PieChart: a shameful pac man ripoff for the wii

Discussion in 'Technical Discussion' started by Dude, Oct 25, 2010.

  1. Dude

    Dude

    Tech Member
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    Southbridge, MA
    Random VR/AR trash
    [​IMG]
    [​IMG]

    Lots of new features and updates, not the least of which is a complete AI overhaul and 17 levels. Download link coming sometime tomorrow
    For about a week now, I've been pushing my programming skills to their embarrassing limit and as a result, I have made this very, very early build of my wii homebrew project. As the title implies, it is a very poor pac-man clone, programmed with the amazing GRRLIB library (oh how I love this library <3). Anyways, all you need to do is download the archive, and extract it to your sd card under the /Apps directory and load it with homebrew channel.


    So far I've implemented:
    - a tile based level system
    - pellet counting/eating
    - pac booster (press button 2 for double speed)
    - debug mode (hold button 1 to see useless debugging crap)
    - level resets after you exit to titlescreen/clear the level
    - screen wrapping (broken on right side due to technical error, will fix later)
    - timer
    - ghosts
    - super pellets actually doing something
    - a level system that supports more than one level, and dynamic loading
    - and lots more
     
  2. Dude

    Dude

    Tech Member
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    Random VR/AR trash
    bump, new release.

    Upgrades from previous version:
    - simple ghost AI added, only one ghost. (without artwork)
    - splash screen fades in properly
    - pause button doesn't immediately send you back to the title screen. Press plus to pause.

    [​IMG]

    game package:
    <a href="http://x-hax.cultnet.net/10-24-10_PieChart.rar" target="_blank">http://x-hax.cultnet.net/10-24-10_PieChart.rar</a>

    source:
    <a href="http://x-hax.cultnet.net/PieChart_source_10-28-10.rar" target="_blank">http://x-hax.cultnet.net/PieChart_source_10-28-10.rar</a>
     
  3. Aerosol

    Aerosol

    FML and FU2 Moderator
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    I'm gonna try it out in Dolphin. Hold on.

    EDIT: Hmm no dice. Doesn't boot at all. Sorry I couldn't help you out.
     
  4. Dude

    Dude

    Tech Member
    3,138
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    16
    Southbridge, MA
    Random VR/AR trash
    [​IMG]

    I've just finished porting the original ghost code into its own function, called it four times and set together a quick test of the AI to show off the how incredibly, amazingly intelligent it is. It's still not very fun but I'm quickly getting to that point. I also hacked together a fix for the screen wrapping not working on the right side of the screen. Get the AI stuck in a corner for the mega-ghost of doom.

    HBC-ready app package:
    <a href="http://x-hax.cultnet.net/PieChart_10-29-10.rar" target="_blank">http://x-hax.cultnet.net/PieChart_10-29-10.rar</a>

    Source:
    <a href="http://x-hax.cultnet.net/PieChart_source_10-29-10.rar" target="_blank">http://x-hax.cultnet.net/PieChart_source_10-29-10.rar</a>
     
  5. Namo

    Namo

    take a screenshot of your heart Member
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    Didn't notice this before. I've got my Wii set up for homebrew, so when morning comes along I'll give this a shot.

    Have you considered making an entry on <a href="http://wiibrew.org" target="_blank">http://wiibrew.org</a> ?
     
  6. Dude

    Dude

    Tech Member
    3,138
    0
    16
    Southbridge, MA
    Random VR/AR trash
    [​IMG]
    [​IMG]

    New version 0.7, download at <a href="http://wiibrew.org/wiki/PieChart" target="_blank">http://wiibrew.org/wiki/PieChart</a>


    So far I've implemented:
    - a tile based level system
    - pellet counting/eating
    - pac booster (press button 2 for double speed)
    - debug mode (hold button 1 to see useless debugging crap)
    - level resets after you exit to titlescreen/clear the level
    - screen wrapping (broken on right side due to technical error, will fix later)
    - timer
    - ghosts
    - super pellets actually doing something
    - a level system that supports more than one level, and dynamic loading
    - and lots more