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General Project Screenshot/Video Thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, Jun 26, 2008.

  1. DaBigJ

    DaBigJ

    The Bubsy fan of all time Member
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    Making really slow progress on my first ever rom hack. I appreciate the many different tutorials that exist out there to help make the process more manageable.
    s1built002.png s1built003.png s1built004.png
     
  2. Seek Engine | Act / Stage Editor
    Improvements to the Stamp Tool (Chunks / Tiles / Terrain)

    Seek.Engine_wUeCFpn3FK.png
     
  3. DaBigJ

    DaBigJ

    The Bubsy fan of all time Member
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    While I work on my HiveBrain rom hack, I got a little curious and downloaded the GitHub disassembly for Sonic 1 and Flex 2.

    And to make a long story short-
    s1built005.png
    I wanna try to figure out how to give the enemies/Robotnik a separate palette line so they don't look so scuffed thanks to Cat Sonic over here....and also learn how to code in a glide or something.
     
  4. Seek Engine | Flood tool in the act editor
     
  5. TheBlad768

    TheBlad768

    Tech Member
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    Sonic 1 in Sonic 3 (S.C.E. Version)
    Epilepsy warning. There's a lot of flashing and blinking. Be careful.

    I was programming this boss in 2022, but later development stopped. Now I decided to record a video just so I don't have to delete the current work.

    This is not just a port of the boss from the original game, I tried to adapt it to Sonic style. Therefore, the moves will be different.

    Enjoy.

    Music and SFX are just placeholders. I had other ideas, but ended up adding what was on hand.

     
  6. Dark_

    Dark_

    Remember when we felt the sun Member
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    Sonic Aural, Sonic Legends, Sonic XG
    Extreme WIP of my homebrew sonic engine for the Sega Mega Drive, yes this is written in assembly, no SGDK! right how i got basic stage drawing with tile flipping support and scrolling working, with cool distortion effect in the background to test line scrolling.

    [​IMG]

    Big shout outs to snac for making Misty Maze tileset that i'm using for a test stage and Devon for optimizing the background distortion effect.
     
  7. Dark_

    Dark_

    Remember when we felt the sun Member
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    Sonic Aural, Sonic Legends, Sonic XG
    Back at this again! Now with sprites!! This is not drawn via objects, instead these springs are drawn via a function call "DrawSprite". Gotta shout out Devon again for telling be a better way to handle sprite drawing and for sprite queue system.

    [​IMG]
     
    Last edited: May 8, 2025
  8. Just a little sneak peek of my current project.

    amy s2 preview smol.PNG

    amy s2 preview2 smol.PNG

    trip s2 preview smol.png

    trip s2 preview2 smol.png

    Trip sprites used with permission from the artists.
     
  9. Devon

    Devon

    pfp by @litchui on Twitter Tech Member
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    your mom
     
  10. Hey guys!

    This is a development thread of my Rom Hack.

    This will feature ASM Edits, edited bosses, brand new layouts, and also new music.

    I couldn't show any screenshots because of this build error:
    > > > sound/Sonic-2-Clone-Driver-v2/engine/Functions.asm(116): error #1370: jump distance too big
    > > > bra.s SMPS_DoSegaFilter

    There will be updates on this thread and maybe I will release a beta of this Rom Hack.
     
  11. nineko

    nineko

    I am the Holy Cat Tech Member
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    Oh no, that's an error which never occurred to anyone else before, it's never been explained in any guide, not even the one posted just a few days ago, your hack is doomed. Seriously though, change the bra.s to bra.w, and it should fix that specific error.
     
  12. Kilo

    Kilo

    The Scatterbrained Hacker Tech Member
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    Sonic 1 Source Code Recration
    It probably should have gone without saying, but there's no reason in making a dedicated thread to your project just to tell us you have nothing to show because of a basic error. In fact, opening the thread on "It doesn't work" does not instill confidence that you'll be able to meet the goals you set out for the project... Which aren't exactly that ambitious. Keep working on it, keep learning hacking, and in the mean time you can share your progress in the screenshot thread or share betas in the random/mini hack thread. Then when your project is finished or near completion make a thread!
     
  13. Rrose80149

    Rrose80149

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    Look who's coming to Sonic 2: Pink Edition as a lock-on only game (Now featuring Hidden Palace with a broken water)?!
    s2kbuilt000.png
     
  14. Sonic Hachelle-Bee

    Sonic Hachelle-Bee

    Taking a Sand Shower Tech Member
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    Sonic 2 Long Version
    Let's do some "& TIKAL" memes.
     
  15. Rrose80149

    Rrose80149

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    I just need to fix the HPZ's water surface bug.
     
  16. Kilo

    Kilo

    The Scatterbrained Hacker Tech Member
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    Sonic 1 Source Code Recration
    Hate to be a bit of a nitpicker but if you wanted to show off the new character in your hack why would you use a screenshot where they're almost entirely covered up by the shield.
     
  17. Sonic Hachelle-Bee

    Sonic Hachelle-Bee

    Taking a Sand Shower Tech Member
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    Sonic 2 Long Version
    Maybe it is done on purpose to tease us? :)
     
  18. CupcakeLove67

    CupcakeLove67

    More known as PeanutNoceda Member

    As I cancelled S1SIR (Sonic 1: South Island Revisited) Im creating another project for the community.
    It will be an anniversary Hack :oldbie:
    (Credits to CartoonsAnimate22 for the sprites)
     
  19. DeltaW

    DeltaW

    Originally a Wooloo Member
    SuperChallenges.debug002.png

    Took a spin at some shadow and highlight work on the sound test screen, and I am proud of how it looks here. It was definitely needed, as you wouldn't see Sonic if the piano roll were opaque.

    Credits go to TomatoWave_0 for the background art.
     
  20. Clownacy

    Clownacy

    Tech Member
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    upload_2025-6-4_15-4-53.png

    I've been working on getting ClownMapEd (my SonMapEd clone) to run in a web browser. Why? Because, if Flex can do it, then so can ClownMapEd! Unfortunately, a major bug(?) in Qt is holding this back, so all I have to share right now is a screenshot.

    This is all made possible by the Qt framework natively supporting web browsers. Since ClownMapEd is built upon the Qt framework, it inherits this support! I've dabbled in porting things to web browsers before by porting my emulator, but I never expected something as heavy as a desktop widget framework to be able to make the jump too!

    So far, the bulk of the work to port this has been rewriting the logic for loading and saving files, since file browsers are very strict about file access for security reasons.

    The bug which is currently preventing this from being usable is that keyboard shortcuts don't work. Since those are what give the program its keyboard controls, users are instead forced to do everything by clicking options in the menu bar, which is incredibly tedious.
     
    Last edited: Jun 4, 2025