Sonic for GMS (Christmas Release)

Discussion in 'Fangaming Discussion' started by AeroGP, Dec 25, 2018.

  1. AeroGP

    AeroGP

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    Sonic for GameMaker: Studio
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    Sonic For GMS is a GameMaker: Studio project acting as a template for constructing video games based on the Sonic the Hedgehog titles for the Sega Genesis / Mega Drive.

    All copyrights and registered trademarks of 'Sonic the Hedgehog' and all associated characters, art, names, terms and music belong to SEGA®. The contributors to this software are in no way affiliated with SEGA® or Sonic Team®, nor is any intent made to gain financially from or infringe upon said copyrights or registered trademarks.

    Updates from the previous release include:

    • Compatible with Game Maker: Studio 1.49999 only.
    • Code was completely overhauled, though some compatibilities remain.
    • Working title screen (with legal disclaimer,) credits sequence and fully functional Sonic 3-style data select screen (with Sonic 2-style visuals.)
    • Genesis-style scene transitions using shaders. (Fades by individual colors)
    • Example Green Hill Zone boss.
    • FMODGMS support for looping music with intro.

    TODO List:

    • The wiki.
    • Finishing touches on ComputerPlayer AI.
    • Competition mode. (With network play, if possible)
    • Options menu.
    • Android support.

    Have a nice day!

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  2. AeroGP

    AeroGP

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    Sonic for GameMaker: Studio
    Release video:

    http://www.youtube.com/watch?v=ytS8vHm5SIw
     
  3. Lapper

    Lapper

    Member Member
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    Sonic Studio, Kyle & Lucy: WW, Freedom Planet
    You never disappoint.
    This is awesome, and has a crazy amount of features. Glad it's still being worked on. :v:
     
  4. SparkX

    SparkX

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    Press Garden Zone
    Sonic Project Enigma
    A great Xmas present, It's Excellent, I might consider this for my fan game, seems that i cannot find the zone order related content though
     
  5. AeroGP

    AeroGP

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    Sonic for GameMaker: Studio
    You specify the next 'zone' you want to travel to using the next_room variable in GameZone, usually in the instance creation code in a room.