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Sonic the Hedgehog: Fantasy Worlds

Discussion in 'Engineering & Reverse Engineering' started by Joaki, Mar 29, 2008.

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  1. Joaki

    Joaki

    AKA BombJack93 Member
    EDIT: Updated to 18/8/08

    This hack is graphical, the palettes I am starting modifying (Already it was time!). Since already a lot of time has happened, I cancel the union of people to this project. (Though still they are in time)

    Things that I have obtained
    -SpinDash
    -Spike Bug Fixed.
    -Alternate Music.

    For doing:
    -Palette Change
    -Add characters
    -And more! :D

    Some samples of the hack: (old previews)

    Blast Park Act 1
    Blast Park Act 2
    Blast Park Act 3
    Castle Act 1
    Castle Act 2
    Castle Act 3
    Casino Land Act 1
    New Sprites!
    Casino Land Act 2
    Living in the City and More

    (more Coming Soon! =D)

    Edit 2: Not to flatten the rest of zones, I have decided not to do any more releases for the present. When it has the practically ready hack, I will do the correspondent release.

    Last Version: 0.45

    Now, it's time to opinions and discuss! :D
     
  2. Flygon

    Flygon

    Member
    From what I have seen from the video's the layouts are very interesting, though I have noticed certain instances of unfitting tiles the layouts were queit good.

    I would suggest toning down 3 things though.
    1. The amount of rings
    2. The amount of invincibility boxes
    3. The speed shoes amount

    Otherwise I have to say the layouts look quiet unique and interesting.
     
  3. amphobius

    amphobius

    doing more important things with my life Member
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    :angry:

    As far as I know, you would need to use two different hacks for different languages.

    Also, how did you change the title cards, level select menu and "Sonic Team Presents"?
     
  4. Joaki

    Joaki

    AKA BombJack93 Member
    Level Select Text
    Title Cards Text
    Sonic Team Presents & Credits
    To change them, you must use a hex editor.

    Well, I will have to put it in Spanish, then another version in English :P
     
  5. amphobius

    amphobius

    doing more important things with my life Member
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    Actually I'm using ASM, its more friendly with me and Hex doesn't like me.
     
  6. Joaki

    Joaki

    AKA BombJack93 Member
    Well, I do not know by ASM tell, as I did with a Hex editor ...
    I would like to know one thing: how can I extract Ristar Music or any other Sonic ROM for the port to do after my hack?
     
  7. GHNeko

    GHNeko

    sega stockholm syndrome Member
    Bolded for Emphasis.

    I agree with this post wholeheartedly. ALSO. Not only should you tone down on those, but fuck. In boxes in general. I think you could have easily got about 700 rings total in JUST those 3 acts.

    And the way you designed the levels at certain parts are kinda akward. Maybe because they look incomplete, or because its something I am not used to. Iunno. But yea. Tune down the rings AND boxes.
     
  8. Joaki

    Joaki

    AKA BombJack93 Member
    Beta 0.25 released. I hope it is for pleasure. I decreased the number of rings, boxes...
    Sonic the Hedgehog - Fantasy Worlds Beta 0.25

    Please, reply...
    In addition, I have other questions:
    How can I make more slots music?
    How do I convert the music to .Bin files?
    How do I get more characters (Shadow, etc.). for the hack?
     
  9. Spanner

    Spanner

    The Tool Member
    You'll need to use a split disassembly, grab them at Disassemblies.
    The SCHG How-to:Guide section contains plenty of guides to help you on your way.
     
  10. Joaki

    Joaki

    AKA BombJack93 Member
    I have already made the dissassembly, but I do not know how to make the ports of the original ROMs to Sonic 1. At a minimum, convert MP3 files to MIDI. Regarding the remainder, only seek .Bin files from the rest characters.
     
  11. amphobius

    amphobius

    doing more important things with my life Member
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    Try using the (old) ESE II Sound Importer, works brilliantly, allough you'll need to use MusicPointerFixer too.
     
  12. ICEknight

    ICEknight

    Researcher Researcher
    The music in BIN format isn't converted, just extracted. Once you locate any music track from the game you like, you just select it in a hex editor, then copy and paste it into a new file called WHATEVER.BIN. Then you convert it to the desired music format (if it's not already in it) and replace that file in the "music" directory (or however it's called in your split disassembly) before compiling it.


    Also, I don't think it's possible to convert MP3s to MIDI files too faithfully...
     
  13. Aquaslash

    Aquaslash

    <The Has-been Legend> Moderator
    The most faithful way to go from MP3 to MIDI is to sequence the file yourself. Using any utility will get you a jumbled mess.
     
  14. Joaki

    Joaki

    AKA BombJack93 Member
    I fail to do so or do not understand ... Could you make me a little "guide" with images, if you do not mind?

    Oh, one thing...
    It's possible. With this page, yes:
    http://media-convert.com/convert/
     
  15. nineko

    nineko

    I am the Holy Cat Tech Member
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    Vosotros eres Español, ¿Por qué no hablan español?
     
  16. Joaki

    Joaki

    AKA BombJack93 Member
    Pues porque este gran foro es en inglés... xD Y para hablar inglés uso el traductor de Google.
    Si quieres que te haga la pregunta en español... ;P
     
  17. nineko

    nineko

    I am the Holy Cat Tech Member
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    ICEknight es el español. Yo soy italiano.
     
  18. Joaki

    Joaki

    AKA BombJack93 Member
    Lo sé, pero como aquí se usa el inglés, pues veo que no me queda otra ;P
     
  19. Hayate

    Hayate

    Tech Member
    If you had actually tried using that, you'd notice that as soon as you select an mp3 file as the source, the midi option is no longer available.
     
  20. ICEknight

    ICEknight

    Researcher Researcher
    Already done, en el PM. =P

    Joaki... el traductor de Google es peor que hablar en cualquier idioma, porque con él no te entienden ni los españoles ni los que hablan inglés. =|
     
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