Did you ever release a translation of the article itself? as it would be interesting to know what they said about feel etc. I had never heard of the flame thing.
Glad to see I wasn't the only one who thought it could've refrenced Pulseman. It's the first thing that came to mind when I saw the header of that ROM.
I just remembered (and wish I had a picture to go with this) that in the US manual, to demonstrate the password screen "DEX" is the example in the screenshot. I always wondered why they used that.
It wasn't an article, just some little blurbs in two or maybe three magazines, not stating much besides the title. =\
hmm.. wonder how much truth is behind that comment then.. I remember a uk sega magazine going on about ristar being the "Masked Groper" and had hilarious captions on all the pictures but the article itself was more serious. Unfortunately I remember in one magazine it said "next month Feel preview" but the next month had nothing about it. and then ristar was announced and they commented on how they were going to be doing a feature but it never happened. I wish they had done that article now. ;_; Anyway I am going to do some heavy work this weekend on Ristar Cluster and these protos as I have a weekend free for once! first time in a very long time!
I don't recall these numbers being used anywhere in the game These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.
<!--quoteo(post=182092:date=Feb 28 2008, 10:36 PM:name=Mistergambit)--><div class='quotetop'>QUOTE (Mistergambit @ Feb 28 2008, 10:36 PM) These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.[/quote] I don't recognise those either, and I've done a fair bit of work with Ristar's text.
<!--quoteo(post=180394:date=Feb 24 2008, 12:07 PM:name=Crysta)--><div class='quotetop'>QUOTE (Crysta @ Feb 24 2008, 12:07 PM) </a> Wish granted! And there is a page up with some of the things noted for the differences bwtween the protos. Though I have to compile and add to that page alot.
<!--quoteo(post=182301:date=Feb 29 2008, 03:45 PM:name=Overlord)--><div class='quotetop'>QUOTE (Overlord @ Feb 29 2008, 03:45 PM) These look a bit like the numbers that were used in Feels life counter, but they seem a little different than the ones pictured in the magazine screens. The odd thing is, 0 and 1 are missing. as well as 8 and 9.[/quote] I don't recognise those either, and I've done a fair bit of work with Ristar's text. [/quote] Just a quick heads-up, I've managed to find where these are used - they're the Round Number displayed while on the "Valdi System" / "Next Area" screen: (The Round number in the top-right, for those who haven't noticed. =P) My suspicions were aroused while cataloguing the Nemesis compressed art in the 0701 proto; I found that these numbers were stored right next to the graphics for the Valdi System screen's HUD. Sure enough, when I checked the screen in-game, there they were, plain as day. As for the reason why only the numbers 2-7 are present, there's only 7 Rounds in the game. The reason the number 1 is missing is that the text "Round-1" is stored as a part of the HUD graphics (located at 0008BE4A in the 0701 build). =P So, mystery solved, I guess. = ) If I come across anything strange-looking, I'll be sure to post it. EDIT: One interesting thing, actually - for some reason, the art for each Round's title cards is stored in the order: 1 (Neer), 2 (Leatow), 3 (Onaclove), 5 (Elykiki), 6 (Rewope), 4 (Neuos), 7 (Castle Greedy). = S Although they're numbered correctly in this build, could the odd order they're placed in hint at a slightly different Round order in a previous build, with Neuos being the 6th stage at one point? Just curious. =P Also, awesome sauce that Ristar Cluster's back up. = ) Nice one, brayster. BTW, a heads-up - the unused "Stage Select" text on your site appears to be left over from a feature that's active in at least the 0701 proto (haven't checked the others yet) - press C + Start while paused and you'll be taken to a black Round Select screen that uses identical text. Hope that's useful. = )
thanks for the info I will add it to the site within the next week. been sooooo busy with work that I couldn't do any more research ;_;
I should have made a new thread for this, but: Either SEGA got a temporary license from Apple to use this font, or [more likely] Sonic Team developed Ristar on a fucking Macintosh?!?!?
They didn't need a license. the design of a font isn't copyrighted, only the actual font data. It's the same reason you see Papyrus fucking everywhere in TV and movies; there's no license to use it. But they're not redistributing the font, only drawing on-screen with it, they don't need one. In this case, since they would have had to re-draw it as art, even if it's an exact likeness, there's no licensing involved. This isn't as crazy as you might think. Macs of the '80s and early '90s used Motorola processors, and several of them even used the 68000. While no mac with a 68000 ever had color support, in some ways it would have been ideal.
I would put money down on Ristar being developed on an Amiga over a Mac, personally, if they were using a common computer at all.