Page 1 of 1
How do you port Buzzer from EHZ to HTZ without it looking crappy?
#1
Posted 23 October 2003 - 04:12 PM
Look at the topic.
This post has been edited by asdffdsa: 23 October 2003 - 04:13 PM
#2
Posted 23 October 2003 - 04:41 PM
I think that you'd have to place the Buzzer in HTZ, copy the Buzzer's art data (don't ask me where that is, as I don't know) from EHZ to HTZ, then putting it where the art data for the object you changed to a Buzzer is.
This post has been edited by SupperTails66: 23 October 2003 - 04:42 PM
#3
Posted 23 October 2003 - 05:10 PM
No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.
#4
Posted 23 October 2003 - 05:11 PM
Neo Majin, on Oct 23 2003, 05:10 PM, said:
No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.
damn it
#5
Posted 23 October 2003 - 05:12 PM
You have to edit the Pattern load cue, and it will have to over write a different sprite art from that level.
#6 *BombwithNapalm*
Posted 26 October 2003 - 02:28 AM
why would a buzzer be in hill top though? :ph34r:
#7
Posted 26 October 2003 - 08:50 AM
Quote
No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.
Errr... HOW do you edit the art pointers?
#8
Posted 26 October 2003 - 09:02 AM
BombwithNapalm, on Oct 26 2003, 02:28 AM, said:
why would a buzzer be in hill top though? :ph34r:
I think it would be a better enemy In Vocanic Hell Zone.
This post has been edited by asdffdsa: 26 October 2003 - 09:02 AM
#9
Posted 26 October 2003 - 11:12 AM
SupperTails66, on Oct 26 2003, 04:50 PM, said:
Quote
No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.
Errr... HOW do you edit the art pointers?
Nemesis's hacking guide
#10
Posted 26 October 2003 - 02:55 PM
Actually I think you can use Soned and put a buzzer in a level... But I haven't tried it yet...
#11
Posted 26 October 2003 - 02:58 PM
Trigahd, on Oct 26 2003, 05:55 PM, said:
Actually I think you can use Soned and put a buzzer in a level... But I haven't tried it yet...
That's the whole problem, after you put it there it dosen't load the correct art, so you must hex edit the load ques.
#13
Posted 31 December 2003 - 09:33 PM
Quote
why would a buzzer be in hill top though?
Why would a blue hedgehog run at light speed, chasing an evil half-man-half-robot bent on world domination?
This post has been edited by fuzzbuzz: 31 December 2003 - 09:33 PM
#15
Posted 01 January 2004 - 01:44 AM
Eek. it's my old Archie Comic days coming back to me. my bad. :P
Fuzzbuzz
Fuzzbuzz
Page 1 of 1


00