S3/S&K linkage confusion

Discussion in 'General Sonic Discussion' started by Elusive, Feb 4, 2005.

Thread Status:
Not open for further replies.
  1. Elusive

    Elusive

    Sparkster the Rocket Knight Member
    Sonic CulT's 'cut levels' in Sonic 3 section

    From what LOst proved in an earlier topic, Sonic & Knuckles was developed at the same time as Sonic 3. This I understand.

    What I don't understand is why the two were split, if at all. My theory was that both were intended to be the same game in one cartridge as a grand finale to the 16-bit series. However, due to cartridge constraints the game was split, but with the intention that the two split pieces could both be played either independantly or as they were intended to be played - linked as the same game.

    Now, LOst and JoseTheBest have proven that the S3&K game runs mainly from the S3&K cart - in effect, S&K works as a 'patch' to S3. More importantly, LOst showed that the code for the end sign in Sonic 3 that makes the signpost continuously fall is also present in S&K.

    However, later on he mentions that the bumpers in Sonic 3's Carnival Night Zone is referenced in Sonic & Knuckles' casino star bumpers, therefore also proving that S&K was developed after Sonic 3.

    Huh?

    In the 'Cut Items' CulT page, parts of Sonic & Knuckles are accessible in Sonic 3 - such as Flying Battery Zone. The graphics aren't there for the main level, but the boss graphics for Act 2 are there. CONCLUSION: S&K was intended to be a part of Sonic 3.

    However, again with the end sign - code in Sonic & Knuckles' Death Egg Zone Act 1 makes the signpost fall after the floor explodes. This same code is present in Sonic 3. CONCLUSION: Sonic & Knuckles was either intended to be a part of Sonic 3, or was based on Sonic 3 as Sonic 2 was based on Sonic 1.

    Also, through S3&K PC hacking (merely an official PC emulator bundled with the ROM), it's possible to access Knuckles in the 'Slot Select' screen of Sonic 3.


    I'm confused, because things aren't adding up. On one hand, the theory goes that Sonic 3 and Sonic and Knuckes were the same game, split yaddah yaddah. However, from what LOst says, Sonic & Knuckles was either developed alongside Sonic 3 or after it. So how does this explain the Sonic & Knuckles data that can be found in Sonic 3? Bits of both games can be found in both cartridges. In my view, this entanglement shows they were linked originally - again, back to the 'single game' theory.

    My head's going in circles - could someone clear this up once and for all?
     
  2. Tweaker

    Tweaker

    Banned
    12,387
    2
    0
    Hmm, judging from what you have said, I would think that they originally were in the same cartridge, but split later. Bits and pieces of both games were left inside the ROMs, because Sonic Team did a lazy job with the splitting. Most likely different groups of people worked on each game, and they decided that it would be a good idea to add a feature to merge the two games together. This would get them extra money too, as consumers would need to purchase both games to experience the whole story. Its a sales gimmick mostly.

    Also, I seem to recall the PC S&K being a port, with some extra features added.
     
  3. LocalH

    LocalH

    roxoring your soxors Tech Member
    My belief is, originally there was Sonic 3 only. For whatever reason, Sega needs to get Sonic 3 done quicker, so they split off a couple of zones to make each game more balanced on its' own, and introduced the concept of Sonic & Knuckles. That would explain why some of the S&K levels have leftovers in Sonic 3, but not all (as far as I know, there are no leftovers for Mushroom Hill, Sandopolis, Death Egg, or Doomsday)

    Basically, I feel that at the original conception of Sonic 3, there was no thought of Sonic & Knuckles.
     
  4. hunterex2000

    hunterex2000

    Searching for the answers... Often running into br Member
    87
    0
    0
    East of England
    Trying to stop smoking... Sweet, sweet nicotine.
    It all seems confusing yes. Yes indeedy...

    One thing I've always wondered: I know that there are smaller two-player mode sprites for Knuckles in the Sonic 3 ROM, but are the full size (story mode) sprites all present? I know some must be there 'cos Knuckles appears throughout the game to attack Sonic and so on.

    But are the gliding, climbing and hanging sprites there for example? I've never known that.

    Also, is it possible to access Flying Battery Zone in Sonic 3 without hacking? Through a Game Genie for example? I've kinda come to the conclusion that Mushroom Hill (or Valley) and Sandopolis have no left-overs in the ROM.

    Getting back to the 'was Sonic & Knuckles developed alongside Sonic 3' debate, why are all the S&K music tracks in S3? I can recall that someone mentioned that Sonic 2's music was probably composed without knowledge of the Zone themes. So, could all of the music in S3 and S&K been composed proir to Zone construction and before the two titles were 'split'? The title music, invincibility music, and Knuckles' theme was probably changed for S&K because someone in Sega thought the originals were unsuitable, maybe...
     
  5. LOst

    LOst

    Tech Member
    4,891
    8
    18
    I proven that it was NOT designed at the same time!

    And of course Flying Battery is in Sonic 3. It was supposed to be the level between Carnival Night and Ice Cap. So Flying Battery is just Sonic 3!

     
  6. ComPro

    ComPro

    Just hangin' around. Member
    I think they were developed at the same time. Yes, you have given your proof, but I am still not convinced. Perhaps Sega realized they would run out of time or run out of space on a single cart, and decided to take the extra levels and put them into a separate game.

    What explanation is there as to why the levels are in the level select, and those that aren't, such as Lava Reef, Sky Sanctuary, and Death Egg, all have their respective music in the sound test?

    Plus, why would Knuckles's special paths be programmed into the game?
     
  7. LOst

    LOst

    Tech Member
    4,891
    8
    18
    Knuckles's special paths are not programmed in Sonic 3. Only the maps are pre-made for Knuckles, but that's because he was supposed to be playable in the beginning, like he is in the 2P VS competition.

    Believe what you want, like some people believe in Dust Hill being the desert zone. But proof says different!





    Music development is not the same thing as game development.
     
  8. ChaotixTails

    ChaotixTails

    Custom title member Oldbie
    734
    0
    16
    I'm going to play the money-making scheme card here. While it's possible that at one point their intentions were to simply be one game (but with LOST's proof, I doubt even that), and then due to time constraints or otherwise, they split the game in two and marketed them seperately.
     
Thread Status:
Not open for further replies.