Objects: How does the engine know WHEN to load them?

Discussion in 'Engineering & Reverse Engineering' started by tokumaru, Jan 19, 2008.

  1. Cinossu

    Cinossu

    Administrator
    2,827
    15
    18
    London, UK
    Sonic the Hedgehog Extended Edition
    .. hm, something sounds wrong in that nsf of toot toot sonic warrior, but I can't put my finger on it..

    EDIT: Found it, the lead is a little off. Artistic license?
     
  2. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
    2,013
    0
    16
    Portugal, Oeiras
    Part of Team Megamix, but haven't done any actual work in ages.
  3. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
    2,013
    0
    16
    Portugal, Oeiras
    Part of Team Megamix, but haven't done any actual work in ages.
  4. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,719
    0
    0
    being an asshole =P
    OK, here goes my stupid post: does anybody know where to download a NSF player?

    (what the-, surely you'll answer: Google it :/ Please be nicer than that and give links or something)
     
  5. Yuzihax

    Yuzihax

    I don't post much, if ever. Member
    17
    0
    0
    Well, I'm not sure if these may help any, but from what I see, you can get some here

    (I think I contributed, I don't know.)
     
  6. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
    2,013
    0
    16
    Portugal, Oeiras
    Part of Team Megamix, but haven't done any actual work in ages.
    Link.
     
  7. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,719
    0
    0
    being an asshole =P
    Yup, this kind of thing is what I expected. Thanks you two.

    EDIT: listened to the musics. Hey, couldn't you add looping? :/ The beginning of GHz is missing, and I guess that adding some drum intro at the beginning of the Toot Toot Sonic Warrior music would have been better. By the way, the latter is the one I like the most from the four :) Or did I miss a file?

    EDIT 2: NES has five channels, huh? Internally, yeah, but from VirtuaNSF:
    • Internal
      • Square 1
      • Square 2
      • Saw (triangle)
      • Noise
      • DPCM
    • VRC6
      • Square 1
      • Square 2
      • Saw
    • VRC7
      • Channel 1 (dunno which kind)
      • Channel 2
      • Channel 3
      • Channel 4
      • Channel 5
      • Channel 6
    • FDS
      • Channel 1
    • MMC5
      • Square 1
      • Square 2
      • DAC
    • N106
      • Channel 1
      • Channel 2
      • Channel 3
      • Channel 4
      • Channel 5
      • Channel 6
      • Channel 7
      • Channel 8
    • FME7
      • Channel 1
      • Channel 2
      • Channel 3
    Total: 29 channels X_X
     
  8. Dracula

    Dracula

    Oldbie
    604
    0
    16
    I'm watching you!
    Converting NES Mappers to MMC5
  9. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
    2,013
    0
    16
    Portugal, Oeiras
    Part of Team Megamix, but haven't done any actual work in ages.
    The first five channels are the only ones available on a normal NES, I believe.
     
  10. Trunks

    Trunks

    AGAIN TRY Oldbie
    I don't mean to bump a needlessly old topic, but I really must put my two cents in.

    1.) I'm very interested in the project, and I dearly hope you're still working on it.

    2.) And everyone's done fantastic work with the nsf files. Fantastic work.
     
  11. The Eighth Bit

    The Eighth Bit

    8-bit kitty! Member
    29
    0
    0
    United States
    mtBNC
    Some NSF's I made:
    Green Hill Zone <a href="http://www.mediafire.com/?vmcjzhyzm55" target="_blank">http://www.mediafire.com/?vmcjzhyzm55</a>
    Spring Yard Zone <a href="http://www.mediafire.com/?nroyjmluzoo" target="_blank">http://www.mediafire.com/?nroyjmluzoo</a>
    Star Light Zone <a href="http://www.mediafire.com/?d4w4yoql5f0" target="_blank">http://www.mediafire.com/?d4w4yoql5f0</a>
    Act Clear (Sonic 1) <a href="http://www.mediafire.com/?kzzzudujyqn" target="_blank">http://www.mediafire.com/?kzzzudujyqn</a>
    Game Over (Sonic 1) <a href="http://www.mediafire.com/?zztjgywmwk2" target="_blank">http://www.mediafire.com/?zztjgywmwk2</a>
    Emerald Hill (Sonic 2, maybe you can use this for something) <a href="http://www.mediafire.com/?uttmky4y1nz" target="_blank">http://www.mediafire.com/?uttmky4y1nz</a>
    Except for Emerald Hill and Star Light Zone, There are NO DPCM samples in the NSF's because DPCM samples might take up too much space on the rom. I don't know how to properly loop the songs, does anyone know how to do that with Famitracker?

    EDIT: This is my first post as a trial member.
     
  12. you, err, could have found a better place to post this
     
  13. The Eighth Bit

    The Eighth Bit

    8-bit kitty! Member
    29
    0
    0
    United States
    mtBNC
    <!--quoteo(post=319833:date=Jun 15 2009, 02:10 PM:name=Blast Processing)--><div class='quotetop'>QUOTE (Blast Processing @ Jun 15 2009, 02:10 PM) <a href="index.php?act=findpost&pid=319833">[​IMG]</a></div><div class='quotemain'><!--quotec-->you, err, could have found a better place to post this<!--QuoteEnd--></div><!--QuoteEEnd-->

    These NSF's were posted to (hopefully) help the music in this project. There were a few NSF's posted before mine, too (look at page 2 of the topic).