You think I didn't try that? It doesn't have anything related to D3D from what I can tell, aside from a D3DMATRIX struct from MSVC. And the Internet didn't help either.
If I might make a suggestion, you really need to get rid of the thing in the level editor that checks if there's an update to the program. Right now it's choking to death because it can't connect for some reason and eventually comes up with a message saying remote connection timed out. Really slows things down too much :/
If I just removed the updater from SADXLVL, I have a feeling that several people would never know if I updated it. Sometimes I don't post updates here, so the only ways to know are if you watch the wiki page, subscribe to the Atom feed, are in #x-hax when I upload it, or have the updater on. What I can do, is shorten the timeout to 10 seconds or so.
Then you'd end up with an Open File dialog and a message box showing up at the same time... I could try making it show up after you load the level, but :effort:
Damn I'm dumb. Guess all the messing around with things all day yesterday stressed me to the point of ignoring the obvious. Never thought to look at the options menu =P BTW I'm trying to import an obj file but nothing's happening. No error or anything. This thing can import whole models that can act as another level, right?
Hopefully double post is OK, but I suspect this topic won't get much attention without a little bump =P I can't seem to load any levels of Ice Cap. Keeps giving me this error. Here's what was copied to my clipboard. Error: ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: startIndex at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.BitConverter.ToInt32(Byte[] value, Int32 startIndex) at SAModel.VERTEX..ctor(Byte[] file, UInt32 address, UInt32 Count) in C:\Users\Mike\Documents\Visual Studio 2008\Projects\SAModel\SAModel\Model.vb:line 404 at SAModel.ATTACH..ctor(Byte[] file, UInt32 address, FileTypes type, Boolean Dreamcast) in C:\Users\Mike\Documents\Visual Studio 2008\Projects\SAModel\SAModel\Model.vb:line 434 at SAModel.OBJECT..ctor(Byte[] file, UInt32 address, FileTypes type, OBJECT Parent, Boolean Dreamcast) in C:\Users\Mike\Documents\Visual Studio 2008\Projects\SAModel\SAModel\Model.vb:line 543 at SADXLVL.COL.COL..ctor(Byte[] file, UInt32 address, FileTypes type) in C:\Users\Mike\Documents\Visual Studio 2008\Projects\SAModel\SADXLVL\Form1.vb:line 3593 at SADXLVL.COL..ctor(Byte[] file, UInt32 address, UInt32 Count, FileTypes type) in C:\Users\Mike\Documents\Visual Studio 2008\Projects\SAModel\SADXLVL\Form1.vb:line 3633 at SADXLVL.GEO..ctor(Byte[] file, UInt32 address, FileTypes type) in C:\Users\Mike\Documents\Visual Studio 2008\Projects\SAModel\SADXLVL\Form1.vb:line 3544 at SADXLVL.Form1.LoadLevel2() in C:\Users\Mike\Documents\Visual Studio 2008\Projects\SAModel\SADXLVL\Form1.vb:line 682
Ice Cap 2 and 4 for technical reasons can't be opened unless you have extended your exe file first. A quick way would be to use SADXTweaker's extender option to add 0x1000.
Things I still have to do for SADXMDL2: The other two options for deleting models A feature to add child models Animation editor To anybody that downloaded the beta SADXMDL2, or made any .sam files when I added exporting to SADXMDL: They're pretty much completely useless now, I changed the format a bit.
I forgot to ask you, MainMemory, when you did this: How did you manage to stop their arms and legs flying around? I've tried importing characters of different sizes, and their arms and legs fly around separate from the model.
That hack involved loading each character model in SADXMDL, changing the scale values on the root to 0.5, opening the Physics Editor in SADXTweaker, and cutting a bunch of the values there in half. It could be easily done for any scale you wanted, although it could be glitchy if you go too small or too big.
Well, EXCUSE me. Thanks Main Memory. I don't have SADX installed anymore, So I haven't been following this thread.
I got the tweaker program and chose to extend the exe 0x1000, still brings up the same error when I try to load Ice Cap 2. Am I doing something else wrong?