Sonic Adventure PC High(er) Resolution Textures project

Discussion in 'Engineering & Reverse Engineering' started by Sonikko, Dec 15, 2017.

  1. Sonikko

    Sonikko

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    I've been working on some of the GUI elements as of late, mainly the menu background and the stages title cards.
    These are going to be included in PkR's HD DC Style GUI mod, the main menu background has already been released in one of the latest updates (might be subject to change).

    Preview of the title cards:
    [​IMG]
    These have been completely remade from scratch, no upscale whatsoever. Decided to do so 'cause of the low resolution of the spin thing on the left and the color banding on the gradients!
    Hope it's accurate enough, let me know if you guys spot anything weird.
    (As usual, JPG compression artifacts come from imgur.)
     
  2. McAleeCh

    McAleeCh

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    Looks pretty much spot-on to me - just double-checked against the originals and couldn't spot anything which stood out as inaccurate. Even the fonts all seem to be a perfect match for the originals, so the spirit of the original is 100% preserved. Great work! = )

    Out of interest, for your HD versions, do you plan on fixing the issue with Tails' title cards being lit from the bottom rather than from the top like every other character's, or will you be replicating them as-is?

    Also, one other question - any plans to recreate the Adventure Field title cards as well? If so, any idea how you'd plan on replicating the location images which are integrated into those?
     
  3. Shaddy the guy

    Shaddy the guy

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    Actually, there's room for real improvement in those, since the Station Square and Mystic Ruin ones awkwardly cut off at the sides. No idea what to do about Egg Carrier though, since it uses the CG cutscene model instead of the ingame one
     
  4. Sonikko

    Sonikko

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    Thanks! About Tails... I made it accurate to the original texture, but I think they were lazy and just changed the hue from the green ones (sub games) to yellow/orange, that's why Tails' gradient is reversed. I get the same when changing the hue (it also becomes very imprecise, so I just recreate every gradient from scratch to have the best results).
    As for the Adventure Field cards, I gave a shot at Station Square, since it uses a screenshot from the intro CGI. They did do a lame job at it, but the source images I have aren't high quality enough to do any better.
    This is what I came up with:
    [​IMG]
    I'm not even sure it looks better than the original (well the CGI at least, the card thing itself looks good, I think I did a good job with it). The source picture is too tiny (screenshot taken from the CGI intro PC version, 640x480, that's the best quality available. It's also more detailed than the original title card texture was), upscaling it gives a blurry result and I have no idea how to work with that. Sharp angles will look weird, smooth angles will look just as bad.

    Mystic Ruins should be easy to do, I just need a good screenshot of the Lost World entrance from the same angle, I think I can do something about it.
    Egg Carrier... I have no idea, that angle is from the intro cinematic, but the intro itself has more effects plastered all over the place (smoke, dust etc), the title card one looks like a clear render.
    EDIT:
    Used some magic and made it better:
    [​IMG]
     
  5. Mr. Fox

    Mr. Fox

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    Excellent work! Please don't abandon it.
     
  6. Sonikko

    Sonikko

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    I went all the way and re-rendered the Egg Carrier Adventure Field title card from scratch.
    Thanks to MainMemory and PkR for getting me started on this.
    It's my first 3D render, so it's a little rough around the edges, I'll see what I can do to make it better.
    In the meantime...
    [​IMG]
     
  7. Lanzer

    Lanzer

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    Ugh soo conflicted, I always wanted to see a HQ texture update to SADX, but at the same time I have a mighty need for that DC total conversion mod.
     
  8. PkR

    PkR

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    SADX Dreamcast Conversion, The Emeralds' Awakening
    Why not use both? The HD GUI mod is included with Dreamcast Conversion and can be used with and without other Dreamcast mods. I've just updated it to include Sonikko's title card recreations, which I think look great. The mod now includes all updated title cards except the Mystic Ruins one, which will probably come too in a couple of weeks - the author said he'd be away for a while.
    The HD GUI mod can be downloaded from here, for DC Conversion and other Dreamcast-related mods you can get my installer - this is the online version that will download and install mods, but I'm preparing an offline version and a manual install package, which will be released on ModDB soon.
     
  9. E-122-Psi

    E-122-Psi

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    But since the SADX version altered some of the geometry and models, won't that screw up some of the texturing in places?
     
  10. Sonikko

    Sonikko

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    The HD title cards are part of the HD DC GUI mod which can be used with vanilla SADX assets too, so those ones are for everyone.
    The HQ textures like the Casinopolis posters and the SS newspapers, TP sign etc can only be used in conjunction with the DC mods. I don't think I'll ever make a vanilla SADX version, as most of the textures are badly encoded on the PC version and I don't feel like porting all of them over from the GC version since I prefer the DC aesthetic anyway.
     
  11. Dissident

    Dissident

    AKA Discoid Member
    These look great man, glad to see it's already been implemented with the HD GUI mod as well.

    Would the rest have to be installed manually with PVMEdit?
     
  12. Sonikko

    Sonikko

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    As MainMemory pointed out earlier in the topic the PVR format causes lossy compression, color banding and what have you, so many of the fixes would be lost anyway.
    I'll be using PVMX which is a custom format developed by SF94 iirc, I'll release everything as modpacks compatible with the mod-loader.

    On another note I have good and bad news. I'll be out of town until the 12 Jan, so work on the mod is currently on halt, but I think I'll be able to re-render some of the posters in the game, like the lightspeed shoes one in Speed Highway and the Emerald Coast one that is in Station Square.
    The ending artworks too, I wanna take a shot at those ones.
     
  13. Dissident

    Dissident

    AKA Discoid Member
    Oohhh, I see. Cool! Have a good vacation, I just moved into a new place last weekend and things are still a bit messy but I kinda wanna take a crack at it too. I sent a few hours learning to make some custom eye textures I liked so maybe I'll try and make some that are more accurate.
     
  14. Sonikko

    Sonikko

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    I'm back and working on the textures again.

    Update: Mystic Ruins title card
    [​IMG]
    Comparison: http://screenshotcomparison.com/comparison/128948
    The lighting is not 100% accurate, but I think it looks a bit better this way. Let me know what you guys think.
     
  15. Black Squirrel

    Black Squirrel

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    Post a side-by-side comparison with the original(s) and it'll be easier to comment.
     
  16. Sonikko

    Sonikko

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    Mystic Ruins: http://screenshotcomparison.com/comparison/128948
    Egg Carrier: http://screenshotcomparison.com/comparison/128949
    Action Stage: http://screenshotcomparison.com/comparison/128951

    Edit: please keep in mind that I've never worked with 3D rendering before, the Egg Carrier was my very first project on Blender.
     
  17. They're gorgeous, Sonikko! The game will look exponentially much better thanks to you.