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The Supreme Topic of 'Other' Knowledge.

Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. Plorpus

    Plorpus

    Hog Blue So What Member
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    People didn’t suddenly turn on the game, those issues (minus Penders) were discussed at length even as soon as the rom leaked.

    I can’t say I “hate” Chronicles but I certainly don’t think highly of it. It looks and feels like a Sonic fan game made by people who weren’t very familiar with the franchise or JRPGs in general. I am genuinely interested in its development though and I’m glad we finely got to hear what the sequel would be like.
     
  2. Zigetch

    Zigetch

    Enjoy this world~ Member
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    I might've come across as harsh in regards to Chronicles earlier. I haven't played it in fifteen years and I'm sure it has its fans. I just remember the ROM leaking and people on Sonic Stadium were gushing praise about it and 1up.com gave it a score equivalent of 9.5. Yes really. Those things influenced my purchase even though I knew the game did not look good. It was a long time ago and I was a lot younger lol.

    When the game released and it was clear it didn't do well and that another go at a Sonic RPG wasn't happening anytime after, it was pretty disappointing. I'd still love to see an RPG that the series deserves as I know it could totally be done in the right hands.
     
  3. Black Squirrel

    Black Squirrel

    no reverse gear Wiki Sysop
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    steamboat wiki
    Our scans of the US Expert Software, Sonic & Knuckles Collection might be incorrect thanks to this noise:

    [​IMG]
    [​IMG]
    [​IMG]

    You like revisions of re-releases right? We had this marked as a 2000 release, when it's actually from 1999.
     
  4. Forte

    Forte

    I speak better after three beers Member
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    I mean, Sonic Chronicles was so generic. Like, it used Sonic X renders as reference for the game art, and the 3D models were plain ugly. Compare it to Sonic Rush models and it's day and night.

    I might actually replay the game later this year, it's been a while... But I don't really expect much.
     
  5. Rlan

    Rlan

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  6. Conzuh

    Conzuh

    yeah yeah big nice Member
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    Man, SEGA Forever has been killing it recently. It's like they gave the Social Media Content Producer keys to the whole archive and I'm here for it!
     
  7. Dark Sonic

    Dark Sonic

    Member
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    Working on my art!
    Has anyone ever tried putting the snowboard object in turquoise hill and see if it still does anything? Or are the GG games mostly massively unknown
     
  8. JaxTH

    JaxTH

    Pudding Deity Oldbie
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    Jack shit.
    Yes, but I don't remember the outcome.
     
  9. Blast Brothers

    Blast Brothers

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  10. nineko

    nineko

    I am the Holy Cat Tech Member
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    https://forums.sonicretro.org/index.php?posts/1031688/
    And no, it doesn't work in Tidal Plant, either.
     
  11. Rlan

    Rlan

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  12. Blue Spikeball

    Blue Spikeball

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    upload_2023-7-13_16-1-38.png

    I knew that side angry pose looked familiar
     
    Last edited: Jul 13, 2023
  13. Londinium

    Londinium

    People actually read these? Member
    Reignite the Blaze in Sonic X rumours
     
  14. My fucking God, that concept art hard goes hard, Blaze's design goes hard (I love how expressive she is).
     
  15. Linkabel

    Linkabel

    Member
    I scanned the Mega World Summer Special catalog, not sure if there's some interesting info in the CD pages.

    [​IMG]
    [​IMG]
     
  16. Pengi

    Pengi

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    Ha, so Japan was pushing the "70 stages" narrative as well.
     
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  17. Naean

    Naean

    Naean H.F. (Nez Man) Member
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    2D. Sonic Fan Game
    So, I found out today that someone on YouTube by the name of Nuclear [NUKELEDGE], as well as other people, have been tracking down the different instruments used in Sonic 4 Episode I and Episode II soundtracks, and Nuclear is gradually recreating individual tracks in Oscilloscope Deconstruction video fashion and uploading them to YouTube. According to one of Nuclear's YouTube comments, the hunt for the instruments used has been ongoing for some years now, but this is the first time I'm actually seeing the instruments specified and hearing them be utilised.

    https://www.youtube.com/playlist?list=PLwEu5ToUve0Hj02o1w3F5HtYi0_Zowm_p

    I've gotta be honest, this is giving me a whole new appreciation of Sonic 4's soundtrack, despite its flaws.
     
    Last edited: Jul 14, 2023
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  18. Vertekins

    Vertekins

    Wants to know everything about Sonic Member
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    Translating Sonic info. Working on Concept Mobius. Also, trying to find extant footage of original Sonic CD special stage.
    Interestingly, the lower-right green text box in the second image talks about the special effects used in the special stages. But it states that rotation, shrinking and expansion are used. Which, correct me if I'm wrong, seem to be in reference to the original special stage that was scrapped. Which no doubt actually used those effects for Sonic travelling between the two rotating mazes (And which I theorize found a use in the final game in DA Garden wherein you can zoom-in, shrink and rotate Little Planet.)

    Does the final special stage use rotation, shrinking and expansion effects?
     
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  19. GoldeMan

    GoldeMan

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    I'm in agreement that they are discussing the original "Sonic 1" styled stages here as they were up and running in some form (video demo or build) as far back as some unknown Toy Show in '92 (according to Mazin). In that quote he mentions that you would be going back and forth through both of the mazes.

    Also, the two sources we have that specifically mention the original Special Stage are both "Summer" related advertising. The only image of that original special stage was sourced from a "1992 Summer Catalog" although considering this new scan is from '93 (with Gunstar Heros [Sept '93] and Model 2's appearance) its definitely a coincidence. By May '93 the new special stages were already being worked on, so it is interesting that a Summer Catalog presumably from a little later would still reference that original special stage. I guess interesting more that in no one let them know that they were changing the game plan.

    I really hope one day we see even 2 seconds of footage of that illusive special stage.
     
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  20. Mookey

    Mookey

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    Well the ground is a rotating tilemap and the UFOs do shrink and expand (albeit through prerendered sprites), so technically yeah?