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Sonic CD's Mysterious Cut R2 Level Discussion - Post Origins Edition

Discussion in 'General Sonic Discussion' started by HEDGESMFG, Jul 12, 2022.

  1. MasterDreamcaster

    MasterDreamcaster

    Running Up That Green Hill Member
    I've been thinking about Sonic The Hedgehog Movie (1996). It borrows a lot of stuff from Mega Drive trilogy and Sonic CD. Opening of that game is a direct inspiration for some scenes. I wonder if ending was also used as a basis for some places? City, covered in roots (Sonic OVA), Antlion segment (Sonic CD)... Could it be possible that video game concept art was handed over to both animation studios?
    If that was the case, Toei interpreted it in one way, OVA team saw it in a different way.
    Another question – why does music for R2 exist? I suppose composers of Sonic CD were making music early in game's development. It's like with Sonic 1, when Masato Nakamura composed music using concept art and descriptions as sources of inspiration.
    And we know by now that Dubious Depths existed only on paper. And it seems compositions were made for this level as well as for all other levels. However, like with Sonic 2, when stages were cut, tracks for them were repurposed. What was supposed to play in Hidden Palace ended up playing in 2-player mode of Mystic Cave.
    Something similar happened to Dubious Depths music. Developers found a place for it in D.A. Garden mode. If "Past" and "Future" mixes of the song existed, there was no point in including them in the game. Round 2 didn't make it into Sonic CD and space on CD was limited.
    As I wrote earlier, composers could have worked the same way as Nakamura. That is, using artwork for reference. We see that themes for stages were divided in half between Naofumi Hataya and Masafumi Ogata. If they composed music for in-game locations chronologically, it would go like this:

    Hataya: Round 1 – Salad Plain (Present, Past, Future)

    Ogata: Round 2 – Ridicule Root (Present, Past, Future)

    and so on...

    Their job was to compose the soundtrack. Whether or not it was going to be used in its entirety, that's a decision made by game's director and development team.
    It's like with Sonic 3, when so many people were hired to create sound. But a large part of music eventually was not even used (Brad Buxer team's compositions). Forty one tracks by that team and only a handful of them in the final version. C. Cirocco Jones (Scirocco) was credited in the game, but his contributions (levels 2 & 3 – "The Water") are clearly missing from Sonic 3.
    So, I think "Past" and "Future" versions of R2 are there somewhere, just like Brad and company's recordings. Looks like Ogata did not know that they didn't include R2 in Sonic CD. So he remixed it in medley of levels. Also, Dubious Depths theme is referenced in other parts of Sonic The Hedgehog – Remix album.
    Yes, I know it's a lot of text and no pictures. So, here is a slideshow of sorts to illustrate some of my points.
     
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  2. So uh, I think the mystery of the music of DD is finally solved, some folks I know, Makasina555 and Giganto were poking around with the metadata of the audio tracks in the 2011 version, and they found that all of the JP tracks span from 1 - 44 with Palmtree Panic's music being tracks 1 - 4, and Collison Chaos present being tracks 9 - 12. Everything else continues this numbering scheme (TT is 13 - 16, QQ is 17 - 20, WW is 21 - 24, SS is 25 - 28, and MM is 29 - 32), as you may have noticed CC's track is not listed are track 5, 6, 7, and 8, which means that Dubious Depths did have all four tracks finished and they probably are in Sega's archives in some form, either as raw unedited songs similar to how the songs are in SCD's 510 build, or as rough mixes, and it's known what became of track 5, it became track 42 (Little Planet). Though there are tracks that don't have any, Final Fever and the time attack theme, though it could be that Mr. Whitehead wasn't sent FF, and the time attack theme was custom, I'd say those were tracks he added himself due to the lack of metadata.
    R1Ametadata.PNG R1Dmetadata.PNG
    R3Ametadata.PNG R3Dmetadata.PNG
     
    Last edited: Apr 19, 2024
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  3. Brainulator

    Brainulator

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    If it's the 2011 version, I have doubts over whether this accurately reflects the status of the 1993 version.
     
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  4. HEDGESMFG

    HEDGESMFG

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    Keep in mind there was a plan to build Desert Dazzle, which means slots were likely initially reserved for it, regardless of the tracks being composed. SEGA told him no, but he already built quite a bit of the level before stopping. Reserving the slots for the music only seems logical.

    I agree with prior evidence that we've already heard part of R2's themes, but the 2011 build is unlikely to have anything new we don't already know about related directly to 1993's R2.
     
    Last edited: Apr 19, 2024
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  5. RDNexus

    RDNexus

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    Normally, such remakes/remasters (depending on who developed them) could hide goodies for the fanbase.
    However, without proper confirmation and credible evidence, everything should taken with a grain of sand...
     
  6. Right, I was thinking about that as well after posting, but didn't mention it at the time due to my excitement. I do recommend looking into this though, as it's a bit of an oddity.
    Makasina has a video about this finding as well, going into detail about it.
     
    Last edited: Apr 20, 2024
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  7. HEDGESMFG

    HEDGESMFG

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    Well, for what it's worth, there's a good chance redbook versions of past tracks still exist in some unreleased form as well, as the earliest proto helped us discover. And perhaps more early versions of the music in general, which never tend to get released officially. Sadly, US past tracks supposedly existed but have been completely lost, per Spencer Nielsen.

    Again, I do think music for the bad future/good future was probably composed in at least some basic form. I think we have enough circumstantial evidence to point towards it, and we already know R2J present exists.

    Would SEGA still have these materials? One would hope, but who knows.
     
  8. OKei

    OKei

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    I curious to know why Sega or Wavemaster haven't released the original CDDA versions of the past music already...

    I mean, there had been opportunities to do so in official soundtrack releases, such as that recent vinyl one. I definitely put down money for a complete edition with unused mixes, tracks and such.

    I'd be also curious as to the composers thoughts on having to be forced to compress their CDDA work onto the sound chip when the work was meant for Redbook.
     
  9. Blast Brothers

    Blast Brothers

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    Knowing Sega, either A) their archives are such a mess that they can't easily find the tracks, or B) they're not in there at all.
     
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  10. Mr. Cornholio

    Mr. Cornholio

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    This bit of info from the 2011 remake is still a neat find! It might lend some credibility to the idea that Sega might have the tracks for Dubious Depths tucked away somewhere, but that really all hinges on if the track metadata was Taxman's doing or not. Final Fever not having any seems to lend credibility to the former since I know there was an idea to revamp the final boss that was also rejected. That track not having any metadata might have something to do with the planned track switching depending on player progress.

    I also don't see why the tracks couldn't have been shared through some sort of cheat to extend the sound test range or something if Sega did have them and did allow access to them for the remake at some point.
     
  11. Rafa Stary

    Rafa Stary

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    It's hard for me to believe that 1 year later the community is still so engaged in this mystery, it's really good to see the fans' persistence in relation to this, I remember when this subject also left me extremely intrigued and I also discussed it (I've already lost my hope that my theory about Brand New World / Time Attack theme will be confirmed as true in the future haha XD) it's still very interesting even for me, I really don't think anything visual related to this level will be ever discovered (and apparently it hasn't), but I hope we can at least get to hear the other versions of R2's thrme, good work on the latest discoveries :thumbsup:!
     
  12. Cooljerk

    Cooljerk

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    old, old post,but I just wanted to chime in and clarify something about Chaotix's level tiles: they are setup like Sonic 3 & Knuckles level tiles, not like Sonic 1, 2, or CD. By which I mean the art assumes two banks of tiles following usage rules: one constant between all acts, and one that changes between acts. In Sonic 3 & Knuckles, the reason tiles are setup like this is to allow for a common palette of tiles in the boss area to facilitate act transitions. I have no idea why Knuckles Chaotix handles its art this way as it doesn't really need to, but this is evidence that the art was not old repurposed art, but art created after Sonic & Knuckles completed. So, while possible, I very much doubt any R2 art made its way into Knuckles Chaotix. At the bare minimum, the tiles would have to be modified to fit the new scheme rules.
     
    Last edited: Apr 28, 2024
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  13. Jammin'

    Jammin'

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  14. Nik Pi

    Nik Pi

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    Sonic 2: Archives
    Fakes...

    Fake, fake and fake ONCE AGAIN!
    Did you ever noticed how much of fake music leaks Sonic CD has?
    I even wonder why it happens.


    And a month ago, my friends found another one, but this time it pretended to be a serious discovery..


    Lore of this track is really interesting: somebody found a rare CD on Ebay, and after it he found a past theme of R2 on it! Isn't it's a dream?
    Nice guys asked him I he can dump the disk. And they been waiting for a days, weeks, and there month has gone..

    Another fake? Bruh. But it was fake that called really big hype among some R2 fans. (Somebody even asked Mazin as I know, but he didn't respond).

    And recently, my nice pal Giganto got a fake dump from the one person, which contained few tracks, including this R2 theme, and fake options theme. Giganto didn't know it's fake, and did a video about this disk. Ofcource, he got a lot of criticism, cuz track was fake. After he got that it's fan-made- he deleted video, but reputation was ruined (he is already baned here, I guess?). Ofcource, disc "dump" was just a joke by server user, and with a big size of dezinformation it's hard figure out nowadays, what is fake, and what is not.



    You may ask me, why I'm writing it? Well, I wanna just mention here the fact, that web has more lie than true, and it's even wonder, that game from 1993 still has unsolved mysteries and calls interest of fans.
    And protect yourself from fakes. Never trust to people from nowhere....


    What is your opinion on it? Have you ever met this kind of tricks?

     
  15. Chimes

    Chimes

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    If it's not on the wiki it's fake
    :doge:
     
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  16. HEDGESMFG

    HEDGESMFG

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    I was linked into the stream but kept my yap shut because he was immediately bashing retro here and that made my eyes roll.

    I don't know who set it up and did what, but...

    1. The disc is just the 20th anniversary SCD album image with a very pixilated image to hide its origin.
    2. The first 8 tracks were not new in any meaningful way.
    3. Tracks 9-10 were Church of Kondo remixes, exact rips.
    4. Track 11 is some weird mishmash tune BASED on R2's present theme, but it's so low quality it's the audio equivalent of a clearly fake low res screencap. There's no way it'd be on the disc in that form.
    5. Track 12 is interesting, since it's an alternate remix of the level select theme from the Sonic 2 Mania mod, but in higher quality. I have no idea where that mix came from, but it's got to be fanmade.

    People pointed to the ISO file's dating, but you can change the dates of digital files easily with free software. As best as I could guess, someone created a digital fake CD rip, though it would kind of be fascinating if someone went even further and actually sold a bootleg disc on ebay, but I doubt that's what's happened here as no one has given any images of the disc itself beyond one pixilated image of the back of the album cover, so there's no reason for me to assume there WAS a physical disc.

    Someone pulled the community's leg on this.

    P.S. Some of us here are very open minded about R2 theories, we just don't want to declare something definitively factual without proof. I personally welcome theory discussion and "what could have been" speculation as long as it isn't declared official and used in hoaxes like this one. Heck, remember, I've been working with a team on an R2 mod myself over the past year. The problem comes down to content creators who may or may not mislead people for clout, as opposed to someone just creating something cool 'inspired' by R2. I love high quality fan content, personally.
     
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  17. Chimes

    Chimes

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    No Kunrei-shiki on the file data, automatically fake
     
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  18. cartridgeculture

    cartridgeculture

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    what's a kunrei-shiki?
     
  19. Chimes

    Chimes

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    Alright, so you know how in that creepy anti-piracy screen the signature says that it's by Mazin, even though when you put it through a translator it says Majin?
    That's because Masato Nishimura (the Mazin who drew that image) personally uses the Kunrei-shiki system for English. Whereas we use Hepburn for spelling Japanese words for English, the Japanese have regularly used Kunrei-shiki to spell. Sega loves using both of them at once. See here.
     
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  20. BenoitRen

    BenoitRen

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