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SonicGDK 1.30.000

Discussion in 'Fangaming Discussion' started by Xaklse, Feb 10, 2010.

  1. Andrew75

    Andrew75

    Technical Artist Member
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    some good places to start learning UDK.
    http://udn.epicgames.com/Three/VideoTutorials.html

    http://eat3d.com/training_videos

    http://www.game-developers.org/node/230
     
  2. The coded splines only work with 2.5D :ohdear: ; adjusting them for 3D isn't a trivial task.
     
  3. An important note about collision meshes with Sonic Physics:

    [​IMG]
     
  4. James K

    James K

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    Xaklse, I've looked at your post, but I'm not sure what you're getting at with collision. You mean it's best to have simpler collision geometry? Are you saying that having too many curves on the surface will cause issues for the physics system? Could you possibly explain a bit more what you mean by that illustration?
     
  5. Azu

    Azu

    I must be stupid. Member
    That maybe be it, I had lot of collision meshes and Sonic stop in the middle. I'm guessing I modeled it wrong.
     
  6. I changed the image, don't hesitate to ask me again if you don't understand.
     
  7. Andrew75

    Andrew75

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    I have a question about the path splines, How in the world can you connect 2 together?!
     
  8. Azu

    Azu

    I must be stupid. Member
    Hold Alt and drag it/
     
  9. Andrew75

    Andrew75

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    Thats just to clone the spline actors to create a longer spline by adding segments, correct? ( I've gotten that far at least, lol)
    Perhaps I wasn't clear. (sorry)
    What I was asking was how to join 2 separate splines that were previously created together?
    [​IMG]
     
  10. Azu

    Azu

    I must be stupid. Member
    I don't know about that. You can try redoing it.
     
  11. http://udn.epicgames.com/Three/UsingSplineActors.html
     
  12. Andrew75

    Andrew75

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    There we go!, Can't beleave that I missed that on the udn!
    Thanks!
     
  13. StreakThunderstorm

    StreakThunderstorm

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    Mecha Madness
    [​IMG]
     
  14. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    Please, oh please, can we get some footage of this :eng101:
     
  15. Vaiz

    Vaiz

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    Do want. Do want so hard.
     
  16. BlazeHedgehog

    BlazeHedgehog

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    Personally, what I'd want to see is some people try and port Sonic Heroes levels. I've always wanted somebody to hack Heroes to retool the entire game for just one character, but it would probably be easier just to import all that stuff to something like this.

    That's one of those projects I'd love to do myself but all of this UDK stuff would be way beyond me. :ohdear: I've never really "understood" 3D modelling or anything else associated with it, no matter how hard I've tried.

    I'll probably end up trying to fool around with this at some point, though.
     
  17. Azu

    Azu

    I must be stupid. Member
    Do we have a means to export the Sonic Heroes levels to OBJ?
     
  18. Vaiz

    Vaiz

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    I believe this is the closest we got.

    I'm sure someone could use some fucking jerryrigged system of this and some geometry ripper like 3d ripper dx to nab the level data.
     
  19. Andrew75

    Andrew75

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    Sonic Xtreme Fisheye Vertex shader tests in UDK.....
    ( Perhaps Project AXSX can finally make an engine change?)
    [​IMG]
     
  20. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    YES. Not only is it good to see this project alive and kickin', GDK seems like an awesome choice as an engine :)