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Sonic 2: Rebirth of Paradise

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Aug 1, 2003.

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  1. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Right now I'm making VHZ look MCZ.

    I hope this doesn?t end like some of the other things I wanted to do.

    The buzzer one

    The music from sonic 1 one

    and a different look for super sonic.

    But I'm not gonna give up too easily.
     

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  2. Mase

    Mase

    Member
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    It's a shame you couldn't put the buzzers in VHZ.
    It would have been really cool.
     
  3. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Sonic Omega version 26

    VHZ has MCZ's music
    A very little bit more of VHZ new is done.
    More of Metroplis Zone act 1 is done.

    I thinking of turning MCZ to HPZ from S3&K, but MCZ's objects and boss.

    [​IMG]

    I you going to play this then you might want to use debug.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  4. Bleeding Cut

    Bleeding Cut

    Dr. Knuckles Member
    What?
     
  5. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I was talking about VHZ.
     
  6. Bleeding Cut

    Bleeding Cut

    Dr. Knuckles Member
    Oh, ok, sorry, it was just a bit confusing. :)
     
  7. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Nevermind it is possable to that spot without useing debug, but you do need it in Metroplis Zone.
     
  8. .hack//zero

    .hack//zero

    Member
    3,011
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Things are going well with changes. :) :) I don't think this is gonna end up like the buzzer thing. :)

    [​IMG]

    [​IMG]
     
  9. Badass Cyborg

    Badass Cyborg

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    Oo. I forgot about this hack. *Downloads latest version*
     
  10. DDRKhat

    DDRKhat

    Keep on runnin' to the finish! Member
    Looks goo, keep it up!
     
  11. Timecrash

    Timecrash

    I, Timecrash, will knock you all down! Member
    Yeah!
     
  12. .hack//zero

    .hack//zero

    Member
    3,011
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Thanks.
    I think this this is gonna work. :)

    [​IMG]

    [​IMG]
     
  13. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
    3,343
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    New Castle, Delaware
    Nothing that concerns this place in the least.
    Wow, is it me, or does Volcanic Hell Zone look a bit buggy?
     
  14. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I know it looks buggy, that's why I didn't release the version.
     
  15. Bleeding Cut

    Bleeding Cut

    Dr. Knuckles Member
    Yeah....perhaps you should indicate where the land is, because the red-orange background with the lava makes it looks really weird. Maybe you could make the land look like charcoal?
     
  16. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I did that to show the background.
     
  17. Timecrash

    Timecrash

    I, Timecrash, will knock you all down! Member
    When are you going to do the title cards, asdffdsa?
     
  18. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
    3,343
    6
    18
    New Castle, Delaware
    Nothing that concerns this place in the least.
    I was actually referring to current version of the hack, the one you did release.
     
  19. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I know, I only did so you guys can get a better look at it.
     

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  20. .hack//zero

    .hack//zero

    Member
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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    S2O ver 27
    I made this this version so you can see what the tiles look like in VHZ.
     
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