Worry very little about the hack's name and continue to focus on your hack's progress. The appropriate name will come in due time.
Hey, Jayextee! I want to apologize for having the spindash in my hack, but if I didn't, it could cause the player to get stuck on the first boss by getting too high on the halfpipe and not being able to move backwards to regain speed.
Woah, woah, woah, woah. What? I didn't say anything + - in this topic . My kink isn't your kink, bro. Nah, it's cool. I have a preference for without, but if you're including the spindash as a legitimate portion of your overall design that's generally good thinking. Also hey.
Some changes added here and there: Started GHZ Act 3! New Chaos City Zone background (still in progress). Spring animation changed a bit. Tweaked Crystal Cavern's level design a bit to make it more fair. Maybe some other things. I dunno, I've lost track. Get this new, flashy version! Also, for a name, I was thinking of Sonic Flash, since I don't want the name to be entirely based on the new look and animations, even though it still is an essential part of the hack.
Not to question your judgment, but don't you think that name might get it mixed up with the countless number of Flash-based Sonic games?
This hack looks quite good, mate. And I wouldn't worry about the name right now. Technical aspects are way more important.
It took awhile, but here's an update! Changes Include: •Completed GGZ Act 3! Yay for me! •Edited Crabmeat art (still in the works). •Different behavior for opening the animal capsule. Instead of running to the right immediately after pressing the switch, you do it when the animals start popping out. •Possibly other things that I forgot about. Here you go!