What the hell is "Direct Jump" supposed to be?
So Classic Planet Wisp's red rings give you the homing attack. I'm really curious what modern gives you.
So collecting all the red rings for an act opens up a skill, while clearing all the challenges... makes it look prettier, I guess? How far has...
wat Anyway, I never understood all the complaining about bottomless pits; honestly, in no Sonic game have they ever really been a problem for...
The PS magazine review makes it sounds like the dash pads and homing attack are new.
Naaaaaaah.
My favorite part of the video is when they showed Sonic running straight into a wall and stopping, citing it as "clunky."
IGN: Hahaha fuck.
I like the modern remix for Planet Wisp (calling it a modern remix makes no sense btw). Classic, though...
Unfortunately it's very easy to simply jump over the dash pads!
Crisis City actually looks pretty difficult. I look forward to dying many times!
The rolling physics feel a lot better in the second demo than they did the first still. Also, playing modern for the first time, I'm surprised...
:3c
The major boss battles have their own sections at the end of every era; not sure what you mean here.
Pretty bad yo I wonder if Missions will even have the ability to change music though.
I'm colorblind and I have absolutely no problems keeping track of Sonic. therewas one time when I thought I could land on a background piece, but...
My favorite part of Modern Sky Sanctuary is probably that you get to go into the buildings. It looks pretty rad inside. Bouncing off clouds in 3D...
Eh?
X-treme to me seemed like a really good idea at the time, but looking at it now it seems... less impressive. It also seems like it controlled very...
How does it look at all short? The rest is your opinion I guess, but it certainly isn't short enough to be a downloadable title.
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