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Wanting to do a hack BUT...

Discussion in 'Engineering & Reverse Engineering' started by Sparks, Nov 26, 2005.

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  1. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    I have no clue on how to do it. Not one. Other than things that I'm farmilliar with:

    Color Palltete limitations
    Putting in simple coding(Metropolis side springs in debug for example)

    And I think I could make a great one as I'm awseome with level design.

    Like my prediction for Wood Zone: http://img471.imageshack.us/img471/6455/woodencity6hp.png

    I'm not sure if this is the right place to ask for help, but I would like alot of it.
     
  2. Scarred Sun

    Scarred Sun

    Be who you needed when you were younger Administrator
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    Welp, this.
  3. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
  4. Varion Icaria

    Varion Icaria

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    S4: Cybernetic Outbreak
    The split is for advanced people. Just start out by using SonED 1 and Hex. If you don't know Hex I'll give a basis of it right here to help.

    The Number variables are much different. There are 2 values per byte "00" is an example. a Value can be ranging from 0 1 2 3 4 5 6 7 8 9 A B C D E F.

    Basically you use those values to change certain bytes. In a Hex editor an address is given as either $9454 or 00009454.

    Basically you go to addresses and change their respective value.
     
  5. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    May I have a link to SonED. I'm not finding anything on Google.
     
  6. Varion Icaria

    Varion Icaria

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    Google for Sonicology, Hive's site has all the utilities.
     
  7. Miles3298

    Miles3298

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  8. The Mighty Boosh

    The Mighty Boosh

    Stupid like a FOX! Member
    I'm nothing spectacular when it comes to hacking, but I know the basics (And a little ASM), you can hit me up on MSN messenger or AIM if you need any help with that. I find it easier to learn stuff if you've got someone to talk to one-on-one.

    You could also try the Sonic Community Hacking Guide Wiki. That's a good place to learn things. Nemesis' guide is good too, although his site is gone now and I've yet to find anywhere else that's hosting it in it's entirety.
     
  9. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    After some thinking I had a few choice ideas for stages. (once I learn to easily do a level ;))

    Snowy Hill.
    Aqua Palace.
    Fallen Fortress.
    Broken Casino.
    Lava Valley.
    Quake Cave.
    Oil Factory.
    Cyber City.
    Night Chase.
    Winged Blue.
    Egg Moon.

    I can use alot of help and am only online on weekends. If you wish to help me here, heres my screen name: mrsupremeguy
     
  10. Hivebrain

    Hivebrain

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    You should really make the level first, then think of a name later.
     
  11. Sparks

    Sparks

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    To tell you the truth I have drawn them all out at least once already. o_O Some brief descriptions:

    Snowy Hill: Quiet Mountian range full of Snow hills (:P) and such.
    Aqua Palace: An indoor crumbling palace full of water.
    Fallen Fortress: The Wing Fortress resting on the ocean top of the ocean.
    Broken Casino: Fixed version of Sonic 2 BETAs Casino Night.
    Lava Valley: A metal underground labyrinth of lava pipe and tubes and such.
    Quake Cave: A dark cave with shaky areas.
    Oil Factory: An Oil Field full of oil and pipelines and also flaming stuff.
    Cyber City: You know what this is.
    Night Chase: Sky Chase at night.
    Winged Blue: Eggmans new fortress. (most likley pallete edit original WFZ)
    Egg Moon: Death Egg with new pallete and 1 stage and then the bosses.

    But these are planner stages, I like to know what I'm making before I do it. ;)
     
  12. Mikel

    Mikel

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    I like your prediction for Wood Zone
     
  13. jman2050

    jman2050

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    Since you're just starting out, think small to begin with. Don't go for huge super original levels from the getgo, but just do slight modifications. Make a few changes to existing levels, rearrange some things, etc. Chances are 90% of the stuff you come up with won't be suitable for any sort of release, but the point is to get a feel for what you're doing.

    Oh, and also, don't worry yourself too much about the technical aspect. Focus on the things that will make your hack fun. Seems like you're one step ahead though, so I commend you for that :rolleyes:
     
  14. Varion Icaria

    Varion Icaria

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    There really is no harsh limit for palettes if you're designing something. A 16x16 tile determines which palette line is used for what 8x8 tile you make. If you learn to ascend your use of the palettes you can create fantastic art. Keep trying your best and make sure everythings pixel perfect.
     
  15. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    Now I give you something I did so far. I pallete edited EHZ. Yeah its just something simple and silly but I may try to put the Hill Top tunnels in it and a new layout.[​IMG]
    Any comments?
     
  16. PaintGamma

    PaintGamma

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    No offence, but people aren't that fond of pallete swaps and that's it. You should rearrange the level and such. But since this is your first time, I'll spare you. When you learn more, you should do things such as custom tiles for levels and such.
     
  17. LocalH

    LocalH

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    Well, pallet editing is a good way to get started with general Sonic hacking. It's not too terribly hard to do, and the results are pretty much immediately visible, just reload the ROM. It's also a lot easier to make your changes look good and not fuck the rest of the ROM up, from the perspective of a beginning hacker. For that matter, that's actually a pretty nice pallet.
     
  18. StephenUK

    StephenUK

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    EHZ is probably one of the easiest levels to do a design for, so it doesn't take patience and good eyes. ARZ and AIZ are the worst zones in Sonic history to edit the levels for, as far as the retro ones go.
     
  19. The Mighty Boosh

    The Mighty Boosh

    Stupid like a FOX! Member
    I personally had the most trouble making a decent layout for MZ in my old hack, HPZ coming a close second, but I dunno if that counts since it's not an actual level in the final ROM :P

    But yeah, I found EHZ to be very easy. Some great tiles to make some awesome speedy-spring tracks.
     
  20. jman2050

    jman2050

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    I can imagine the aggravation you all must have trying to use the AIZ tileset in a level that doesn't look completely laughable upon first glance. Heck, I don't even know how Sonic Team did it O_o
     
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