These are my notes for the un-released game, Sonic's Edusoft for the Master System. Yeah I know it's an un-released educational game, and doesn't feel like a Sonic game at all, and the gameplay kind of sucks, but I think every Sonic game should be documented, even educational ones. Plus I love the graphics in this game. It sucks that Sonic 1 8-bit didn't have Sonic 1 16 bit's sprites like this game did. Anyway, on to my findings. Maybe someone could hack S1 8-bit and insert these sprites... :v: Lets start off with ROM contents: Code (Text): $A88-$BA6- Options screen ASCII text $2CEE-$2DC3- Mini-game ASCII text $38B4-$38fE- Bonus Stage ASCII text $4b52-$4CE9- Overworld ASCII text $52A5-$52AD- "Game Over" text. I'm not sure where this appears, as there's a separate string for the bonus stage. $57E2-$57EA- Another "Game Over" string of text. $1C200- Sonic's Mini game sprites. $1DC00- Crabmeat, during mini-game. $1E409- Motobug during mini-game. $20000- Sonic's overworld sprites. $25400- Leftover ski sprites from Winter Olympics $2BF00- Sonic looking up $2C309- Squirrel mini sprite (used when the player selects an answer) $2C900- The Hare's sprite $2D309- Pig's mini sprite $2D907- Crabmeat's mini sprite $3210B- More leftover sprites from Winter Olympics RAM Contents: Code (Text): $C9F1- Player 1 Lost flag. Setting this even if Player 1 wins during gameplay will result in either the computer winning or player 2 winning because the game checks for this flag. :v: $C75F- Player 1's Star Counter. Self explanitory. $C761- Player 2's Star Counter. of course if you're playing on 1 player this is the computer's star counter. :v: Expect this to change as I continue hacking it. Maybe someone would find this useful. xP