What's done is done and everything, obviously. BUT if their next attempt at a classic uses Dimps rather than Taxman... someone's gonna get stabbed!
Well Im glad Ken cleared some things up for me. This is looking to be a great game. Also I think the video editor must've been a sonic fan, because he showed uncurling when ken said there wasn't gonna be, and a Bubbles chain when he said Momentum :p
Am I the only one who doesn't see how having Bubbles chains has anything to do with a lack of momentum? Also, in that video, I'm pretty sure Sonic wasn't curled up when he was going off the ramp, so there technically wasn't any "uncurling". Plus, earlier videos have already established the fact that he indeed stays rolled up if he happens to go off a ramp while spinning down a hill.
Sounds like you loved Sonic Heroes then. The levels were nothing but platforms above a bottomless pit. Seriously though, I complain because it's lazy level design and really takes the depth out of a level. 'Oh hey I wonder what's down here—LOL DED' is not fun in any way. Maybe I don't want to hop across a few platforms, maybe I want exploration. But hey, if you prefer dull level design then by all means, enjoy?
Bubble chains have a lack of momentum because of the homing attack just zipping Sonic to where he needs to go. They are also annoying because it isn't good level design. Its a very lazy way for Dimps to create other alternate paths. Or worse, if the chain of Bubbles are over a bottomless pit, forcing Sonic to use his homing attack to go somewhere.
Yeah, I never had a problem with uncurling in Sonic 4. It made you become much more creative, and required skill to kill enemies afterward.
So I decided to play Sonic 4 Episode 1 after not playing it since before Sonic Generations. IT'S EVEN WORSE NOW, not only am I not happy with the physics, but the level design just outright fucking sucks and the music is soo crappy! Playing this AFTER Generations just made it feel all the more worse for me.
No, it takes a lot of skill to bounce off a chain of enemies without slowing yourself down by using the actual homing attack. This skill and timing is imperative for the best times on leaderboards and time attack.
Regardless of whether it's possible to 'recurl' or not, Sonic just shouldn't uncurl full-stop. Some of the finest moments in Sonic were the parts where you flew into a half-pipe or slope, hit the vertical ramp and just fly for ages before bouncing off an enemy then getting launched right back up in the air. Death Egg Zone had a lot of this, and it was so goddamn satisfying.
More Concept art: Strange Relief: Zoomer: So, the arrow-firing Totem from Marble Garden has been rehashed! Edit: As for the badnik, looks an awful lot like the dive-bombing bird-type from Launch Base.
Scared? That's determination! The fierce look of an enemy that pierces the heavens and our internal emotions. The same experience you get from installing your first game! It's so colossal that it may very well break the very fabric of reality! Also I like it.
Hmmm....so Robotnik roboticized poor Kolibri.... Also interesting to see the Totems return. I had a hunch that they would.
This has been known for weeks. If you dig far enough back in this thread you'll find people talking about it. No it doesn't. It's a totally blank expression.