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Sonic 4: Episode 2 Discussion

Discussion in 'General Sonic Discussion' started by Chimpo, Dec 29, 2011.

  1. Namo

    Namo

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    Anyone else notice that the bubbles-homing-attack-chain was on a separate path than the one the player in the video was taking? Pretty nice.
     
  2. TheLoz

    TheLoz

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    This game is looking fantastic so far. The graphics are gorgeous, new moves look well-implemented, the animations are fluid, and the physics look like
    they're more than capable of forming the basis to a great game. Just throwin' this out there. Farting against thunder, I know, but still - this game is shaping up very nicely indeed.
     
  3. Guess Who

    Guess Who

    It's a miracle! Oldbie
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    Re: the "loops were meant to be obstacles" debate.

    http://www.youtube.com/watch?v=dnnctQaIk58

    tl;dw if loops were obstacles for you, you were fucking retarded
     
  4. TheLoz

    TheLoz

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    This post made me realise three things:

    1. The old games were a lot more 'automated' than people remember
    2. Colours had excellent music
    3. 'Ass slopes'
     
  5. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Guess Who? I want to buy you a case of beer. That was hi-larious. So fucking pro, man.
     
  6. Willie

    Willie

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    XD

    Guess Who totally wins this argument.
     
  7. jasonchrist

    jasonchrist

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    Amusing for the first 30 seconds or so, then it got to be about as funny as a burning orphanage.
     
  8. Rokkan

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    I think you might be confusing the concept of obstacle to the concept of something being hard or challenging. Rocks in GHZ were obstacles, but all you had to do was jump. Loopings are still obstacles, you cannot get through them without meeting a standard, even if it's made easier by the level design. Or do you think they were used in Sonic 1 in the same way they are being used now because the levels were designed so that loops are in places that you can easily get more than enough speed to go through? They were mostly there in Sonic 1 to help players understand the concept of empowerment and reward for going fast, as well as many other elements from Sonic that were there to help players to not feel afraid of keeping holding right and going too fast (risk reduction with the ring system, multiple paths, lack of deathpits, etc). Much like many elements of Sonic 1 that were there to drag attention (speed, the many objects moving at the screen at once, stunning graphics for the time), they were designed also with the game in mind, and not only there as a visual candy.

    Of course, I'm talking about Sonic 1. Sonic 2 is definitely not shy with boasting several loopings to make players feel fast. Sonic 3 & Knuckles was the debut of Takashi Iizuka as a level designer, and he was as much in love with automated sections then as he is now.
     
  9. Plorpus

    Plorpus

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    I dunno man, it wasn't THAT hilarious
     
  10. Kogen

    Kogen

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    Whoaa Jimmy dicks. What was the point of hyping up that trailer if they intended to just show the game off normally?

    Really dissappointed to see physics issues and questionable level design again. I am not going to analyse it, but it is clearly not the improvement people were expecting. Hopefully Sonic 4 ends here and the actual good ideas make their way to another game. Some of the design is really good, it just needs the gameplay and level design to back it up.
     
  11. FeliciaVal

    FeliciaVal

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    fuuu why can't I be on Barcelona when needed? ;_; I wanna go to the FIRA and play this demo xD
     
  12. Kogen

    Kogen

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    You are really driving the autism here. I am sure they mean Sonic 1. Obviously it is just for show in 2 and 3, although not every section is automated. Anyone can pick out the parts that are to justify themselves (or the parts that are not).
     
  13. Ell678

    Ell678

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    This looks horrible. From what you can hear, the dead cat seems to have made a comeback too. No dice, Sega.
     
  14. Retro_Stew

    Retro_Stew

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    New video
    [youtube]http://www.youtube.com/watch?v=8fUP6mh3aOg[/youtube]
     
  15. The game looks quite nice, the physics seem to be closer to the originals, and the levels look like there's a lot of exploring do. Do like. Quite eager to hear the music though.
     
  16. Chimera

    Chimera

    I'm not a furry. Tech Member
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    Castlevania prettyness
    By the logic you guys are going about here, the fucking FLOOR is an obstical, because it requires you to move.

    Of course slopes (going down) aren't obsticals since you can just press down.


    Anyway I'm on my phone right now so I can't see the other two videos, but to reiterate, the first video showed off some impressive material (comming from Dimps, keep in mind). To be quite honest though sometimes it looks like I'm looking at Mario geometry (read: blocky) that's just been filleted, plus loops. This isn't always the case but a lot of the geometry still looks like that...

    EDIT:

    Defacing of the originals in any way is that hard for you? :v: (I use "defacing" loosly but ya know)
     
  17. Ayu Tsukimiya

    Ayu Tsukimiya

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    Mandatory homing attack aside, it really does look like fun to play. Hopefully people will bitch hard enough to get them to make Tails playable on single-player mode.
     
  18. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    Meh.

    I can't really muster up a fuck to give for this game anymore. The 69ing tag team mode is funny though. :specialed:
     
  19. Ayu Tsukimiya

    Ayu Tsukimiya

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    Just think of all the fan art that we'll be blessed with.
     
  20. Icewarrior

    Icewarrior

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    I think it looked alright, some minor issues there and there but nothing that bad to start whining.
    Gotta wait for more footages though.