Hmm. i dunno really. but I'm pretty sure that a C4D or FBX file can't contain a virus. same for archives. but i swear that there's no viruses in that archive. why would i do such a thing?
Most likely it was a false positive. Don't worry about it. Still, because of that, I can't even finish the download. EDIT: Couldn't get the whole .rar file, but could pick each file alone from the site. Also, I kinda noticed in the render you revealed a few hours ago... Super Sonic has yellow arms?
Oh damn yes, yes he does. here's a fixed version. https://yadi.sk/d/OlkY1_xU3akwXe (i should probably change my storage if this ones gives people virus warnings.)
I sure hope someone starts making gameplay vids with those anytime soon. While your models may not be totally identical, they sure look a lot like the real ones, great job.
Just as a note. i already imported all the models into the game. albeit with limited success. some models look fine. while some... well not so much. The main issues right now are incorrect applied textures on a lot of characters (for various reasons.), Tails' tails are causing some huge issues while in gameplay. also there are lightning issues on models but i think those aren't too noticeable. BUT the main issue is well.. the game crashes upon trying to load the stage. but there is a workaround for this. you just need to load for around 3-5 characters at a time. dependent on how much polygons a character has. but since all characters only use 2 big texture sheets unmodified characters will appear with wrong textures. Right now these are the only characters that display correctly: Sonic, Super Sonic, Knuckles, Eggman, Tails Doll and Metal Knuckles.
Being the PC version, it shouldn't have trouble loading modified models, right? There's been mods before. Unless the source code itself is written to load only a specific kind of models or something? Hmm, weird...
This looks amazing - I've always wanted to see the character models look more like their official renders on the "Congratulations!" screens etc., so would be really interested in this mod. Those prototype models look so much better than the ones used in-game in the final release, and you've done a really great job recreating them as accurately as possible. Will keep my fingers crossed that you manage to figure out the issues that are currently occurring...!
I mean.. i can load up only the characters that display correctly right now and i think it won't crash. but as i said since all characters only use 2 textures half of the characters will appear with wrong textures. (also the versus icon uses player textures as well so it appears with incorrect textures in mode select menu.) still I'm gonna give it a try though.
Just a heads-up for anyone not aware - InvisibleUp has just released a mod which correctly restores the DirectDraw/Saturn style lighting to the courses! Also, adds transparency to the Raidant Emerald course, similar to the Saturn version. https://gamebanana.com/gamefiles/8236 Not had the chance to try it out yet but have seen screenshots - amazing to see the courses looking how I remember them from back in the day. Looking forward to trying it out when I have some time free for gaming. = ) Here's hoping Xinus manages to figure out the issues with the improved character models mod - have just seen the screenshots on the previous page again, and they look absolutely gorgeous. Would love to be able to use those in-game some day, especially in conjunction with this new lighting mod...!
It would be nice to see a write-up on how this was done. Little to no documentation outside what GameHut has published exists for Sonic R code understanding.
For the record, that write-up is linked from the gamebanana page McAleeCh posted -- though it's not terribly obvious it's there.
I've also made similar style writeups for how different game modes show/hides objects and a possible bug involving slope physics. Anyways, thanks all for posting this for me and for enjoying the mod. This was a pain to get working just due to the sheer number of functions I had to track down and edit. The source code is up on GitHub, if you want to take a gander at it.
That cool lighting mod got me to go ahead and recover my GameBanana account (they disable it if you're inactive for more than a few weeks...) and I went ahead and finally posted that Sonic 3D Blast Sounds mod I made like, over a year ago https://gamebanana.com/sounds/43560
I made a couple of minor mods recently. First, I ported the localization files from the CD version of the game to the mod loader. It makes dealing with them a little less clumsy. https://gamebanana.com/gamefiles/8481 Secondly, I fixed a texture goof on EggRobo as best I could. There was an issue porting the textures from the Saturn version to the PC version that resulted in EggRobo's gun side texture getting cut off by the top of Tails' eye. I tried to patch it up as best as I could without the original texture. https://gamebanana.com/gamefiles/8482 Also, if any of you have a low draw distance in the game, you can fix that by mashing F2 a bunch of times. It (and F1) are hotkeys for the draw distance setting, which thankfully is uncapped in the 2004 version.
Oh right..... sorry i kinda forgot about that. InvisibleUp said to me that she doesn't want to work on Sonic R stuff anymore. which is fine but without any further input from her i can't really do much because i know close to nothing about reverse engineering. so i just moved on and didn't think about it too much. so i guess i'll just release what i have as of now incase anybody wants it. https://drive.google.com/file/d/18uHGxfHYUPaLsDmmraPKBild5ioID0Vv/view?usp=sharing and here's a video that shows some of the models in action. i actually made this video a long time ago. but never uploaded it. so in the video it still says "Work in progress" while it really isn't. https://youtu.be/hUHWY8VVQpM