http://www.spritesmind.net/_GenDev//forum/...topic.php?t=442 A good friend of mine finally got his VGM player working perfectly on MD itself, no more wrong sounding stuff (that only if you have a flashcart). Enjoy, I sure do :P
Very interesting! Is it possible for there to be a Sega CD version at some point in the future so whole discs full of VGZ files could be played? That would be awesome! :D I'm having a problem, though—I'm dragging the vgm file over the exe, but I'm not getting a VGM_PLAY.bin file. What am I doing wrong?
Hmmm.... dropping VGM over the EXE doesn't seem to work here either... Just run the EXE and build a multi VGM ROM :D I don't think there will be a MCD version, the guy hates MCD (at least I got this impression)... CD full of VGMs would be rather great though.
Go ahead then The "no ROM problem" is being fixed as I'm typing, an update should happen real soon. The ROM ends up in C:\Documents and Settings\PutUserNameHere
bump http://www.fileden.com/files/2008/4/21/1876835/VGMPLAY.ogg Small recording from my MD2 ( http://www.hot.ee/tmeeco/MYSMD2.JPG - all new pic now :D ) Also, no MCD version happens, mainly because the system setup is very unpleasant and there will be issues with VGMs with samples in them...
Now, a compressed VGM with lots of samples would still be out of the question for SCD, wouldn't it...
Real time decompression of compressed VGMs will never happen on MD or MCD or 32X or all their power combined. Also, lack of RAM in MCD is one stopper aswell.
You can optimize any VGM, but the size will still be rather large when the file contains PCM data. For example, I make a VGM using my music ROM, I get a 10Mbyte VGM... I do OPTVGM on it... the file is shrunk to 1...5MB, when compressed 150...300KB... the non compressed file is still not easily playable.