I ended up buying the digital copy of the collection to play Yakuza 3. Finished it on Monday, so now I've played all of the numbered games in the series since I started at 4. Despite people wanting to start at 0 or 1, after playing 3 I realized that you're not missing much if you start anywhere. In 3 it helps to know who Kazama is, but not having played the previous ones won't detract from the story because all major players are either new or don't have much backstory needed to understand what's going on. (I guess the one exception is Kiryu's relationship with Majima, since that is spread out over the series.) I'll probably pick up a physical copy next year so I have them all on PS4. Turn based battles in 7 won't bother me, because I used to love turn based JRPG's and still do. But it's kind of shame since I also had grown to like the gameplay style - turn based battles are kind of slow and I liked how quickly you could go in an out of battle by the time Yakuza 6 had refined things so much.
May as well bump with the fact 3-6 have been announced for PC, along with my hopes that Denuvo will at least not be attached to the remasters, since I avoid Denuvo games like the plague.
It'll be interesting to see the changes they'll have to make to Yakuza 6. The Sony branding on things like Kiryu's phone will definitely be gone and of course theres also the baby calming mini game that makes full use of the PS4 controller features. There's also the RIZAP branding too and Don Quinote's been removed from Like a Dragon. Speaking of LAD.... On Chapter 14 and still not really "doing it" for me!
Bought it, installed it on the PS4, still haven't even booted it, such is my disdain for turn-based mechanics...
Surprised I've stuck with it this long to be honest, I've found the grinding to be an utter chore and the battles are just....boring to me. The story and other content is pretty much what's keeping me going, but I doubt I'll play it again once the credits roll. Had issues with characters getting stuck in scenery whilst getting into position to attack and enemies punching right through solid walls (think I sent yourself an example of that on the Twits)....
What a good day. Did not expect this today even if I thought it was an eventuality. Also, very interesting that they’ve switch the series’ title to “Like a Dragon.” I wonder if it’s for all games from now on or if it’s limited to non-Yakuza spin-offs.
Also some evidence to suggest that they'll be finally doing PC ports of Judgment and Lost Judgment, which if true would be nice. I'll finally have an opportunity to spring for Sonic the Fighters, heh. https://www.shacknews.com/article/132267/lost-judgment-pc-release-esrb-leak
Finally. So excited to play this and see if it's as good as people say, those who have hold it in pretty high regard compared against the other entries.
IF it's handled like Yakuza Kiwami 2's version of Virtua Fighter 2, a theoretical launcher with online play could be adapted around the game's files for standalone StF. Time will tell.
Because they're not great at getting the message across - this is a remake of the currently Asian-only Ryu ga Gotoku Ishin! from 2014. Slightly odd because that was a PS4 game (as well as PS3)... and this will also be released on PS4 (and PS5), so about 9 years separating the two. It's better reflected in the Japanese title, "Ryu ga Gotoku Ishin! Kiwami", i.e. it's a "Kiwami" version of the game. Ishin is also the second "Yakuza characters but in the past" game, after 2008's Ryu ga Gotoku Kenzan! (which I expected would be remade first, but whatever). That one was set in the 1600s, this is set in the 1800s.
Oh wow, an Ishin remake and rumblings of Judgment finally making it to PC? Plus this tease for Like a Yakuza Dragon 8? https://twitter.com/SEGA_OFFICIAL/status/1569997735201501192 We live in exciting times.
Man they’re pumping these out, aren’t they? I’m happy for Yakuza fans but I wish Sonic got half the budget and attention this series’ been getting in recent years
To be fair, a large amount of that budget at this point is probably engine developments and the cutscenes / cast. The cast for how many actual movie and acting stars they get, which is hilarious when Sega will probably never shell out for Ben Schwarz for even a spinoff Sonic game, and the cutscenes for how much motion capture and cinematography work they get. To this day they'll reuse vast swaths of assets like Kamurocho, animations, effects, you name it, while typically offering up a new city area or two to travel through. 5 going for four cities plus Kamurocho and the Kenzan/Ishin games having new environments by the nature of their timeframe are kind of the big exceptions. The series really saves on budget to better allocate it elsewhere. It's actually a fanbase meme to see what gets reused between games, like how many times a very specific boss moveset might be reused ala the Dark Souls franchise and affiliated titles. Though Nagoshi before he left did also express interest in the idea of a Sonic RPG, so who knows, if Sega wants something unique and interesting from one of their top studios it would probably be worth the shot.
I am digging through "Yakuza: Like A Dragon" debug symbols and there's something here labeled "m_kiryu_naked_aura" lmao, do I want to know?