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The Sonic Origins Music Situation

Discussion in 'General Sonic Discussion' started by MDTravis, Jun 9, 2023.

  1. Chimes

    Chimes

    The One SSG-EG Maniac Member
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    Something something "we don't dare use vgmplay or tools from our fans even though itd hurt us to not do it the easy way so lets do it the hard way" something. Given the entire Sonic 3 sound test lasts up to over a hour flipping through song to song and sound to sound, it strikes me as suspiciously convoluted. This is the kind of thing Captain Disillusion, if he was into /v/idya gaems, would salivate over.
     
  2. Brainulator

    Brainulator

    Regular garden-variety member Member
    Another thought came to me: it is possible that the lengthiness of certain notes in the Origins version of LBZ1 were just LVD doing its thing, and 1103 added notes. I don't want to this to be taken as fact, though.

    Actually, do we know if these tracks were taken from the same build? I imagine the answer may be different depending on if we only consider the songs that were completely changed from the final Genesis game or we consider the entire soundtrack.
     
  3. MDTravis

    MDTravis

    Professional Party Pooper Tech Member
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    The no-attack flags were literally not placed in the 1103 version, causing elongated notes to play twice.
    In the Origins version, they are placed, which leads to one long continuous note. Here's a sample of the code (recreated):
    Code (Text):
    1. nEb3, $60, smpsNoAttack, $38, nRst, $04
    This shows note "Eb3" playing for 0x60 ticks, then a no-attack note playing with a length of 0x38 ticks, which makes the previous note play longer.
    However, in the 1103 version, the no-attack flag isn't present. Here's a code sample:
    Code (Text):
    1. nEb3, $60, $38, nRst, $04
    As before, note "Eb3" is told to play for 0x60 ticks, then there's another delay command for 0x38 ticks. As there's no proper note before it, it restarts (or "attacks") the note, so the note plays twice.
    I hope this clears up any confusion you have.
     
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  4. Brainulator

    Brainulator

    Regular garden-variety member Member
    I know how the tie command* works. I was conjecturing, in an attempt to reconcile Chimes's assertion of LVD with what is heard in Origins, that certain notes were added in the 1103 version which were not properly tied* to the existing notes.

    *Terminology taken from the sound program's source code.[/SIZE]
     
  5. Mastered Realm

    Mastered Realm

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    The Sonic 1 and Sonic 2 recordings were made by Masato Nakamura's team, IIRC. They were converted directly from the Sonic the Hedgehog 1&2 album which was released by Universal Japan instead of Wavemaster.

    The Sonic CD JP OST also sounds a bit different from the Sega CD and Mobile ports because it was taken from the 2011 20th anniversary album, that one loops the songs differently, without the lower quality PCM clips.