Gave this a playthrough as well recently. It's hard to give a review on it that isn't already echoing the majority opinion. So I'd say just add another vote to those sentiments. :v: Personally, I would like to see the future level design be more obstacle course based, sprawling with gimmicks to play with in each stage to encourage exploration of many paths within said obstacle course. If you guys are going to make a full fan game out of this, what is the projected scale of the project (aka amount of zones, acts, bosses, etc)?