Discussion in 'Engineering & Reverse Engineering' started by MainMemory, Aug 4, 2013.
I would recommend deleting mods\SADXModLoader.ini.
Doing that and getting rid of mods.ini in that same folder did it. Thank you.
Hey guys, it's been a while, but there's a new update for the SADX Mod Loader that adds Texture Packs, Texture Filtering & Input Event Hooks!
Now you can make the HD texture mod of your dreams, or whatever.
Yeah, texture mod implementation seems incredibly straightforward!
Ridiculously detailed shoes.
I just wish I could force antialiasing in the game rather than through my graphics card.
I had an idea, can you put the version number somewhere? Just so people can be sure of what they have before asking for help.
The mod loader's version number is shown at the start of the debug log.
Right but I mean putting it somewhere a regular user (like me) would actually be looking like in the title bar or an "about" tab.
In the mod manager? That would either require updating the manager alongside the loader, or having the loader expose some kind of API (which wouldn't work on Mono/Linux).
Oh ok, I'm sorry. It's just very common in programs and I guess I took it for granted.
SADX widescreen doesn't suck anymore.
Comparison images here.
In case his screenshots don't do it for you, here's another:
Fun fact: with "Windowed Fullscreen" and "Stretch Fullscreen" turned on, it's possible to play the game at resolutions well beyond your monitor's actual size, for example my monitor is 1366x768 but I was playing at 1920x1080 (use Fraps or similar to take a screenshot/video from D3D's framebuffer for full resolution).
Does it still make it impossible to aim with the tornado during the sky chase acts?
Yes. I plan to try to tackle that with Fixed Edition.
So that volume bug is real weird. The cutscenes were still muted with the music at 50, so I put that back at 100 too. Guess there's no point to the volume level changer in the config if it breaks music/sound effects/voices. Not particularly telling you guys to fix this, not sure if you even could, so I guess this serves as a warning to people who might want to change the game's volume? I guess use the Windows volume mixer instead.
This is lovely. Can't wait.
You don't have to. It's out, hence the article. :v:
Ah, I figured out what my issue was, I'm dumb. Gonna go play through it all now, this is great!
Just wondering, are these things ever gonna have save file redirection? Its a really simple feature that is very handy in Sonic GMI.
It's one of those things that I've intended to do since the beginning, but I'm not totally sure how to do it in the game's code.
I've been looking at save file redirection in particular, and I'm working on adding it to the mod loader. I've still yet to figure out the best way to go about it though.
Separate names with a comma.