questions via text. This will be advantageous since the translators will have more time to word things out and Ohshima will have more time to think about and answer these questions. The interview process is not over, so continue to ask questions in this topic and we will sort through them appropriately.
Posted 24 September 2011 - 11:05 PM
EDIT: I'll drop some questions right now because I'm just going to miss the deadline with my luck: "To what extent were you involved with Chaotix? It was a radical departure from the established series- how do you imagine the franchise would've turned out had the game been a commercial success? Any interesting anecdotes? Anything you were particularly proud of, anything you regret?"
"You seem to be a pretty active artist, do you work on any personal projects in your spare time? Anything you could share?"
"Tell us everything you can about your experience with Blinx: The Time Sweeper."
"What would you consider to be Artoon's crowning achievement?"
"Why an entirely separate soundtrack for SCD US when the original was inspired by American music to begin with?"
Posted 24 September 2011 - 11:31 PM
(Include picture for best effect.)
I imagine R2 questions were asked out the ass, so I'll skip that one.
Clean that one up or separate it if you wish.
Would it be all right to chuck in some NiGHTS, early Phantasy Star, and Burning Rangers questions? Maybe Blinx?
Posted 24 September 2011 - 11:42 PM
EDIT: Fuck, this one's adorable: "Any tips for an aspiring character designer like meeeee?!"
Posted 25 September 2011 - 12:06 AM
Fuck, fuck. I needed a whole week to prepare for this. When are the questions being sent in? The GHZ really needs to get in on this.
Posted 25 September 2011 - 12:08 AM
1.) Do you remember any concepts that Sonic Team worked on during the time you were there that never got off the ground?
2.) Was a Sonic 4 ever considered after Sonic 3 was released?
3.) Is it true that Sonic Adventure actually started off on the Sega Saturn? If it is, how far would you say in development was the game before the switch was made?
4.) Did you do any design work for Ristar/Feel?
5.) When you were asked to make changes to Sonic's design during production on Sonic 1, were there some things you wished were kept (like Sonic having fangs, etc)?
It's difficult to think up any questions that haven't been asked already. But since he worked very closely with the original Sonic Team, I figured that it just takes asking the right questions to get the responses you want. I'll probably be able to think up a few more later.
Posted 25 September 2011 - 01:22 AM
Why did you decide to stay in Japan to work on Sonic CD, while the other Sonic Team members traveled to the United States to work on Sonic 2 & Sonic 3? What influenced your decision?
Posted 25 September 2011 - 03:40 AM
"A lot of Sonic games seem to involve visiting ancient ruins at some point. Was there any consideration to make Sonic in to sort of a treasure hunter, or do you know of any other reason for the fixation on this environment type?"