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Sound test sfx listings

Discussion in 'General Sonic Discussion' started by RetroKoH, May 17, 2012.

  1. RetroKoH

    RetroKoH

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    Does anyone have any interest in a listing that tells what each sound is/does? There are plenty of listings for music tracks, including here on Retro. But I there isn't anything for SFX and I can see why... it'd be a daunting task, and probably not everyone would feel that much of a need to have it. BUT I do... and I am willing to take on the task. If anyone really has any interest in having access to such list, I can/will document it in the wiki somewhere.

    Sonic 1 List - (COMPLETE)
    Sonic 2 List - (90-95% Complete)
    Sonic 3K List - In Progress... this one will take a little longer.

    I did find a topic for S3K sound listings from 3 years ago: Oldbie: Dracula's topic
     
  2. gold lightning

    gold lightning

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    All I can remember is that the bomb explosion sound in Sonic 1 and 2 is C4.
    Is it an easter egg/joke or just a coincidence? You decide.
     
  3. RetroKoH

    RetroKoH

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    Surely coincidence... cmon now! I did get a laugh outta that after you mentioned it though. Sonic3K didn't keep the trend though, C4 for S3K is one of the sounds that the game loops continuously in some instances.
    Anyway, I'm working on IDing the sfx for the main games, and will put a list somewhere on the wiki if others would find any value in it (Particularly fangamers... myself included)
    As I said, I've got an S3K list from the aforementioned thread. though its far from complete. Anyone, you included, who has anymore helpful info (Or humor), lemme know.
     
  4. Espyo

    Espyo

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    I think I tried writing a list for Sonic 1 when I was a kid. Needless to say I didn't get very far into it.
     
  5. RetroKoH

    RetroKoH

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    I think I just made your childhood aspirations a reality...

    Did some digging into the disassembly... Not sure why I didn't just look there before asking this... but I still don't know a lot about hacking, and all this stuff, and still trying to learn. So it didn't cross my mind at the time.

    Got a nearly complete list of Sonic 1's Sound effects. I'm sure with digging further into the disassembly I can figure out what the last few go to. I hope this will be useful to some people. I'll post S2 and S3K later on also... perhaps we can get a complete Sound Test listing documented for reference? I've bolded the sound effects that I believe are unused. I've actually scrambled through the asm to look for where each one of them is used, and have found nothing on the bolded sfx. Anyway here goes.

    A0 - Jump
    A1 - Lamppost
    A2 - Unused
    A3 - Hurt
    A4 - Skid
    A5 - Unused
    A6 - Spike
    A7 - Push
    A8 - SS Goal
    A9 - SS Blip (Reverse, Fast/Slow etc.)
    AA - Splash
    AB - Unused
    AC - Hit Boss
    AD - Air Bubble Get
    AE - Fireball (Not sure exactly what zone, Presumably MZ or SLZ)
    AF - Shield Get
    B0 - SBZ Saw
    B1 - SBZ Electric
    B2 - Drown
    B3 - SBZ Flamethrower
    B4 - Bumper
    B5 - Ring
    B6 - Spikes Move
    B7 - LZ Rumbling
    B8 - Unused
    B9 - Crumbling Cliff/Blocks
    BA - SS Disappearing Blocks
    BB - LZ Flapping Door
    BC - SBZ Teleport (Would later be used as the spin dash release sound)
    BD - MZ Chain Stomp
    BE - Spin
    BF - Continue Jingle
    C0 - Basaran (MZ Bat) SFX
    C1 - Monitor/Badnik destroy
    C2 - Underwater warning chime
    C3 - Giant Ring get
    C4 - Bomb/Boss explodes
    C5 - Score Tally total - that cash register sound...
    C6 - Ring Loss
    C7 - MZ Chain Rising
    C8 - Listed as "Burning". (Used for the MZ lava geysers)
    C9 - Hidden Pts. Flag
    CA - Enter SS... that sound used in all the classic games (and in Scott Pilgrim vs. The World ;) )
    CB - Smashing through the wall
    CC - Spring
    CD - Switch hit (Also used when the score is tallying up.)
    CE - Ring (Left)
    CF - Signpost
    ---NOT in sound test---
    D0 - Waterfall sfx
    E0 - Fade out
    E1 - SEGA Sound
    E2 - Speed up
    E3 - Slow down
    E4 - Stop sfx and music

    If people find this useful, I'll do something to document the entirety of the Sound Test listing in the wiki... and I'm working on S2 and S3K as we speak anyway. (It's no trouble, I need to find this out anyway...)
     
  6. Endri

    Endri

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    Because the original Ring sound effect ID B5 calls the stereo subroutine to play the sound with either a left panning or right panning each time this sound effect is played. CE, however, only plays with a left panning (the sound comes only through the left speaker), and that's why it is commented as "Ring Left."
     
  7. Mr Lange

    Mr Lange

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    Maybe this listing can help with http://forums.sonicretro.org/index.php?showtopic=27770
     
    • Informative Informative x 1
    • List
  8. RetroKoH

    RetroKoH

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    Appropriate that this caught your attention Mr. Lange. I have the sound rips you uploaded. They are proving to be useful for this purpose... and I recommend your rip archive to anyone who hasnt downloaded it yet.

    Couple it with this list, and you'll know what each sound is.
     
  9. Sparks

    Sparks

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    There's a reason C4 is the bomb sound effect. :ssh:

    I'd say Easter Egg

    edit: forgot quote
     
  10. ICEknight

    ICEknight

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    Isn't that the one played by the teleporters in Scrap Brain?
     
  11. T.Q.

    T.Q.

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    A2 - Sounds like the spikes that pop out in Marble Zone
    A5 - Sounds like moving a stone block...like in Sandopolis in Sonic 3.
    B8 - Sounds like more spike pop-ups.

    A2 & B8 probably the same? Maybe they were alternative mixes for different conditions inside/outside?
     
  12. RetroKoH

    RetroKoH

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    Here's a start on Sonic 2's SFX listing. Interestingly enough, as if everything else discovered wasn't proof enough that Sonic 2 was built directly off of Sonic 1... I've noticed that a vast majority of the SFX are simply recycled from Sonic 1, even in the exact same spot on the listing... (Some of which aren't used and are just there.)

    Just like the Sonic 1 list, this is NOT complete... I'd say its fairly close to complete though... Please make any notes of mistakes or omissions I may have made. Here goes:
    ALSO: You may find, by looking in the (SVN) disassembly, that the ID # given to the sfx, and music for that matter..., may differ from the ID # given in the sound test. I am numbering everything based on Sound test ID #s.

    20 - Jump
    21 - Lamppost
    22 - Labeled as "Spike Switch" (Carried over from Sonic 1 (A2)) Used by Silver Sonic object.
    23 - Hurt
    24 - Skid
    25 - Push
    26 - Spike
    27 - Title Screen Sparkle sound
    28 - DEZ Final Boss Lock-on Beep
    29 - Labeled as "Bwoop" (Higher pitch version of Sonic 1's SS Blip sound.) Unsure of the usage.
    2A - Splash
    2B - Labeled as "Swish", (Carried over from Sonic 1 (AB)) Unsure of the usage.
    2C - Hit Boss
    2D - Air Bubble Get
    2E - ARZ Arrow Firing Trap SFX & HTZ Boss Fireball.
    2F - Shield Get
    30 - Labeled as Laser Beam. Carried over from Sonic 1's SBZ Saw sfx. Unsure of the usage.
    31 - Labeled as Laser Beam. Carried over from Sonic 1's SBZ Electric sfx. Unsure of the usage.
    32 - Drowning
    33 - HTZ Boss FireBurn (Recycled from SBZ Flamethrower)
    34 - Bumper
    35 - Ring
    36 - Spikes Move
    37 - DEZ Eggrobo Rumbling (Listed in the disassembly as being loaded with this object, but it sounds different in-game. Sfx is recycled from Sonic 1's LZ Rumbling)
    38 - ??? Recycled from (S1_B8)
    39 - Crumbling Cliff/Blocks
    3A - UNUSED - Carried over from Sonic 1's SS Disappearing Blocks sfx
    3B - MCZ Bridge (Obj. 77) sfx. Carried over from LZ Flapping Door sfx.
    3C - The sound when releasing the Spin Dash. Sonic 1's beta teleport sound...
    3D - ARZ Boss Hammer Thump. Recycled from S1's MZ Chain Stomp sfx.
    CE - Spin
    CF - Continue Jingle
    40 - CNZ Casino Slot SFX
    41 - Monitor/Badnik destroy
    42 - Underwater warning chime
    43 - Giant Ring get (Unused, carried over from Sonic 1)
    44 - Boss explodes
    45 - Score Tally total - that cash register sound...
    46 - Ring Loss
    47 - MZ Chain Rising (Unused, carried over from Sonic 1)
    48 - Listed as "Flamethrower". (Formerly used in Sonic 1 for the MZ lava geysers)
    49 - Hidden Pts. Flag (Unused, carried over from Sonic 1)
    4A - Enter SS
    4B - Labeled as Slow Smash (Used for ARZ Rising Pillar, WFZ Plating & SS Bombs) (Formerly S1's Wall Smashing sfx)
    4C - Spring
    4D - Switch Blip (Also used for Menu movement, Score tally counting, and MCZ vine grabbing.)
    4E - Ring (Left)
    4F - Signpost
    ----- After this, we don't see as much recycled sfx, and we will see more new sounds.
    50 - CNZ Boss Zap
    51 - ???
    52 - ???

    53 - Signpost (2P)
    54 - OOZ Lip Pop
    55 - OOZ Sliding Spike
    56 - CNZ Elevator
    57 - MCZ Swinging Platform Knock (For some reason, the sound is also located in the ARZ Swinging Platform, though I don't know why...)
    58 - CNZ Bonus Pts. Bumper
    59 - CNZ Large Triangle Bumper
    5A - CPZ Blue Gloop Tube... Listed as "Gloop"
    5B - ARZ Pre-Arrow Firing (Interesting side note: It might/Might not be a bug... this sound plays instead of Sound 2E on some instances of the ARZ arrow shooter.)
    5C - Listed as "Fire". It is the sound playing when Silver Sonic descends from the top of the room.
    5D - ARZ Boss Arrow Sticking to Pillar
    5E - EHZ Boss Helicopter/WFZ Propellor
    5F - Transformation
    60 - Spindash Rev
    61 - Listed as "Rumbling2" - Hilltop Zone Earthquake Rumbling
    62 - CNZ Spring Launcher
    63 - CNZ Pinball Flipper
    64 - HTZ Ski Lift Clicking Noise
    65 - ARZ Leaves Ruffled
    66 - CPZ Boss Drop Chemicals
    67 - MCZ Drawbridge Move
    68 - Listed as "QuickDoor Slam", though I am not sure of what it does
    69 - MCZ Drawbridge Down
    6A - OOZ Boss Laser Burst
    6B - OOZ Boss Laser Floor
    6C - Teleport Item Box
    6D - Error
    6E - Silver Sonic Buzz
    6F - WFZ Large Laser
    70 - OOZ Oil Slides

    Some other notes based on YOUR feedback:
    It could be. I'll look into that when I return home and if it turns out to be so... I'll stick it in the list.

    A5 does sound a lot like the push Sound, and is identical to the push sound in Sonic 2... though I marked the one that was labeled as Push... as Push. I'll look into this further.
    A2 and B8 share similarities... to each other, AND other sounds. Again I'll look further into this when I return home today.
     
  13. ICEknight

    ICEknight

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    Wouldn't it be easier to just look for the "play sound #" commands in the disassembly than just guessing?


    By the way, the Sonic 1 Special Stage sounds might be used in the partially overwritten Sonic 1 Special Stage that's still present in the prototype.
     
  14. RetroKoH

    RetroKoH

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    That's actually what I'm trying to do. Combined with playing through the game to try and see exactly where they are used.
    The only issue is that ASM isn't my strongest suit. As I pointed out, I'm still learning.
    If you or anyone else who knows more about ASM spots any mistakes, please let me know so I can fix it, also point out where I can find it. While I AM trying to contribute, I'd also like to get something out of this as well, and maybe learn a thing or two...

    On the note of overwritten sounds, a vast majority of the sounds up to a certain point on the list that I marked, are mere recycles from Sonic 1. Many of which are in the exact same spot in the listing order... It's pretty much just the same list, with some additions.
     
  15. gold lightning

    gold lightning

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    Umm... that's kinda the reason why I said that.
     
  16. Espyo

    Espyo

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    Hmm, this info should be posted somewhere on the wiki, definitely.

    No, they're definitely different. B8 is a bit lower pitched.
     
  17. Andrew75

    Andrew75

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    I'd like to see the list completed!
     
  18. Andrew75

    Andrew75

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    Would AB for Sonic 1 be the Green Hill Zone waterfall sound?
    Thats the only one that I can can think of thats missing from the list.
     
  19. Ravenfreak

    Ravenfreak

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    Isn't the sound effect for the waterfalls a special item or not listed at all in the sound test? Or am I thinking of something else? :v: I haven't hacked Sonic 1 in a while. :\
     
  20. Andrew75

    Andrew75

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    Actually, I really need that sound effect in a loopable wav file.