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How do you port Buzzer from EHZ to HTZ without it looking crappy?

#1 User is offline .hack//zero 

Posted 23 October 2003 - 04:12 PM

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Look at the topic.
This post has been edited by asdffdsa: 23 October 2003 - 04:13 PM

#2 User is offline SupperTails66 

Posted 23 October 2003 - 04:41 PM

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I think that you'd have to place the Buzzer in HTZ, copy the Buzzer's art data (don't ask me where that is, as I don't know) from EHZ to HTZ, then putting it where the art data for the object you changed to a Buzzer is.
This post has been edited by SupperTails66: 23 October 2003 - 04:42 PM

#3 User is offline Neo Majin 

Posted 23 October 2003 - 05:10 PM

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No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.

#4 User is offline .hack//zero 

Posted 23 October 2003 - 05:11 PM

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Neo Majin, on Oct 23 2003, 05:10 PM, said:

No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.

damn it

#5 User is offline Rika Chou 

Posted 23 October 2003 - 05:12 PM

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You have to edit the Pattern load cue, and it will have to over write a different sprite art from that level.

#6 *BombwithNapalm*

Posted 26 October 2003 - 02:28 AM

why would a buzzer be in hill top though? :ph34r:

#7 User is offline SupperTails66 

Posted 26 October 2003 - 08:50 AM

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Quote

No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.



Errr... HOW do you edit the art pointers?

#8 User is offline .hack//zero 

Posted 26 October 2003 - 09:02 AM

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BombwithNapalm, on Oct 26 2003, 02:28 AM, said:

why would a buzzer be in hill top though? :ph34r:

I think it would be a better enemy In Vocanic Hell Zone.
This post has been edited by asdffdsa: 26 October 2003 - 09:02 AM

#9 User is offline LOst 

Posted 26 October 2003 - 11:12 AM

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SupperTails66, on Oct 26 2003, 04:50 PM, said:

Quote

No, you'd just have to alter the art pointers, but you'd have to replace another HTZ enemy.



Errr... HOW do you edit the art pointers?

Nemesis's hacking guide

#10 User is offline Trigahd 

Posted 26 October 2003 - 02:55 PM

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Actually I think you can use Soned and put a buzzer in a level... But I haven't tried it yet...

#11 User is offline Rika Chou 

Posted 26 October 2003 - 02:58 PM

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Trigahd, on Oct 26 2003, 05:55 PM, said:

Actually I think you can use Soned and put a buzzer in a level... But I haven't tried it yet...

That's the whole problem, after you put it there it dosen't load the correct art, so you must hex edit the load ques.

#12 User is offline Mikel 

Posted 31 December 2003 - 07:31 PM

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can you give me the save state

#13 User is offline fuzzbuzz 

Posted 31 December 2003 - 09:33 PM

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Quote

why would a buzzer be in hill top though? 


Why would a blue hedgehog run at light speed, chasing an evil half-man-half-robot bent on world domination?
This post has been edited by fuzzbuzz: 31 December 2003 - 09:33 PM

#14 User is offline Quickman 

Posted 31 December 2003 - 10:23 PM

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Since when was Robotnik half-man half-robot?

#15 User is offline fuzzbuzz 

Posted 01 January 2004 - 01:44 AM

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Eek. it's my old Archie Comic days coming back to me. my bad. :P


Fuzzbuzz

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