So now we’ve had the time to let it marinade a bit, I think it’s the right time to opine that the IGN First coverage, and Sonic Team’s promotion of Frontiers last month in general, was a bit shit. The best thing to come out of this was the footage used in the post-SGF impressions. It was snappy and showed the game being played with a reasonable amount of competence. I can understand the desire to ease players into this shift in the formula, but the initial combat gameplay from IGN First was meandering. Showing the player failing to hit the flower enemy once was enough, for example. Overall the initial bout of gameplay footage just wasn’t exciting. What should’ve been more exciting were the boss trailer from Sonic Central and the cyberspace trailer from the Nintendo Direct. However, the boss trailer was pretty much devoid of context and the cyberspace trailer didn’t give us enough to chew on imo. I’d argue both of these needed more comprehensive follow-ups after the fact. We’ve seen from shaky, potato quality footage of SGF that there is some super interesting stuff in this game, such as the drop dash and handling customisation, but I think the issue is that what has been presented to us officially draws too sparsely from the game without expanding on it properly. I know we’re still 3 or 4 months out from release yet but I was really hoping June would be capped off with a holistic trailer featuring new footage of everything officially revealed to us so far, with some of those tidbits mentioned earlier thrown into the mix to further entice. It sounds like Frontiers is going to have a lot, so why be so tight on the details?